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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Urza's Workshop
Land — Urza's
: Add .
Metalcraft — : Add for each Urza's land you control. Activate only if you control three or more artifacts.
CommanderNeyo on
Cosmic Horror
2 months ago
I know the Urza's lands have already been discussed, but strongly recommend you add them only because then you can add Urza's Workshop - which means you can get extra ramp without having to hit all the Tron lands. You already have Cave and Saga, so Workshop might be worth adding on its own.
Also Expedition Map
and/or World Map to grab Eye of Ugin? Not sure what you would cut, but Eye is so strong...
SufferFromEDHD on
Drafna's Artifact Trampoline
2 years ago
This set is filled with so many good commanders. I'm slowly making it around to brewing Drafna. Your build is solid! I will definitely be using Access Denied and Spell Swindle in my list. Mirran Spy is some spicy tech.
Arcbound Ravager always good in a deck full of artifacts.
Would Urza's Workshop and the other Urza's lands be useful in this artifact strategy?
Cut 3 islands and add Academy Ruins, Minamo, School at Water's Edge and Otawara, Soaring City.

