Woodborn Behemoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Woodborn Behemoth

Creature — Elemental

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.

Cantplaypiano on Land Deck

5 years ago

Also also, Woodborn Behemoth and Crash of Rhino Beetles, these become ridiculously large while you just do what your deck normally does.

Olivvyia on

6 years ago

It's a good start. Removal in green is very hard to find so I like the small touches.

However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.

Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.

Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.

Now, what to cut.

Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".

In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:

Ancient Ooze

Ancient Silverback

Awakener Druid

Bloodbriar

Crocodile of the Crossing

Duskdale Wurm ... Pelakka Wurm

Emperor Crocodile

Nessian Asp

Pathbreaker Wurm ... Nylea, God of the Hunt or Brawn or Thunderfoot Baloth or even Primal Rage

Plated Crusher

Prized Unicorn

Pouncing Cheetah

Quilled Slagwurm

Ridgescale Tusker

Scaled Behemoth

Shoe Tree ... This is illegal in commander.

Skysnare Spider

Woodborn Behemoth

Yavimaya Ancients

Yew Spirit

A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.

Other cards to cut with recommendations:

Call of the Herd ... Not really worth it unless you're running a token deck which you are not.

Prey Upon ... It's just not very good in commander. Try Ulvenwald Tracker

Might of Old Krosa ... Meh. Try Giant Growth

Shed Weakness ... Unnecessary. Again. Giant Growth

Genju of the Cedars

Gift of Paradise

Living Terrain

Sheltered Aerie

Trial of Strength

Zendikar's Roil

TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.

If you have any questions, feel free to ask! Welcome to the format.

Dredge4life on A Study in Magic

7 years ago

1: Started playing in 2011, played one match and quit. Rejoined in 2014 when a friend saw my old cards and asked if we could play.

2: Played a garbage Temur deck with no fixing in RtR standard. Randomly went 2-2 because opponents couldn't deal with Woodborn Behemoth and Into the Wilds. Great experience, everyone was nice. Met some great friends.

3: I used to bring a friend who had become as competitive as I am, but we had a disagreement recently so I've been going alone. I have a lot of friends at my LGS, however.

4: Depends on the attitude of the newcomer. If they seem kind and treat me with respect, then I extend them the same curtesy and offer advice on how to improve their deck. If they view me as not worth their time, then fine. I will generally avoid interacting with them.

5: I am also unaware of what you're referencing.

6: Not to the structure of the events, just the type of MtG we play. I:E, Modern events instead of Standard.

7: Our sense of humor is somewhat similar. We are able to laugh with each other.

8: Again, Toolmaster did a great job summing it up. Your playerbase is everything. If we are able to keep it to being just a game, then I'm all smiles. The second it gets personal, that's where there's problems. In a tournament setting, I'm trying to win, and you are my opponent. I assume you are also trying to win. When both players accept this as fact, then we play good games. When another player rejects my style of play or my ways of winning (as long as I'm not being a jerk about it,) then it is no longer fun for me. In casual games, this is of course different.

Hope this helps!

Snap157 on Primordial Souls

7 years ago

Damn dude, you're pumping these things out! Defininatly add 3 more Primal Beyond, and personally, I would take out Force of Savagery, purely because of the specific circumstances needed to play it, making it unreliable. Woodborn Behemoth is a fun card, but you need some more ramp if you could make it work by the time you play it. Looks good dude +1

thewyzman on pauper EDH

7 years ago

Hexproof seems strong in this format, so for tribals, I could easily see Drogskol Captain being a house, even though zombies have always been my favorite underpowered tribe, which makes playing Diregraf Captain tempting in itself, or white human/spirit tokens under Phantom General since white is full of anthem battle buffs. Heck, even Chief of the Edge seems fun!

I think the 5-CMC limit is just a house rule to increase the difficulty of the challenge.

I just can't envision Bloodbraid Elf as a powerful general. Cascade is a chaotic (read: unpredictable, unreliable and inconsistent) mechanic. I could see it in blue, where you could gain value off it by cascading into a draw spell, but in G/R I can't see any amazing plays that aren't based on luck?

I'm thinking of going Naya under Naya Battlemage if multicolored, or Woodborn Behemoth (who wouldn't want an 8/8 trampler for a pauper commander?) if I choose monocolor.

Although, without having tested the meta and some decks, without Sorin Markov to drop life totals to 10, or threats like Craterhoof Behemoth to Overrun people, I feel like lifegain would be a strong strategy, whether directly through lifelink (Seeker of the Way), extort (Knight of Obligation), or triggered (Nyx-Fleece Ram. Is lifegain really significant in the format?

Calivess on Horde of Notions

7 years ago

After a bit more playtesting, I have removed Woodborn Behemoth and replaced it with Tornado Elemental, so that the deck will have a little more removal. Hopefully if it dies, I'll be able to cycle it into play again with Horde of Notions.

Still tweaking it, though. As fast as it is, I'd like it to be slightly faster.

Decks_On.Acid on He's a 5... NO WAIT, 6

7 years ago

Ok then: Looking at this deck and I see stuff that I like and stuff that I don't like. The ramp is adequate, but Skyshroud Claim, Nature's Lore, and Wood Elves are strict updates to cards such as Ranger's Path, Seek the Horizon, and Farhaven Elf. Next: let's check out the beef (or is this vegetarian?).

I am going under the assumption that your playgroup sticks with what wizards says about Primeval Titan being banned (i know: FUCK YOU WIZARDS), but other than that, Wildheart Invoker and Ulamog's Crusher and Woodborn Behemoth are big no-no's. What we are looking for are cards such as Woodfall Primus, Void Winnower, Blightsteel Colossus.

I hope that helps.

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