Plow Under

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Rare
Urza's Destiny (UDS) Rare

Combos Browse all

Plow Under

Sorcery

Put two target lands on top of their owner's library.

Price & Acquistion Set Price Alerts

8ED

UDS

Ebay

Recent Decks

Plow Under Discussion

Bovine073 on Ponza, Prepping for Pro Tour

1 week ago

Plow Under was more powerful in the standard or block ponza decks of yore, these days Primal Command is generally seen as better and even then not everyone runs it.

Naksu on Ponza, Prepping for Pro Tour

1 week ago

I think so too. Have you considered a single copy of Plow Under ? It messes up draws for two turns if opponent cant shuffle. It could be a card to play around with and you shouldnt really have trouble casting it by turn 4 either.

SufferFromEDHD on The Whitewash Project

1 month ago

golf clap how can something so wrong be so right. +1 from me.

A few suggestions to strengthen the list: Intrepid Hero, Sylvan Library, Collective Unconscious, Plow Under and of course, Savannah.

GeminiSpartanX on Not your average land destruction

3 months ago

Actually, you have a lot of that reversed YamishiTheWickedOne. Ponza is one of Jund's absolute worst matchups. Jund doesn't like Blood Moon at all, and if it resolves against them they pretty much lose. An Obstinate Baloth in hand loves seeing a lily across the table, and even if jund bolts the turn 1 bird (they can't do much against a turn 1 sprawl which helps too), they often don't present enough pressure to catch up unless they have a pretty perfect hand. Chameleon Colossus is great against them, Thragtusk is a 2-for-1, Inferno Titan likes killing Bobs as well as their face, they can't touch Thrun, the Last Troll, and they'll almost never get double black to cast a lily later in the game if you destroy their basic black sources or blood moon them. I've tested against the 2 local Jund players at my LGS (who aren't bad players), and while they'll occasionally take a game here and there, I haven't lost a match against them yet.

However, Affinity is a very tough matchup. They don't care about blood moon since it doesn't keep them from casting their guys, and indestructible Darksteel Citadel is pretty good vs Stone Rain. They're faster than Ponza by far, which is why I dedicate a lot of SB hate against them. Ancient Grudge is good since it kills 2 artifacts for only one card early in the game at instant speed.

Burn is good or bad depending on how much lifegain makes it into your MD. Many lists run a single Primal Command in the main as well as more or less Thragtusks and Baloths. Your creatures are bigger than burn's, and your spells often cost more than 4, so you don't take much Eidolon of the Great Revel damage. If you run Courser of Kruphix, it can also pad your life total. If you don't draw any of those cards, burn can still win. Some lists also run a Wurmcoil Engine as yet another burn trump card that happens to be good against non-Path to Exile decks.

Aside from Affinity, Gifts Storm is a bad matchup. Ponza just doesn't interact with them enough other than trying to keep them off of lands. Some lists run Trinisphere in the SB just to help against that deck as well as hard control decks. Merfolk is another tough matchup since they can mess with your lands with Spreading Seas, causing your sprawls to fall off, Blood Moon is ineffective against them, and they have Aether Vial to get around your other LD spells. A quick Inferno Titan picking off their lords or a lucky Bonfire of the Damned is the only thing you can really do.

It's true that most versions of Tron are good matchups. I've had problems against blue tron variants, but those are fortunately not as popular right now and slamming blood moon slows them down regardless.

Ponza has never been all-in on the land destruction plan. You mostly just use it to slow down your opponent in order to get ahead with your large threats, which is why the deck was mostly built around Mwonvuli Acid-Moss and Blood Moon. There's a surprising amount of depth when it comes to customizing the deck for a perceived meta. I friend of mine who also plays this deck even runs Plow Under as a 2-of, although I prefer to focus more on efficient threats than on heavy LD. You really can customize it however you want, and make it as fun or as competitive as you'd like.

freezerboy on The Cheating Green Monster

3 months ago

Great suggestions, and yes these are definitely worth looking into. I do like the funky interactions with Plow Under and Stunted Growth, but there are so many ETB abilities these days that I think those may end up empowering players. Hum of the Radix on the other hand will definitely go in. Want to take advantage running 0 artifacts.

SufferFromEDHD on The Cheating Green Monster

3 months ago

maybe Hum of the Radix as you run 0 artifacts? Never had the privilege of playing the card but it might fit in a build like this.

you are running a lot of cool, old, niche cards. maybe Plow Under and Stunted Growth for some additional funky tempo/control that feels more blue than green.

Elven Warhounds a funky creature suggestion similar to the sorceries I just mentioned.

lagotripha on I hate you lands! (aka dies to amulet bloom)

6 months ago

Yeah, this list is from quite a while ago, and hasn't been kept up to date with changes at all. When I first put it together, I was managing a substantial land advantage through Crucible of Worlds / fetches into Plow Under.

Eventually this list grew into a heartless summoning/kiki brew which I've been running since. Heartless Kiki is the list, and I feel like it fills the role I wanted with this deck a lot better.

The rules changes affecting the boom/bust split card stuff leaves these versions almost nonfunctioning. I much prefer the aggressive land hate provided by kiki-jiki / Fulminator Mage / Goblin Dark-Dwellers with a terminate / hand hate package. I basically have a set of cards that I switch round a lot in it, because I feel that information asymetry is an underexploited tool in mtg. With the probe bans, thats never been more true.

lagotripha on Monored budget burn, no side

8 months ago

I had quite a long breakdown typed up but the site ate it. In hindsight, this should be more comprehenisble.

Long story short, Monocolour will be cheapest and most stable. I'll steer you away from control, as in control you tend to see a lot of the deck, which means that any 'weak link' cards show up and lose you games, combined with control's bad place in the meta its not super efficient.

Budget Plow Under/Acidic Slime/Brutalizer Exarch is great if you have access to ramp and don't mind your opponnents hating you, Teir 1 Landloss' reliance on Blood Moon does mean you'll need a heavy variant. U fearie tempo is playable- Quickling and Spellstutter Sprite with Familiar's Ruse and cheaper etb, as well as some shenanigans with Pestermite/Deceiver Exarch. The key cards that make full faeries good and controlly, Cryptic Command and Vendilion Clique are pricy as all hell though, meaning your deck will have to fit into a different neiche, likely tempo. I'll reccomend mono red 'just spam hasty creatures' for aggro, or Hunted Horror(for leyline) with a mono black list for midrange. Duress covers for a lot of gaps. Boggles is tricky as the value is spread across a lot of cards. A similar setup running heroic triggers and fragile but strong/growing creatures with Vines of Vastwood/Blossoming Defense/Heroic Intervention will likely be your best bet. Ajani's Pridemate/Voracious Wurm/It That Rides as One  Flip type cards. It will be slower as you'll need the mana for protection, so bear that in mind.

Silhana Ledgewalker/Gladecover Scout/Slippery Bogle/Invisible Stalker is pretty cheap, the trick is making them pump out the damage without the dumb enchantments or the protection of totem armour. You might manage that with a dumb interaction like Dictate of the Twin Gods, or just counterspells and Banshee's Blade type threat growing.

I enjoy building decks more than I enjoy playing, honestly, so If you let me know what sort of deck you want to emulate, I'll see what I can dredge up to support it. If you can figure out 3-4 cards you want to play every game, thats most of the deck already there.

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