Jotun Grunt

Jotun Grunt

Creature — Giant Soldier

Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Latest Decks as Commander

Jotun Grunt Discussion

Color_pie14 on YEAH REBELS!

3 months ago

Jotun Grunt , Mistveil Plains , and Conjurer's Bauble all provide excellent redundancy and backup for Lin's second ability. Not Forgotten is an underrated and flexible piece that can provide the same function, get your card (not just creatures) back, keep your opponent from reanimating/recurring their card, or even put a dead card on top of their library to screw over their next draw step!

Simerix on Boros

8 months ago

Cards I don't like: Hundred-Handed One, Jeering Instigator, Jotun Grunt (This card is mainly useful early game, but isn't sustainable until the late game unless you are versing decks like madness.), Tectonic Giant (Good, but doesn't play into the theme of the deck.)

I really like Archon of Justice not just because of the exile (which is amazing), but because it's a 4/4 flyer. That's a big flier.

Captivating Crew is awesome because it allows you to steal a creature every turn without playing a single card. That's some amazing value.

Ultimately build the deck how you want it to be, not what I want it to be.

Arvail on Azorius Hatred

2 years ago

What I'm talking about is this: You walk into your store with your janky deck and play a few games where you practically shut specific players out of the game. They're likely going to think your primary objective was to invalidate the gameplay experience for them specifically. It's not going to be about running some old janky hate cards for them. It's going to be about you personally picking on them. If they feel personally targeted, they may return the favor in kind and make sure your play experience will be as unfun as possible in the future. None of this solves any issues in your playergroup. The way you avoid frustration among people is by clarifying expectations and fostering open communication.

I'm a hardcore spike and all I want to do is play cEDH. My best friends all want to play at a step below that power. No one is going to have fun (not even me) if I come to our sessions with Shimmer Zur or something.

You're headed down the wrong path, my friend.

If you want to play Gwafa Hazid, Profiteer and make sure people can still have fun, think of running cards like Ghostly Prison and Hushwing Gryff over cards like Rest in Peace and Acid Rain. If you want to run graveyard hate, for example, Rest in Peace is a fantastic card but can lead to a graveyard focused deck to struggle immensely. You can contrast it with something like Jotun Grunt which can still make sure they don't go out of hand but can still allow graveyard players to have fun.

Chasmolinker on Glory to Esper

2 years ago

No Detention Sphere? I always thought Esper did best with a Gifts Ungiven shell. Have you ever tried Jotun Grunt over Glory-Bound Initiate?

Xica on What are some cheap creatures …

3 years ago

There is Quirion Dryad & Deeproot Champion as its second playset.

(Scute Mob, Dragonmaster Outcast, Death's Shadow, Serra Ascendant, Jace's Phantasm...)

White has Jotun Grunt, which can act as a weird hybrid of goyf and ooze, and is devastating against decks that utilize their graveyard.And there is Moldgraf Scavenger, and Exemplar of Strength (which is miles better in a deck that runs things like Quillspike or Nest of Scarabs).There is plenty to choose from.

SynergyBuild on Medal of Honor (White Weenies)

3 years ago

Love the deck, I run a very similar deck to this one:

Some advice on sideboard.

Fragmentize is a key peice in mono-white aggro-midrange, Disenchant is another version.

Stony Silence and Kataki, War's Wage against artifacts

Tormod's Crypt, Relic of Progenitus, Jotun Grunt (My favorite), and Rest in Piece against dredge, delve, snapcaster, reanimator, flashback, recursion, or any other graveyard deck.

Aegis of the Gods and Leyline of Sanctity against hand disruption.

MrSilk on Blasting Solemnity - Modern Competitive

3 years ago

So I really like the finks/blasting station matchup in this deck. I used to have an Esper version that ran Viscera Seer as a sac outlet, but it wasn't a wincon techincally.. Just infinite life and a Zur the Enchanter.. But his high mana cost (and also requiring 3 colors) made him unreliable.

To be honest, I only ever win with the kitchen/blasting station combo and only have the Phyrexian Soulgorgers (with the unblockable cards) as backup.. I switched to the Spirit Mantles to basically make them unblockable/unkillable by opponent's creatures. TiTi was always a consideration for the deck.. His wipes are essential for slowing the game down. I might take your advice and just take out Supreme Verdict.. But this deck doesn't really care about board wipes since the main wincon has infinite persist haha, so any board wipe will usually be one sided (in a perfect world)

my Idyllic Tutors are basically just to ensure that if for whatever reason I'm missing one of my infinite life enchantments that I have a chance to tutor for them.. Essentially having a 7x of each of my Solemnity/Unlifes, but I could likely cut one to make room for cantrips/Kira, Great Glass-Spinner/removal/countermagic card.

Unfortunately I don't think Vexing Sphinx and Jotun Grunt interact well with solemnity since they cannot have age counters on them.

As for my sideboard, other than the Auramancies/sanctities, those are just old cards that I took out of the deck for testing. I'm actually going to update it right now as well as my maybeboard reflecting possible changes. I'm a bit excited to give this a shot and see if it makes the deck run a bit smoother. Thanks again man!

Kelvin-escesare on Blasting Solemnity - Modern Competitive

3 years ago

Glad that was helpful!

You're right tokens would be very problematic; Lingering Souls could fly over your big creatures and also block them for days. I would just play more Declaration in Stones and Echoing Truths (probably sideboard) since those are great in every matchup. Ghostly Prison just seems worse; bad in most matchups, tokens can still block, and you already have Phyrexian Unlife.

You should also focus on fewer win-cons, which has lots of benefits. If you remove Finks/Blasting Station, for example, you can play Rest in Peace and Stony Silence which are nuts since you can tutor them, don't have to play dead Blasting Stations (at least play the full 4 Finks and Glen Elendra Archmage if you play the Stations), focus on protecting the huge creatures with Kira, Great Glass-Spinner, and now all your creatures are immune to small creature removal. Or you can trim down to 1 Phyrexian Unlife (still can tutor) and play more creatures, which means you're less vulnerable to removal. Removing Phyrexian Soulgorger is also nice since it's one of the few cards vulnerable to all the artifact removal. Thing in the Ice  Flip seems like the strongest of the bunch. There's no need to worry about not enough win-cons cause you can just play more cantrips in those slots. Cantrips are the most powerful things blue can play in Modern :) Of course I can see the appeal of playing different win-cons for entertainment; it's a personal decision but certainly less competitive. You can also play Vexing Sphinx and Jotun Grunt, though they don't seem great.

Speaking of Thing in the Ice  Flip, why would you even want Supreme Verdict if you have a win-con/board wipe rolled into one? Just play more cantrips to find them.

Also it doesn't seem like you're taking advantage of Idyllic Tutor. Playing a mainboard Runed Halo is basically autowin vs. Scapeshift, Storm, and Ad Nauseam and wrecks Death's Shadow and Dredge. Nevermore is also great against those decks and also Living End. Stony Silence and Rest in Peace are also too good to pass up playing at least one to tutor, even with Kitchen Finks/Blasting Station. How come sideboard only has 8 cards?

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