Wall of Omens

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wall of Omens

Creature — Wall

Defender (This creature can't attack.)

When this enters, draw a card.

Jerkoid on Delney

1 month ago

Wall of Omens

kamarupa on The Passive Aggressive Aproach

8 months ago

Overall, I like the deck. I have a few thoughts that could be helpful. Feel free to disregard.

Mill is something a lot of players hate. I think defenders are decent way to counter some of that hate, but I'd expect very aggressive removal of your two mana dorks, Axebane Guardian and Overgrown Battlement in second games. I see you have 2xTurn Aside, which I'm sure helps, but I suspect something like Tamiyo's Safekeeping or Vines of Vastwood (there's a ton a green protection spells, really) would be more useful, as they could help with surviving blocking huge creatures in addition to foiling removal.

Banefire seems better than Bonfire of the Damned, since it can't be countered or prevented at a pretty low threshold.

Freed from the Real seems like a good fit here - lower casting cost than Sword of the Paruns and lower activation cost and no equip cost

63 is 3 too many. There are non-essential defenders that could easily be cut, and spells like Opt and Divination don't strike me as perfect fits for the deck, either. Don't get me wrong, I'm a huge fan of draw card in Modern, but I also think it's always best if you can get that draw card to come with synergy. For example, you have Wall of Runes and Gatecreeper Vine already - these seem at least 'on-theme' in a helpful way that render Opt more like filler than utility. You might also consider Wall of Omens or Drift of Phantasms instead of Divination. I'd also even favor Harmonize over Divination, as 3 cards for 4MV is a better deal than 2 cards for 3MV and more card draw off a single spell is more effective and efficient.

Nunu312 on Blink Commander

1 year ago

When cutting cards, the question to ask isn't "is this card good enough", it's "will this card help me win the game".

Meteor Golem is good, but as you say, very expensive. 7 to destroy one permanent isn't worth it. Can you get the same effect for cheaper? Angel of Serenity is very similar in cost and effect, but can recurse parts of your combo as well as after blinking once or twice is almost total creature dominance. Similar with Runaway Boulder, it's expensive creature control, yes it works well with recursion, but if you can blink it enough to achieve dominance... you could be blinking something that will get you closer to victory instead.

Even Sun Titan, an incredibly powerful card... Doesn't actually help your deck win. It could get back Fiend Hunter or Wormfang Drake if they're dead, which is definitely good, but besides that, even if your combo is going the only way it could convert that to a win state is with Commander's Sphere or Mind Stone. Now... that may not be a sun titan problem, so much that it's that you aren't taking full potential of sun titan. If you swapped a land out for Flooded Strand, that combo is now Pay 1 Life: Put an Island or Plains (including non-basic land like Hallowed Fountainfoil) into play. Cheating land into play is doubly good, because now your not going to draw that land. Fabled Passage is then the next best of the search land, but they all work with sun titan.

Biblioplex Assistant can get your spells back... but it's to the top of your library, so it's also chewing up a card draw. If you have unlimited access to the top of your library, you have probably already won and don't need those spells anymore.

Venser, Shaper Savant on the other hand... he's a reusable counter spell, only more versatile. He isn't going to be a key part of your combo, but when you're putting that last piece of the combo together... he's going to be there stopping anyone from interfering. On top of that he's board control when you need him and he's not even that expensive.

One thing that you're missing is cheap card draw. Wall of Omens being the standard. You can drop it early and it gets you one card closer to winning, and it's a blocker. There are a bunch of similar cards as well. More cards means you are closer to putting your combo together.

Interestingly, you can also drop anything that gives you unlimited hand size. It will never help you win the game, in fact, being able to discard something that might be recursable to the battlefield might help you. It's just not something you need to spend mana on.

Anatak on Defender Lifegain... Lets get political

1 year ago

Hello, thank you for listing this very interesting deck. I've been thinking about a similar idea, combining Defenders and Lifegain.

I really like the Angelic theme with Angelic Accord, Luminarch Ascension and Angelic Wall. Very flavourful! I see Seraph Sanctuary in your Maybeboard and think it would only add to this strong flavour.

The Pride Guardian and Wall of Essence haven't turned out to be strong cards in my experience, because they rely on your opponent attacking you to proc the lifegain. Although I suppose that does work very well with Luminarch Ascension, since it discourages your foes to attack you.
Perimeter Captain is a strong enough card on its own and is exempt from this, and may even encourage you to run other good defenders which don't gain life, such as: Wall of Omens and Jeskai Barricade, the later of which by the way is a much needed combat trick, which the deck is currently light on.

A card you may wish to consider is Archangel of Thune, although its expensive! Another is Dawn of Hope.

In any case I wish you luck with the deck and thank you for inspiring some changes in my own build.

DatShepTho on The Walls are closing in!!!

1 year ago

Two of my favourite Arcades Defenders support I recommend: Brave the Sands Hold the Gates

Defenders I recommend: Wall of Blossoms Wall of Omens Vine Trellis Sylvan Caryatid

You've got pretty much all of the good defenders, but I think the deck lacks a bit of ramp and the spot removal could be more efficient. Just the typical your Swords to Plowshares, Pongify and Beast Within style cards, maybe Darksteel Mutation if you're feeling mean.

wallisface on Blinking Cowards

1 year ago

Some thoughts:

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