Target creature becomes red and gains haste until end of turn.
Draw a card.
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|Commander / EDH||Legal|
Latest Decks as Commander
Crimson Wisps Discussion
1 month ago
Here are some I use, seperated by category:
Other than that, I run some value cards, like Birgi, God of Storytelling Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.
2 months ago
3 months ago
on Turn 1
3 months ago
SCORE: 52 | 33 COMMENTS | 7243 VIEWS | IN 19 FOLDERS
Neat! maybe something like Crimson Wisps could be handy for more consistency and enabling faster kills?
3 months ago
Some cards you probably want but just haven't encountered:
Mutavault to help against edicts and give you an extra attacker. Lots of other cards do this but not as efficiently
Break Through the Line double duty
Shadowspear helps you beat other aggro decks and occasionally saves your ass with the activated ability
6 months ago
Looks good. You might like these: Twinflame, Heat Shimmer, Rite of Replication, Harnessed Lightning, Swell of Growth, Possibility Storm, Dovescape, Fiery Gambit, Besmirch, Debt of Loyalty, Kari Zev's Expertise, Niveous Wisps, Cerulean Wisps, Crimson Wisps, Launch the Fleet
8 months ago
I think after taking out Assemble and all those cards, then replacing Improbable and Mad Ratter, your deck as far as its main strategy and win cons goes is pretty solid. At this point I believe it would be a good move to work towards rounding out the deck with general purpose removal/hate/counters, because you should have no problem netting wins with the tools you have, but you also need to make sure you get to use your tools and your opponents don't get to use theirs. 2 more counters of your choice, and the aforementioned Swords to Plowshares and Chaos Warp would be my personal recommendations.
Adding in Banishing Knack also sounds like a good idea just for the sake of consistency.
I believe as this deck stands it's just about finished. :^) There's always room for tweaks and whatnot but I think you've got all the pieces for success put together and now you just gotta playtest it. I would be wary about adding too much more, or incorporating other strats that spread your deck thin and end up weakening your main focus. Even if you took out a few more cards I don't think you're working with a lot of potential slots for new additions, so you gotta make sure those slots count and really enhance what you're trying to do as a whole. This is the part of deck building I hate lol. Never enough card slots. :^(