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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Naya Charm
Instant
Choose one —
- Naya Charm deals 3 damage to target creature.
- Return target card in a graveyard to its owner's hand.
- Tap all creatures target player controls.
SaberTech on Naya tricks
4 months ago
Naya Charm, Boros Charm
, Valorous Stance, and Collective Resistance have been common inclusions for me.
Trash the Town has been pretty useful in my Gargos, Vicious Watcher deck.
Green has all sorts of instants that grant indestructible like Tamiyo's Safekeeping, Gaea's Gift, and Strength of Will. There are a variety of others as well with specific additional effects that may be better for your specific deck so it is worth taking a look.
Benefactor's Draught is a surprisingly versatile tool that you can use to politic with, catch an opponent off guard with blockers they weren't expecting, or draw a bunch of cards if an opponent blocks a bunch of your creatures.
If you are running cards like Zada, Hedron Grinder and Feather, the Redeemed then Fists of Flame, Ancestor's Aid, Sudden Breakthrough, Crimson Wisps, Might of the Weak, Guided Strike, Shelter, Otherworldly Outburst, and Felonious Rage are cards worth considering.
Heroic Intervention, Dawn's Truce, Akroma's Will, and Lorehold Command are strong general options too.
Flarhoon13 on
Saskia keeps hitting
1 year ago
Fifth loss in a row with this deck was one where I could have won if I had seen the line. Instead, Saskia lost a very, very close one to Dave infecting me with a Phyrexian Swarmlord after a Putrefax put me to 5 poison counters. Saskia managed to kill The Ur-Dragon player, Harrison, who had won the previous game this evening with Kykar, Wind's Fury and an infinite Grapeshot. I put the wrong card under a Spinerock Knoll: Tymna the Weaver *f-etch* instead of an Utter End, which I could have used to remove a Phyrexian Swarmlord instead of dying to poison damage. Still, I could have won. I cast a Headliner Scarlett with two opponents. Either one had enough to kill me on the crack back. I cast a Tyranid Invasion pre-combat in order to get two 3/3 tokens, rather than one token post-combat. Either way, I didn't have enough blockers to survive. I drew with Tymna the Weaver *f-etch* and I'm not entirely sure what card it was but I died holding a game winning card in hand... Casting a Naya Charm to tap down David's board in his combat step instead of the Tyranid Invasion on my last turn would have let me survive and take out the remaining player. Taking out David instead of Jesse might have gotten me the win, too, since I had gained a ton of life via a turn 2 Serra Ascendant to possibly survive another massive Horde of Notions elemental army attack.
eliakimras on
Naya Plus Counters
2 years ago
Great build! +1/+1 Counters is probably the most open-ended theme to build around, so you have plenty of options to choose from. Here are some suggestions:
To increase card draw in your build, consider Harmonize, Blessing of Frost, Garruk, Primal Hunter, Return of the Wildspeaker, Rishkar's Expertise, Shamanic Revelation, Hunter's Insight, Hunter's Prowess, Soul's Majesty.
If you want to bolster 's presence on your deck, consider Halana and Alena, Partners, All Will Be One, Grumgully, the Generous, Taurean Mauler, Boros Charm (another defensive spell), Naya Charm, Invigorating Hot Spring and Kessig Wolf Run.
Licecolony on
NayaDinos
2 years ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm
Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet
thefiresoflurve on
Naya Populate True
3 years ago
Welcome to big board state club! (I used to run G/W populate back in the day).
Disclaimer: not sure what your budget is for recommendations, so I'm going to go by what I see here (Dockside, Smothering Tithe, Parallel Lives level of cost for individual recommendations).
I think Ghired, Conclave Exile would make a better commander here than Palladia-Mors, unless you're tied to the latter for sentimentality/flavor/etc.
Next, land base. The single best thing I did for my Esper deck was upgrading my land base. You don't have to go super hard here to see results, but I would put together a list like: 1x Cabaretti Courtyard 1x Command Tower 1x Jungle Shrine 1x Sungrass Prairie 1x Rockfall Vale 1x Branchloft Pathway Flip 1x Needleverge Pathway Flip 1x Rogue's Passage 1x Kessig Wolf Run 1x Gavony Township. If you like this route, there are even more cheaper dual lands you can add in like the Temple of Triumph and friends.
There are a few cuts or substitutions that I think the main deck could make really easily:
Ultramarines Honour Guard -> Caller of the Pack. If Ghired attacks with a creature that has Myriad, he can populate the token that Myriad creates, but the Populated token forgets about the exile clause. Thus, you can end up with a theoretically infinite horde of creatures. It's fantastic. :D
Going off that last bit... Wayfaring Temple -> Treasure. Basically a great card in commander anyway, here it's a free win if you manage to clone it.
Growing Ranks is an easy cut. It's way too slow for EDH (compare it to Parallel Lives...) Could replace it with a Talisman of Conviction or friends to help you ramp faster.
I would replace Momentous Fall with Teferi's Protection or Akroma's Will or Grand Crescendo - some extra source of board wipe dodging. I don't think your creatures are really big enough to warrant a momentous fall.
I would also replace Druid's Deliverance with one of the aforementioned board wipe dodges. There are also some cheaper options like Your Temple is Under Attack, Unbreakable Formation, Make a Stand. Reasoning being: you should have enough board state to block things that want to hurt you, as long as you keep your board alive.
As far as making tokens sooner: well, if you want to do that, you're going to have to run some cheaper creatures.... or ramp faster. I'd probably opt for ramping faster, TBH, since your creatures are really cool. If you add the entire Gruul Signet and friends, along with the Talismans I mentioned earlier, that should get you to the minimum ramp package in tricolor EDH to make sure you can play quickly.
Naya Charm -> Artifact Mutation can help make some earlier tokens.
Brindle Shoat and Call of the Conclave are some decent options for turn 3 tokens you might consider, as well. But adding those would also require cutting other stuff.... horrible choice I don't envy you : P
Sorry for the wall of text...Hope that helps, and happy building!
Bavagor1 on
Gishath, Sun's Avatar - Dino Tribe
4 years ago
Neuer Versuch...
was ich rausnehmen würde:
Kinjalli's Caller Knight of the Stampede Overwhelming Stampede Primal Might Naya Charm
Was ich rein packen würde: Kinjalli's Sunwing Ranging Raptors Elemental Bond Majestic Heliopterus Kaheera, the Orphanguard
jonno.scott on
Atla dragons make it fun cheap and easy babay!!!
4 years ago
Looking quickly through your list, Kilnmouth Dragon , Naya Charm and Wardscale Dragon are decent but a little underwhelming compared to these additions, IMO.
Johnny14xxx on
5C Tribally Tribal
4 years ago
I love the idea of the Changeling-Ally theme and it can easily be misjudged for a weak synergy. I would add some interaction and a couple more single target removal. I would suggest you to consider the various charms (both two and three colors. Ex. Crosis's Charm , Naya Charm , Sultai Charm , etc...) and also Crib Swap just for flavor's sake.
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