Target creature becomes red and gains haste until end of turn.
Draw a card.
|Want (2)||GARlockSpiral , ndim1327|
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Crimson Wisps occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Crimson Wisps Discussion
1 day ago
First, the Grip of Chaos trigger will go on the stack at the same time as Zada's triggers (shortly after you cast a spell that targets them). Like with your Possibility Storm example, you can order the triggers so that Zada's trigger resolves first. In this case, when the Zada trigger resolves, there will be a bunch of Grip triggers since several spells were put onto the stack. Normally, things don't trigger when you copy a spell, but Grip triggers when a spell is put onto the stack.
Now, why don't you need to worry about stacking the triggers? For starters, Zada's trigger doesn't target that spell that targets Zada, so it won't fizzle. Also, there is no "intervening if" clause in Zada's trigger (i.e. it isn't written "when you cast a spell, if it only targets Zada, ..."), so it won't check to make sure the spell is still targeting Zada when the trigger resolves (which is important for the Grip situation). Lastly, Zada's trigger functions a lot like the Storm trigger on cards like Grapeshot. Even if the original spell ceases to exist, the trigger "remembers" the traits of the original spell and makes its copies. Zada's trigger will do that too, so you don't have to stack the Possibility Storm trigger to resolve after the Zada trigger.
Hope this helps!!
1 day ago
When you cast a spell that targets Zada, Hedron Grinder with Possibility Storm on the battlefield you can stack the triggers so that you get all the copies before Possibility Storm replaces it. Can I do something similar with Grip of Chaos? Like if I cast Crimson Wisps targeting Zada, Hedron Grinder would I still be able to draw all the cards?
2 weeks ago
2 months ago
Cerulean wisps is mana positive in the combo - it untaps coil twice (coil trigger, tap for mana, celerian resolves, tap for mana). Fists of flame helps keep the damage reliable enough that slip has only a minor upside. Personally, I've run a couple red cantrips instead of the green - Expedite and Crimson Wisps are good when you find yourself needing to combo on turn three, but the increased power is also a consideration.
Personally I'm a fan of Tainted Strike or Assault Strobe - halving the 'count to twenty' is a major reliability improvment, while casting both with coil on the field means you need to find just three more power to win.
I'd give a little thought to Simian Spirit Guide- Its a decent one-shot mountain which can make this a turn one combo, while still not gumming up the hand too much.
3 months ago
It really depends on what kind of deck you want to build. If you're trying to infinitely copy Fork or something, Survivors' Encampment, Holdout Settlement, and Springleaf Drum are basically free, repeatable self-tappers. A more aggressive deck that wants to attack with lightning-butt the turn he comes down might prefer the package of Expedite, Crimson Wisps, Samut's Sprint, and Accelerate.
5 months ago
Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.
Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.
Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.
8 months ago
Also, why Myr Enforcer ?
9 months ago
You might like these: Precursor Golem , Heat Shimmer , Sphinx-Bone Wand , Joust , Survive the Night , Rally the Righteous , Wojek Siren , Launch the Fleet , Desperate Stand , Rouse the Mob , Bonus Round , Crimson Wisps