Araumi of the Dead Tide
Creature — Merfolk Wizard
, Exile cards from your graveyard equal to the number of opponents you have: Target creature in your graveyard gains encore until end of turn. The encore cost is equal to the mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate this ability only as a sorcery.)
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Araumi of the Dead Tide Discussion
3 months ago
Thanks for the suggestions DawnsRayofLight.
Archon of Cruelty is a cool card for sure. As I mentioned in one of my comments on Rolska's Isshin Twin Triggers deck, I avoid playing 6+ cmc cards, or only play 1-2 in decks that lack green. I don't mind playing a couple 6 cmc cards, but for me personally, there's a point in games where I'd rather be able to play multiple cards per turn, rather than a splashy bomb that's vulnerable to removal if it doesn't have Haste or an ETB effect.
I had Sun Titan in my original draft, but subbed it out. I've played Grave Titan and Archon of Cruelty in my Araumi of the Dead Tide deck, and I generally like them, but am considering swapping one of them out in that deck if I don't take it apart first lol.
On a similar note, I'm already eyeing Etali as a potential swap out. Every time I play it, it either gets removed immediately or stolen, since my playgroup plays a lot of single target removal.
Aurelia, the Warleader is cool, but without a Vigilance anthem, your board won't get the benefit of the 3rd combat. Also she's expensive money-wise, and I don't currently own a copy. I cut the extra combat stuff from my deck in favor of a bit more draw and removal.
As for Lucille and Chief Jim Hopper, they're both good, but I'm going to wait for their MtG reskin versions to be printed in the next 6 months or so. I'm a bit snobby and don't want Walking Dead or Stranger Things in my decks.
8 months ago
Tokens? Multiplayer? Creatures? Powerful? Sounds like Araumi of the Dead Tide. His power definitely scales depending on how you build it.
9 months ago
Thank you for the suggestions freezerboy. I currently use Wake the Dead in my Araumi of the Dead Tide deck for similar reasons. I really like this suggestion as a means to get a surprise combo off. Even though ETB toolbox isn't the main focus of the deck, I could still see it working here with some of the other ETBs I already have.
11 months ago
Modern Horizons 2 has some pretty phenomenal stuff for this deck! I'm keen to get hold of a heap of them for testing. I'll list off a few staples I think are worth considering.
Unmarked Grave : I can see you've already had a gander at this one given it shows up in the maybeboard. It's no Entomb, but two mana is still pretty damn efficient, given it can also get Wake the Dead or other combo pieces. Vile Entomber is another one of these cards, but one that I think is better than Oriq Loremage . Having to wait a turn feels bad. Of both of these, I'd much rather play the Entomber.
Persist : Reanimate at home, but I'm so glad to see a card that will probably replace Dance of the Dead . I dislike that card with a passion. The -1/-1 counter is a pretty low cost given most of our important stuff survives it, but it does turn a Stitcher's Supplier in the bin into a mill 6 for 2.
Dihada's Ploy : This is a decent filtering spell that I think is good because you can just repeat it as many times as you have mana available, and it's an instant. This looks much nicer that Deep Analysis .
Diamond Lion : Probably a good one if you're intending on going full combo. Getting three of these off Araumi of the Dead Tide and then getting 9 mana seems decent, along with getting rid of stuff it your hand you'd rather in your graveyard. I probably won't play it though, since it feels very all-in.
Urza's Saga : I don't have to explain this one.
1 year ago
6 months since the last update. Oh boy, this is really far behind. Core Set 2021, Commander Legends, Zendikar Rising, now Kaldheim. That's like 100 new legendary creatures. So ... who are the most notable for higher power levels?
Amareth, the Lustrous , Kaza, Roil Chaser , Koll, the Forgemaster , Koma, Cosmos Serpent , Liesa, Shroud of Dusk , Omnath, Locus of Creation , Vega, the Watcher , Tergrid, God of Fright Flip, Birgi, God of Storytelling Flip, Araumi of the Dead Tide , Sakashima of a Thousand Faces , Obeka, Brute Chronologist ?
Mostly the Kaldheim and Commander Legends legends?
1 year ago
Quasiduplicate is nice with the graveyard and clone theme, and fetch lands are not just pretty much edh staples, but they are also great with cards like Muldrotha, the Gravetide. Blade of Selves is a very nice card, which is a possible win with Etrata, the Silencer, another card I'd suggest. It also wins with Biovisionary. A similar effect is Araumi of the Dead Tide, which can be really powerful. Both need Sundial of the Infinite or Discontinuity to make it a reliable win, but you have to wait a few turns. I wouldn't suggest any of those cards seriously, but if you want to add more stuff to them to make that an actual wincon (extra turns, etc.), it could be interesting. Another theme is entering the battlefield, which is really strong with clones because you can do it again with your clone. Yarok, the Desecrated would be a good card in that direction, as would Panharmonicon. Some blink effects would be nice, but not having white takes away some of the best ones. Gyruda, Doom of Depths can go crazy by cloning it and getting more clones, or blinking it with Thassa, or doubling it with Yarok. I agree that you need more lands. This deck looks very interesting!
1 year ago
SMELY_ZAJKO Great questions, and I'm stoked you want to this as your first EDH deck!
From my experience playtesting this with others, this deck is great at lying low for the majority of the game until you are ready swoop in, swing hard, and win the game. Since we are using some cards with "lose the game" effects, you need to be really careful and be smart with Obeka, Brute Chronologist; attacking with her or activating her ability at the wrong time can easily lose you the game.
If you want to go with more of a reanimator/big monsters, Obeka becomes less of a danger to yourself and more of a political tool when the combo pieces are removed; her role in the deck transitions to being primarily as a value engine and political piece. Never underestimate her political power through offering an opponent protection from removal, a board wipe, etc. Also, Araumi of the Dead Tide will then become an absolute all star in this deck!
You thankfully don't need to completely reconstruct this deck to have it focus on reanimator. I would remove all the cards listed under the Combo header except for Sneak Attack, Windfall, Urborg, Tomb of Yawgmoth, and Cabal Coffers. This would remove seven cards from the deck, so we have seven slots to fill in with reanimator cards. I would suggest adding Stitcher's Supplier and Corpse Connoisseur to help get cards into your graveyard. Glen Elendra Archmage for more protection. Then finally, Sepulchral Primordial, Torrential Gearhulk, Sidisi, Undead Vizier and Diluvian Primordial for big splashy creatures to reanimate.
If you have a larger budget, you can upgrade your big creatures to Wurmcoil Engine, Jin-Gitaxias, Core Augur, It That Betrays, or creatures of the like. Honestly, I would just choose your favorite big creatures and jam those. I hope this helps!
1 year ago
- Araumi of the Dead Tide
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- Falthis, Shadowcat Familiar + Rograkh, Son of Rohgahh
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