Creature — Plant Zombie
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|Commander / EDH||Legal|
Latest Decks as Commander
4 weeks ago
Arthurshepard80 di rimozioni carine a basso costo ce ne tantissime nel bianco( Reprobation , Silkwrap , Recumbent Bliss ecc...)ho piu problemi a decidere cosa rimuovere per fare 4 spazi,sforbicero tra le creature che 27 sono tante. Per il tuo idra con il nero ce un botto di carte: Retribution of the Ancients , Kin-Tree Invocation , Grim Affliction , Slitherhead ,ci sono tante interazioni con segnilini +1+1 e il verde/nero.
6 months ago
It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!
1 year ago
Edit.. I misread the post. Ignore me. Haha
1 year ago
So I've done a little more testing and I found a couple of potentially useful cards for you. Final Payment is removal without any drawbacks if you sacrifice Stitcher's Supplier and you can use it to fill your graveyard. Paying five life is not the worst either depending on how much you can gain off of Wayward Servant. Mire Triton might be negligible considering the copies of Liliana, but for those on a budget it could have a home. In addition, including these could possibly help make room for cards that boost all of you zombies considering the large amount you can get from Diregraf Colossus. I probably jumped the gun a little bit with recommending the Rotting Regisaur earlier, but it inspired me to test out a green/black zombies deck with Lotleth Troll, Slitherhead, Dread Wanderer, etc. It seemed to work out alright.
1 year ago
Nice list, should be fun for casual play. I'd look at mechanics like morbid Tragic Slip , Scavenge Slitherhead , unearth Extractor Demon , and 'classic' sacrifice effect creatures like Spore Frog or Bottle Gnomes / Brindle Boar . Stag is currently your only way to deal with flying creatures, so something like Aerie Ouphes would likely help.
Past that, relax and build something to be fun with your playgroup. Good casual games aren't about consistancy (uneless its consistant fun), they are about creating fun memories and flashing in Gluttonous Slime in response to living end.
1 year ago
Deck's really cool. But I have a few suggestions (Take them with a grain of salt)
Add: Nyx Weaver , fills your graveyard and can get you back an important card. Soul's Majesty , A worse Rishkar's Expertise is still pretty good. Winding Way , Helps fill up your hand and your graveyard. Springbloom Druid , Ramps, provides a creature to convoke, and puts a land in your graveyard to help delve Hogaak. Worm Harvest / Spider Spawning , Puts lands into your graveyard and makes a bunch of tokens. Also can be played from your graveyard when you inevitably mill them. Feed the Pack , Turn's Hogaak into a ton of wolves which you can use to convoke him. Jarad, Golgari Lich Lord , benefits from having a big graveyard and can sacrifice hogaak or any other creature to take out chunks of people's life totals. Regrowth , just a nice card to have when you're milling yourself.
Remove: Golgari Brownscale , it only dredges 2 cards at a time, and takes up your draw to do so. I think it's too slow. Necropolis Fiend , This card's just going to eat away at your graveyard, for not much payoff. You want your graveyard full for cards like Hogaak and Izoni. Slitherhead , Just doesn't do much to be honest. You can do better than a single +1/+1 counter. Viscera Seer , Doesn't do much either. It's basically 2 mana to draw a card, the unearth isn't going to useful very often. Vilis, Broker of Blood , Awesome, awesome card. But you don't have any ways to reanimate him or get him into play otherwise, and 8 mana seems like a lot for a deck with 35 lands. Doom Blade , Not the worst, but there's some better removal spells that aren't any more expensive. Immortal Coil , This card is only good if your graveyard has more cards in it than your life total, and it also is probably going to eat at your graveyard a lot.
2 years ago
I love it, but I think Slitherhead is too slow. Vulturous Zombie could really help you ramp the +1 counters, especially against opponents that run sacrifice engines. You should also replace a forest with a Llanowar Reborn for the free +1/+1 counter on a creature (this counter can get doubled too if you proliferate, which gets you more mileage by throwing free +1s on creatures entering the battlefield). Consider also Forced Adaptation , which is slow but imagine the combination of having it on Fathom Mage or Sharktocrab , Mutant's Prey makes good removal, and Savage Summoning if you're playing against a lot of blue. (I like these better than Villainous Wealth .) I would also put Nimbus Swimmer and Shambleshark into your maybeboard, play test with them, but I don't feel confident enough to say definitely mainboard them. They might be good, so I just thought to mention them. (Evolve is just so good) These are just my thoughts. I like it overall! GLHF
2 years ago
I would add the following cards: Zameck Guildmage, which provides cheap counter distribution and much needed card draw, Chasm Skulker, which will grow at least once during each of your turns, Experiment Kraj will give you better late game options and regularly duplicates powerful abilities, Prime Speaker Zegana for big dude and many cards, Herald of Secret Streams usually just ends the game with a developed board, Shapers of Nature for renewable counter generation and more card draw, Coiling Oracle to generate early game advantage and to filter draws at any point, Nissa, Voice of Zendikar for the excellent synergy, and Chord of Calling to tutor basically any creature into play. I'd also add the following lands: Yavimaya Coast, Hinterland Harbor, Breeding Pool, Halimar Depths
What you would cut to make room is up to you. I would look at Urza's Mine, Urza's Power Plant, Urza's Tower, Unbridled Growth, Sheltered Aerie, Ulvenwald Hydra, Slitherhead, Unbridled Growth, Chromatic Lantern, and Ring of Three Wishes for a start.