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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Culling Ritual
Sorcery
Destroy each nonland permanent with converted mana cost/mana value 2 or less. Add or for each permanent destroyed this way.

![Vraska, the Silencer feature for Petrified by the Gorgussy [Primer]](http://static.tappedout.net/mtg-cards-2/OTJ/vraska-the-silencer/regular-1711618615.png)






jsnrice on
Atraxa, Grand Unifier
4 weeks ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
nbarry223 on
Viga-BOOM! (Primer + SB Guide)
4 months ago
I do really want to fit in Culling Ritual still, but other than that, fairly happy with where the deck is at now. I do need to go through and update the deck description with all the new lines and things like that since the unbanning of Green Sun's Zenith.
Neotrup on Splash Lasher token has reminder …
4 months ago
Tokens do not have a mana cost unless the effect creating them assigns a mana cost (such as by making it a copy of an object with a mana cost). Any object without a mana cost (including lands and cards like Asmoranomardicadaistinaculdacar) has a mana value of 0. You'll notice Culling Ritual doesn't say anything about the mana cost of permanents, rather the mana value. A mana cost of is different from not having a mana cost, but both give a mana value of 0. Just like a mana cost of is different from a mana cost of , but both would give a mana value of 1. This is also why Culling Ritual specifies nonland, because otherwise it would destroy lands despite not having a mana cost, because the mana value is 0.
202.3a The mana value of an object with no mana cost is 0, unless that object is the back face of a transforming double-faced permanent or is a melded permanent.
Regarding nothing not being a mana cost, that is correct. Memnite shares a mana cost with Ornithopter, but Dryad Arbor does not share a mana cost with Asmoranomardicadaistinaculdacar since neither of them have one. I think the only cards that care about this difference are Killer Cosplay and Richard Garfield, Ph.D., neither of which are black boarder legal.
TypicalTimmy on Splash Lasher token has reminder …
4 months ago
So, followup question.
What becomes the default now?
Do tokens inherently now have a mana cost of unless otherwise stated?
In a pedantic sense, a mana cost of is different from no value. One could make the argument that is a numerical value representing the lack of information contained within a set.
- If I have 5 apples and 6 oranges, how many bananas do I have? 0. I have no bananas contained within my set of fruit.
Then again, saying it has no cost means that anything which would impact -costs won't be seen. As an example, Culling Ritual hits everything with mana value 2 or less. If some tokens now have values and some do not, how are the ones inherently created without it handle this? Do the tokens created with Krenko, Mob Boss die to it?
Because now you potentially open up this can of worms;
- Your tokens die, too.
- No, they don't.
- Mana value 2 or less. Your tokens have .
- No, they don't have a mana value.
- Right, that's zero. Less than one.
- No, it's undefined. There isn't one.
- But they are zero!
- Show me where it says zero on the card!
- THEY ARE ZERO
- They don't list themselves as enchantments, do they? Because THEY AREN'T ENCHANTMENTS!
- We aren't talking about Enchantments!
- Exactly! We are dealing with part of an identity. My tokens HAVE NO MANA VALUE AS THEIR IDENTITY
Because, realistically speaking...
Undefined =/= Zero
They are not synonymous with each other...
Gleeock on Should I Keep Font of …
7 months ago
This is why I want to see some more viable "punish low cmc" cards come around :) ... I've absolutely torched playgroups with a simple Culling Ritual
Master_J on
Froggin Time!
11 months ago
OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery Flip, Demonic Tutor, Lightning Greaves, Greater Good
IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary
Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.
I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.
jarncards on
vaal hazak
11 months ago
Three Visits Open the Way Nature's Lore are better ramp
Second Harvest, Culling Ritual, Return of the Wildspeaker, Garruk, Primal Hunter, Beseech the Mirror, Moment's Peace, Obscuring Haze, Spore Frog, Darkness, Constant Mists
Have (1) | metalmagic |
Want (4) | C0LDE , TechNoble , Arkhaschan , freshie9000 |