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Put two target lands on top of their owner's library.
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Plow Under Discussion
2 months ago
Yeah, this list is from quite a while ago, and hasn't been kept up to date with changes at all. When I first put it together, I was managing a substantial land advantage through Crucible of Worlds / fetches into Plow Under.
Eventually this list grew into a heartless summoning/kiki brew which I've been running since. Heartless Kiki is the list, and I feel like it fills the role I wanted with this deck a lot better.
The rules changes affecting the boom/bust split card stuff leaves these versions almost nonfunctioning. I much prefer the aggressive land hate provided by kiki-jiki / Fulminator Mage / Goblin Dark-Dwellers with a terminate / hand hate package. I basically have a set of cards that I switch round a lot in it, because I feel that information asymetry is an underexploited tool in mtg. With the probe bans, thats never been more true.
4 months ago
I had quite a long breakdown typed up but the site ate it. In hindsight, this should be more comprehenisble.
Long story short, Monocolour will be cheapest and most stable. I'll steer you away from control, as in control you tend to see a lot of the deck, which means that any 'weak link' cards show up and lose you games, combined with control's bad place in the meta its not super efficient.
Budget Plow Under/Acidic Slime/Brutalizer Exarch is great if you have access to ramp and don't mind your opponnents hating you, Teir 1 Landloss' reliance on Blood Moon does mean you'll need a heavy variant. U fearie tempo is playable- Quickling and Spellstutter Sprite with Familiar's Ruse and cheaper etb, as well as some shenanigans with Pestermite/Deceiver Exarch. The key cards that make full faeries good and controlly, Cryptic Command and Vendilion Clique are pricy as all hell though, meaning your deck will have to fit into a different neiche, likely tempo. I'll reccomend mono red 'just spam hasty creatures' for aggro, or Hunted Horror(for leyline) with a mono black list for midrange. Duress covers for a lot of gaps. Boggles is tricky as the value is spread across a lot of cards. A similar setup running heroic triggers and fragile but strong/growing creatures with Vines of Vastwood/Blossoming Defense/Heroic Intervention will likely be your best bet. Ajani's Pridemate/Voracious Wurm/It That Rides as One Flip type cards. It will be slower as you'll need the mana for protection, so bear that in mind.
Silhana Ledgewalker/Gladecover Scout/Slippery Bogle/Invisible Stalker is pretty cheap, the trick is making them pump out the damage without the dumb enchantments or the protection of totem armour. You might manage that with a dumb interaction like Dictate of the Twin Gods, or just counterspells and Banshee's Blade type threat growing.
I enjoy building decks more than I enjoy playing, honestly, so If you let me know what sort of deck you want to emulate, I'll see what I can dredge up to support it. If you can figure out 3-4 cards you want to play every game, thats most of the deck already there.
4 months ago
If you want to run a full spell deck with Wort (Wich I do and it's a lot of fun), you can add Stunted Growth, Rebuking Ceremony and Plow Under to really deconstruct a board. Also, Vicious Shadows can be pretty neat at making sure no one wipes a board ever. On the "destruction" side, Decimate can be disgusting with this commander, especially if you decide to run Reverberate and/or Mirrari.
On the "one-shot someone whenever because lol" front, Brightstone Ritual can give you the mana for insanely stupid fireballs, as well as Dictate of the Twin Gods (you can turn a 15 damage spell in 60 damage with it).
For some other fancy spells, Bonfire of the Damned can be great at wiping down someone's board and life.
And in order to 100-0 someone again, you could use Past in Flames and have fun again
5 months ago
If you're going for a single-out-a-player-hunt-them-down theme:
I think the curses are pretty funny:
Also, since you're removal heavy:
Going to need some card draw:
Recur some of your curses and other combo cards with:
Some other dick cards include:
Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.
Kamahl, Fist of Krosa - Another way for you to animate lands.
Nature's Revolt - Another way for you to animate lands.
Some generally good cards:
Toxic Deluge - a scale-able board-wipe that can kill indestructible things
Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)
Abrupt Decay - Another removal spell that can hit a ton of non-creature threats
Bane of Progress - too many artifacts and enchantments to run this guy
Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.
Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)
Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs
Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.
Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.
Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.
Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.
Explosive Vegetation - You should be good with what you have ramp-wise
See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s
Golgari Signet - You should be good with what you have ramp-wise
Ruinous Path - Might have too much removal, considering your PW is removal as well.
Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here
Attrition - The non-black clause is pretty touch to swallow, and you have better removal already
Food Chain - You have better ramp
Palace Siege - Not feeling either mode.
7 months ago
Land destruction- Traditionally, the rush to 5 lands has been for Plow Under, with Molten Rain, Rain of Tears, Boom/Bust/Darksteel Citadel, Acidic Slime, Mwonvuli Acid-Moss and so forth for pure land destruction, but using Deus of Calamity for beatdown is interesting. Spells like Anger of the Gods will likely be useful to cut down early aggression for opponents and some classic ramping elves could provide devotion and help reach that 'I'm hitting you and you can't stop me' stage. not a fan of hedonist compared to something like Elvish Mystic, but both would probably be the right thing, and let you fill those higher mana slots simpler. All told, Avalanche Riders/Goblin Ruinblaster/Acidic Slime/Faultgrinder/Incendiary Command/Stingmoggie in the top slots and some ramp will perform reasonably well. If you want to go the hasty beatdown with land destruction to hold off control decks, something like Alpha Authority or Bear Umbra will be good. Best of luck
9 months ago
legendofa I did look at Plow Under; it does fit the theme. I'm still thinking Primal Command is better for 5 mana, with it's more versatile uses. Could possibly swap one for one though, and give it a shot.
9 months ago
Have you looked at Plow Under? It's not strictly land destruction, but it knocks down a couple of lands and kills a couple of draws--good mid-late game control.
10 months ago
Thanks for the tips! Plow Under sure is sweet, but the cmc 5 seems high. I'll to try it out! The deck needs something that can destroy lands, but is good on it's own too. It's tricky.
And I've also considered Evil Presence. But as the opponent can be playing swamps in his/her main deck it has to go to the sideboard.