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In essence, this deck is a commander version of the former Birthing Pod modern deck. It's a combo deck with creature ramp that can both tutor for its combo pieces and, whenever needed, tutor for hate-pieces against enemy decks.

I will provide and example of a combo play. Let's say you have Somberwald Sage on the field and 6 lands in play.

  1. Cast Rocco with X=1 for Wirewood Symbiote. This play should seem innocuous to those who don't know the deck, but if they try to disrupt on their turn, just return Rocco or Wirewood Symbiote to your hand in response and try again later.

  2. End of the opponent's turn, activate Wirewood Symbiote, returning Rocco to your hand. You can target any creature, even an already untapped one.

  3. On your turn, Tap your 5 lands for mana and tap Somberwald sage for 3 to recast Rocco, X=5. Find Kiki-Jiki, Mirror Breaker.

  4. Activate Kiki-Jiki, targeting Somberwald Sage. Tap the copy for 3 mana.

  5. Activate Wirewood Symbiote again, returning Rocco to your hand first and untapping Somberwald Sage. Tap Somberwald Sage for mana.

  6. Somberwald sage should have made 3 mana of two different colors, either red, green, or white. Tap your 6th land for the third color.

  7. Re-cast Rocco, X=3. Find Village Bell-Ringer. When it enters, Kiki-Jiki untaps. Alternatively, you can find Felidar Guardian, Restoration Angel, or Hyrax Tower Scout

  8. Kiki-Jiki targets and Village Bell-Ringer, who untaps Kiki-Jiki when it enters. Rinse and repeat.

The best way to combo is by finding the second piece of the combo you already have in your hand / on the field.

The main combos you can find are:

Kiki-Jiki, Mirror Breaker + Restoration Angel

Kiki-Jiki, Mirror Breaker + Felidar Guardian

Kiki-Jiki, Mirror Breaker + Village Bell-Ringer

Kiki-Jiki, Mirror Breaker + Coercive Recruiter

The main combos are:

Kiki-Jiki, Mirror Breaker + Restoration Angel

Kiki-Jiki, Mirror Breaker + Felidar Guardian

Kiki-Jiki, Mirror Breaker + Village Bell-Ringer

Kiki-Jiki, Mirror Breaker + Hyrax Tower Scout

Restoration Angel + Felidar Guardian + Witty Roastmaster

Vizier of Remedies + Devoted Druid

Moon-Blessed Cleric + Splinter Twin + Village Bell-Ringer

Moon-Blessed Cleric + Splinter Twin + Hyrax Tower Scout

Moon-Blessed Cleric + Splinter Twin + Coercive Recruiter

Temur Sabertooth + Dockside Extortionist + your opponents having 3+ artifacts / enchantments

Besides the combos, Rocco can find ways to disrupt opponents.

Another piece of tech I've included is Knight of the Reliquary. Many of the lands in my deck are either forest or plains, including the shock lands and surveil lands that I can get with fetch lands. I can use it to tutor for utility lands like Homeward Path or Kessig Wolf Run.

An even more interesting tech, however, is running both the channel lands like Boseiju, Who Endures and spell-lands like Shatterskull Smashing   alongside Gruul Turf and Selesnya Sanctuary. If I've played a spell-land or channel-land early on, but I need its effect late-game, I can float mana with the forest/plains and the land, sacrifice a forest/plains, get a bounce land, return the land to my hand, and use the floating mana towards activating its effect / casting the spell's flip-side.

To help pay for Rocco's X-cost, multiple cards capable of producing a lot of mana are played, including Reclamation Sage, Priest of Titania, Karametra's Acolyte, Dockside Extortionist, Ragavan, Nimble Pilferer, and the ubiquitous Sol Ring.

Additionally, multiple ramp-creatures like Arbor Elf and Elvish Mystic are run.

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Casual

90% Competitive

Date added 1 month
Last updated 3 weeks
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

45 - 0 Rares

27 - 0 Uncommons

13 - 0 Commons

Cards 103
Avg. CMC 2.78
Tokens Copy Clone, Illusion */* U, Spirit 1/1 C, The Ring, The Ring Tempts You, Treasure
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