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OG duals will do that. Revised for a bit over $100, or A/B/U copy for thousands. =)
The deck is fun, but wouldn't need those duals at all. Just another Forest would be fine.
Do you play Oathbreaker at all I_Want_To_PlayAllTheDecks?
February 28, 2020 12:48 p.m.
Uncanny response. I will give a proper reply after I soak this all in. And yes, that absolutely helps! Thanks for the primer. =]
February 27, 2020 12:48 a.m.
Hey bud. There's so much room for flavor in this new build, and I like the majority of your creature choices and other spells. Seems like a fun deck. Sunforger does so good for me in my Nahiri Equipment OBK build, as does Danitha.
I have 2 tips. The first one being to replace Liliana's Triumph. It seems like you like that card in the description, but most current Voltron decks have more than just the one suited creature. A single edict spell, without a Lili Planeswalker for the second half is probably okay.. but not as good as a Tragic Slip.
I also noticed you went with Path to Exile for a 1W removal. I agree that it's more fitting in this build than Swords to Plowshares, which I usually push first. But here you're aggro enough to not want to give anyone life. So it works well.
Let me know how Shadowspear works out for you. I may add it to Isamaru Voltron.
February 27, 2020 12:42 a.m.
This is exactly what I was hoping to find! I wanted to find a new commander to roll my old Oko, Thief of Crowns and Jace, Wielder of Mysteries Oathbreaker decks into. Since my playgroup stopped playing Oathbreaker pretty much altogether, I was trying to combine those into one viable EDH deck. Love this strategy.
zephyr6066 what are some other less obvious win-con's here besides Jace/Maniac self-mill? I see the abusive power of Uro overall, but what are a few key wins to look out for that may not jump out to those of us with initial impressions of the build?
Thanks for sharing this great deck.
February 26, 2020 8:46 a.m.
Yeah. You have some heavy hitting mid game creatures that makes you a target. I'm not criticizing.. I do similar in some builds.
To recover from a wipe I'd seriously consider Creeping Renaissance. You have enough Angels to make it worth it. Imagine someone wipes and next turn you have 3 or 4 angels back on board? Insane.
You can also slot in an Eternal Witness and get back something nice after a wipe that way.
February 25, 2020 8:23 p.m.
1w rather than 4cmc to exile immediately and give the opponent some life. Better than Path to Exile, since a land is more dangerous than life.. and your creatures are so smashy, you'll take that life right back anyway. I'm thinking the 4 Mana cost isn't worth the flexibility of being able to cycle it. Cast Out is good as an additional Oblivion Ring in mono-White or maybe a 2 color deck that's heavy on white removal, but I think Swords allows you to remove a threat for good, and still drop a threat of your own on the same turn. I also fear using cards like Oblivion Ring or Stasis Snare being removed and the threat returning.
If you don't mind that risk, I'd still prefer Prison Realm. Mid game removal of a threat plus Scry 1 for 1 mana less. Just a thought.
Your offense is so fun. I forgot to mention that I love that you included Realm-Cloaked Giant in this deck. I don't know how I missed it.
February 25, 2020 7:20 p.m.
Thanks I_Want_To_PlayAllTheDecks. Def gonna keep this one Golgari. O have a ton of blue decks with fast wins. Really just missed my old Meren deck and always liked Snakes. Figured I'd take a stab at a Snake tribal that can recover fast. Like you can probably tell from my Arahbo cats deck the other day, I'm sort of on a tribal kick. I'm getting bored with my combo decks.
I tried Dwarves tribal too, bit it didn't do well in playtesting. Torbran helps as commander, but it's hard to ignore some great red cards just to keep crappy Dwarves in. It did okay, but not as good out of the gate as Arahbo or these Snakes.
I'd like to get my hands on a craterhoof. I considered Kaseto briefly, so I could use flash/Hulk.. but decided there's enough sac outlets on this build to still use the Hulk pretty quickly.
February 25, 2020 7:08 p.m.
Whirlwind_2100 I've never personally run group hug. Any suggestions or tips?
February 25, 2020 5:54 p.m.
In order to get King of the Pride into the deck, I actually decided to remove Gideon Blackblade. It's a great early pressure card, but I think the fast cats do that more than well enough without him. Moved to the Maybeboard for now.
February 24, 2020 10:38 p.m.
I_Want_To_PlayAllTheDecks King of the Pride is gonna be an instant in! Great suggestion. Thank you. Also, Wily Bandar came out for Kataki, War's Wage. Really made good sense. Also removed Arch of Orazca and dropped a Flagstones of Trokair in it's place.
February 24, 2020 10:31 p.m.
Did you mean Ratchet Bomb? I've never seen Ratchet Bond. If you meant Bomb, I don't hate it. But seems like a lot of work to try to get it to the right cmc level to deal with a threat. In that case I'd just get Path to Exile in and give them the land. Tried to avoid that. I guess since I don't worry early on, because the cats are always bigger and faster.. it's the mid to late game I worry about. Wrath give me a clean slate to finish things up.
February 21, 2020 4:19 p.m.
strong textI_Want_To_PlayAllTheDecks Wrath is for those instances when someone manages to get something down bigger than my most lethal cat, even with Arahbo's boost. It does happen from time to time. The cats recover faster than any deck in my playgroup, so Wrathing really works great.
February 21, 2020 4:16 p.m.
I_Want_To_PlayAllTheDecks interesting. Honor of the Pure would hit 24 of my 37 creatures. So roughly 2/3. Which is a decent case on its own to add it. The +1/+1 isn't as appealing to me as how much more resilient overall it makes those creatures from drain and lesser removal. A lot of these are 2/1, 2/2, etc.. so even if they have white, Honor of the Pure doesn't save a creature from a Lightning Bolt, or any typical removal like Swords to Plowshares or Path to Exile. Arahbo gives specific cats more of a boost in a free and strategic fashion.
I don't hate the idea at all. By the sheer numbers it fits. The mass pump must be somewhat helpful. I'm just not sure what I'd take out to make room for it. Maybe my smallest least significant Green only cat? But that lowers my chances of guaranteeing that early 1-drop cat. What would you do?
February 21, 2020 12:31 p.m.
Fallerup I don't see them doin it any time soon if they haven't already. Commander 2017 was long ago. I don't disagree with your points and reason at all, just to be clear. As a matter of fact I ran Edgar first. Then he got banned, and I converted that deck to a multiplayer build.
Arahbo was a more recent endeavor when I realized he's just not going to get banned. With 3 turn combo decks, he's not that big of a threat to the format. You mentioned some really powerful banned cards in your last message, and yet my Sidisi and Emry decks would easily pick each apart, including Baral. But I know Emry is also on the Duel Commander banlist, so it's recognized there as powerful.
Regarding multiple formats being redundant, I'm not sure that's the case either. Duel has been around longer, but it's not the greatest ban list either, and it's by no means the original 1v1 format. Duel Commander being unrecognized by WotC is huge if anyone wants to play competitively. In the digital age, folks who want to play 1v1 Commander can do so on actual online events over MtGO while it's still around, and if there is an official side event at a GP or Fest, the paper rules usually turn to the regular multiplayer banlist. If Duel was perfect, it would be the only one. Here's an example, they banned Geist of Saint Traft in Duel for being OP. Geist can be stopped with a 2/2 Bear. They aren't exactly good at rating power in Duel.
Edgar is technically more OP than Arahbo. Doesn't mean Arahbo isn't still great. But Edgar swells too fast and provides a lot of free bodies. Arahbo just provides early pumps for free. It's nasty, but not ban worthy to most seasoned players. So while Duel seems to have a decent community, and has been around longer, it's not officially recognized and I just don't personally see it as the better format. To each their own. That's why we have all these options. =)
Hell, even Oathbreaker is surprisingly fun, yet could also be called redundant. Whatever people enjoy works for me.
Overall, I understand why Arahbo is crazy. That's why i built him.
I_Want_To_PlayAllTheDecks you have a really excellent point there. Good call. I need to sleep on it before removing the Arch, but my early feeling is in agreeance. Thank you!
February 20, 2020 10:03 p.m.
Fallerup please don't share that information, as it is incorrect.
Arahbo is not banned in 1v1 Commander. If you play Duel Commander or French, that's fine, but it's a different ban list and a different format altogether. TappedOut has BOTH "Duel Commander" and "1v1 Commander" as formats, and they indeed are not up to speed with the banned/restricted list in general. But I assure you Arahbo is a legal card.
1v1 Commander is a WotC recognized format with an official ban list found here:
Edgar happens to be banned in many formats, and is indeed banned in 1v1 Commander as well. Arahbo is not. I don't want other users to trust that bad info. The list you shared is taken directly from the Duel Commander ban list.
I do very much appreciate that you tried to help, but please make sure you're not spreading disinformation here.
February 20, 2020 6:28 p.m.
So your last comment there regarding board wipes is actually exactly why I have a flood of 1-2 drops. The idea here is to recover faster on the cheap with bigger creatures than the opponent.
Let's say they wanna drop a 4cmc commander that's bigger than a 2/1 cat.. but now have to pay commanders tax. I have a couple of cheap cats in hand, that can likely both be cast after the wipe. Next turn, even if they played their commander, I attack with both, and use Eminence without needing to cast Arahbo, to make one big and scary.
They either take to punch, or lose their commander again. Even if it's a trade off, I get to keep the unpumpwd Kitty.. and if they block the little one and take the damage, rinse and repeat. Play another small cat.. etc.
The deck having so many low cmc cats helps us recover fast from anything. Spot removal.. doesn't matter. Eminence targets whichever of my cats I want. So when someone spot removes a Mother of Runes, which is technically proper.. I still get to run my main plan. If they remove a cat, there's plenty more.
Annointed Procession could absolutely work. I did consider it when brewing, but went with Elspeth instead, since she's also a token producer and I've got plenty of protection for her. I'll experiment with both though and make the swap if it outperforms!
Thanks for commenting!=)
PS: Please try 1v1. It's by far my favorite format.
February 20, 2020 3:32 p.m.
OtherWorldlyShadowthanks for the comment.
We already have a copy of Collector Ouphe in the Mainboard. I agree that it's a perfect fit here. Stony Silence would be amazing, and I do own a spare copy. Didn't realize that none of my current Artifacts have activated abilities.
That card will fit so well. Just need to decide what to replace. If you have any suggestions, feel free. Likely a lesser 1-3 mana cat. Although the deck really wants a 1-drop kitty in every starting hand, there are some less potent ones.. or maybe replace Dust to Dust since in essence, a Stony Silence will stop most of the opponent's useful artifacts from being used, and is lower cmc as a bonus. Thoughts?
Kataki, War's Wage is the tougher sell. I wanna keep dropping cats, and don't really want to pay that added cost myself if I happen to land a nice equipment. If it's not going to lock the game win for me, I'll be in a bad spot paying added upkeep costs for it while still trying to find a win. I know a lot of people really love that card, and I've had it in my Isamaru, Hound of Konda deck previously, but it just seemed very underwhelming and too situational for my play style. I can see it being very useful, but I'd pilot it terribly, which is likely just a fault of my own. But at least a fault I'm aware of.
These were great tips, and I really appreciate them. If you have any ideas to improve on my lands, I'm all ears. Thanks!
February 20, 2020 11:26 a.m.
Profet93 I've thought about your suggestions a bit, and updated the deck to reflect them. Counted cards that preferred each type of use, ramp, damage, trickery, etc..
I actually DID decide to include Imp's Mischief, AND turns out I had already slipped Slaughter Pact back into the deck previously and just forgot to update. I added a Dismember, and already had Everflowing Chalice in the deck.
The one thing I pondered on a bit, and decided to pass on was Jet Medallion. I do think it was a worthy consider, but the overall average cmc is still under 1, and of those, only a very very small sample size is made up of strictly Black.
I almost added Mind Stone, and am still considering it, but I'm not sure which other rampy artifact I would swap for it. Maybe Lotus Bloom is too situational? Not sure Suspend-3 will do me any good if I'm trying to win on the spot, but I understand that 3 mana can come in clutch later if I fail to win on the spot. Would love to know if you'd make the same swap, or if any other card screams out to you as useless or lesser than a Mind Stone here. Paradise Mantle comes to mind, but it's won me games by providing that 1 Black after tapping out on Swamps.
Sorry for the novella, but again, I very much appreciate your help, and have added a proper thank you to my description.
February 10, 2020 12:49 p.m. Edited.
Hey folks. I was pointed here with my concern about some cards on TO in the 1v1 Commander format that are not banned, coming up as illegal cards when deck building. There are a small handful I've noticed in past years, but the 2 that come to mind immediately are:
Neither of these cards have been on the 1v1 Commander banned cards list since 2018.
I'd love to see this fixed so my decks can come out of the automated "Prototype" mode.
February 9, 2020 11:08 p.m.
Thank you kindly Profet93. I own all of the suggested cards besides Imp's Mischief and can order one to experiment with them all. Thanks for explaining. I honestly didn't realize that the high land count decks I came across were technically budget. This all makes good sense, and I think I agree with you that the 2 life won't be a make it or break it. I've only once ever been down to the last flip to pull off a game ending combo.
Thanks again. I'll adjust, test, and update as necessary. Would still love to see your deck regardless, as I'm building out a non-combo mono black Brawl deck.
February 9, 2020 10:59 p.m.
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Commander / EDH
SCORE: 3 | 1 COMMENT | 116 VIEWS | IN 1 FOLDER
|Playing since||Unlimited Edition|
|Avg. deck rating||4.91|
|Favorite formats||1v1 Commander|
|Suppressed formats||Standard, Pre-release, Unformat, Archenemy, Modern, Casual, Limited, Magic Duels, Frontier, Canadian Highlander|
|Good Card Suggestions||1|
|Last activity||7 hours|