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Queen

Pillowfort is a style that discourages attacks from opponents by preventing damage or punishing players for attacking. Instead, opponents attack each other creating enough time for pillowfort players to assemble a win condition.

Queen Marchesa uses pillowfort control and some of the best removal in the game while her monarch value engine finds Revel in Riches or Approach of the Second Sun to win.

The deck name comes from the song Killer Queen by the legendary rock band Queen, which is the perfect theme song for a royal assassin:

  • You like card advantage in the command zone.
  • Controlling the board makes you happy.
  • You enjoy Mardu colors and the best removal in the game.
  • Being a hidden threat is your preferred play style.
  • You like to win in unconventional ways.
  • You dislike control.
  • You want to win with combat damage or an instant speed combo.
  1. Ramp with cards like Curse of Opulence, Archaeomancer's Map, and talismans.
  2. Pillowfort with cards like Ghostly Prison. Rattlesnake with cards like No Mercy. Destroy everything with Ruinous Ultimatum.
  3. Play your commander as soon as possible. Don't get stuck on protecting her or monarch.
  4. Control until you win. There is a Sunforger package that is key to grabbing what you need most until you are the last player standing.

Defend yourself and blow everything up until Approach of the Second Sun or Revel in Riches win.

  1. Approach of the Second Sun - Card draw effects like monarch, Painful Truths, and especially Sensei's Divining Top help get Approach of the Second Sun back in hand quickly. Boseiju, Who Shelters All protects against counterspells.

  2. Revel in Riches - Protection spells like Rebuff the Wicked, Deflecting Swat, and Lapse of Certainty help keep Revel in Riches around until it can win.

  3. Alternatives - If these two finishers are not to your taste, Assemble the Legion, Insurrection, Debt to the Deathless, Exsanguinate, Torment of Hailfire, and Near-Death Experience are popular alternative win conditions.

Mardu colors have offbeat card advantage effects. Luckily Queen Marchesa brings some card draw to the table right from the command zone with her monarch ability. Opponents can steal this effect by dealing combat damage so this deck tries to prevent that with a robust protection and removal package.

There are continuous draw sources in Phyrexian Arena and Twilight Prophet, conditional draw in Esper Sentinel and Alms Collector, and some redirect spells like Deflecting Swat and Imp's Mischief that absolutely love to use an opponent's draw spell as their juicy targets.

Finally, there is a Sunforger package that can tutor and play an additional instant spell once a turn. Fighter Class shines in fetching Sunforger and then reducing its equip cost. In addition to grabbing defensive spells like Teferi's Protection, Sunforger can knock an opponent out with Comeuppance and Batwing Brume. This makes Sunforger an important late game card advantage engine that doubles as a toolbox of protection spells so that monarch stays active and win conditions stick.

  • Blunts aggro and midrange creature decks which make up 75٪ of the field.
  • Plays out as an active control deck that is a great alternative to feel-bad Counterspell decks.
  • Can be piloted by politicians to use removal and damage prevention as trades with other players.
  • Combo decks. We can remove their key pieces but don't give them too many turns to go off.
  • Graveyard decks. We keep the board clear so graveyards fill up quickly which can speed up their plans. Play graveyard hate, redirect spells, or use politics.
  • Card advantage and mana acceleration are offbeat or conditional.
  • There are only two win conditions and they are telegraphed, sorcery speed, and have limited protections. This keeps the deck fair in my opinion but others may prefer faster or more resilient finishers.

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52% Casual

48% Competitive

Revision 35 See all

(1 year ago)

+1 Drannith Magistrate maybe
Top Ranked
Date added 2 years
Last updated 1 year
Exclude colors UG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

71 - 0 Rares

13 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Assassin 1/1 B w/ Haste, Copy Clone, Elephant 3-3 G, Snake 1/1 B, Spirit 1/1 WB, Monarch Emblem, Treasure
Folders saved decks, Saved Decks, interesting ideas, EDH, EDH, deck, Want to Build
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