Overwhelming Intellect

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Overwhelming Intellect

Instant

Counter target creature spell. Draw cards equal to that spell's converted mana cost.

Tic12 on Turn 5 - Darth Vadrik strikes back

2 years ago

Next update:

Out: Vandalblast, Thermo-Alchemist, Temporal Cascade, Ponder, Overwhelming Intellect, Wizard Class

In: Seize the Spoils, Finale of Revelation, Reiterate, Frantic Search, Explosive Welcome, Unwind

Reason: Finally get Reiterate, so i'm going more into the combo pieces/finisher options.

Guerric on Mizzix puts the "X" in Excellence!

3 years ago
Impulse OUT Deflecting Swat IN

Contentious Plan Sort of replaced Impulse as my two-mana card for early counters. The value of Deflecting Swat can hardly be overstated, as it provides early protection for Mizzix while being relevant all game long.

Aetherspouts OUT Introduction to Annihilation IN

Spouts is such a conditional card, and we have plenty of board wipes when we count or kill-the-table x-spells. Intro is great in that its free permanent removal for us much of the time.

Overwhelming Intellect OUT Dramatic Reversal IN

A counterspell that can only counter a creature spell is underwhelming, and we added swat. I can't believe Dramatic Reversal hadn't been added earlier. It plays into our combo with Reiterate , and allows us to fetch the whole combo with Firemind's Foresight . A true must include!

Fall of the Titans OUT Expropriate IN

Fall was always our worst x-spell, and we have more than enough in the deck. For a replacement win con its far better to just take another turn and steal everyone's best thing. The greatest thing about this card is that its so cheap to cast with Mizzix!

Spring / Mind OUT Archmage Emeritus IN

Spring is great but sorcery speed and a one-off. Archmage will draw us cards the whole game. We're up to three whole creatures in this deck now!

Howl of the Horde OUT Solve the Equation IN

I've got plenty of copy dorks here, so another tutor is great, especially one that will usually cost me just two blue mana!

xram666 on Muzzio, a Leonardo da Vinci themed deck

3 years ago

For the anatomist maybe Remove Soul or Overwhelming Intellect .

The paintings are tough, especially in blue. I unfortunately have no suggestions for these.

Boza on New hub requests

4 years ago

How is this site not structured the same way? Although the hubs are not separated in any way (colors, archetypes, etc.), these "themes" are there.

There are 5 cards that realistically do something when you cycle a card. All of them have the text "when you cycle or discard a card". Thus, just use the discard hub.

Bounce theme has nothing to do with bounce - Yuriko, Niv-Mizzet and Golos are the top bounce commanders. The cards are generic enters-the-battlefield cards. So, a more correct hub would be "Enters the Battlefield", but that is so generic it means next to nothing. Perhaps "Flicker" or "Blink" would be most appropriate, but certainly not "Bounce".

Card Draw is equally generic. If your deck has a few cantrip cards, is it a Card Draw deck? Or if your deck features 4 Overwhelming Intellect, is it a Card Draw deck? If an EDH deck of yours uses card draw, it is likely either a group hug deck or a group slug deck. Maybe with Thassa's Oracle and Jace, Wielder of Mysteries, a new deck hub could be made to reflect decking yourself as a win condition.

Other sites may have generic, nonsensical categories. However, hubs tend to be more evocative of the archetypes they represent. Eg. Cruel Control is a control deck featuring Cruel Ultimatum.

TLDR: You have to be able to clearly define a new hub and how it differs from existing ones.

Venara828 on Grim

5 years ago

I would recommend taking out some more mana intensive spells, like Overwhelming Intellect and Stir the Sands , and adding in more land. A good mana base for a commander deck is usually 35-38 lands. 29 is generally too low unless you have plenty of ramp. Now stay with me here,

Load more
Have (1) reikitavi
Want (0)