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You can never really tell what Tariel is up to.

Until she hits your face.

This deck wants to hit your face. It does so pretty brutally, utilizing evasive hitters and a strong base of lifegain and board stabilization. Tariel, Reckoner of Souls is no pushover, either; she can easily swing for game with a bit of assistance.

And she doesn't even need help getting that assistance! Once she comes in, she's perfectly capable of amassing an army of creatures... an army of your creatures.

One part massive artifact mana ramp, one part resilient/evasive beats, three parts awesome. Tariel: Wreckin' your Soul.


*This deck is versatile, powerful, resilient, and lots of fun. It follows a Graveyard Shenanigans/Battle Reanimator theme with a powerful Artifact Mana subtheme.

I can play politically with Pulsemage Advocate , remove any targetable board threats with Ashen Rider, and boardwipe for DAYS with Anarchist. There's a lot of game interaction and a lot of ridiculously epic moments, and this deck tries to give everyone a chance to win.*

Bonus: If you want to end the game with a bang (read: the AWESOME way), use Warstorm Surge and Living Death after an Altar of Dementia blitz to kill EVERYTHING (at sorcery speed)!

CURRENTLY WORKING ON MY MANA BASE. Suggestions welcome!


Mechanism: These absolute essentials enable repetitive graveyard recursion. Very fun, and lots of combo potential.

  • Karmic Guide is disgusting. The mother of all graveyard chains. Combos with... creatures. > >

  • Adarkar Valkyrie is the latest addition, and WORKS it. A perfect compatriot to Tariel herself, and quite an impressive 4/5 flying/vigilant body on the repeatable recursion ability.

  • Pulsemage Advocate protects itself by helping other players out. It's less of a combo piece and more of a reusable Breath of Life at instant speed.


Offering: These cards want to get sacrificed and recurred... and sacrificed... and recurred... you get the idea. An odd lot. Strong ETB/death effects.

  • Ashen Rider gets rid of permanents... all the permanents.

  • Rune-Scarred Demon is already a pretty dirty card. In a deck that often sees upwards of four ETB effects on a single creature per turn, it's downright filthy.

  • Restoration Angel is one of those cards you just don't leave home without. It combos, it untaps/flickers my Mechanisms, and swings for damage in a pinch. Too good to ignore.

  • Solemn Simulacrum manafixes and draws cards. No need to think twice about this one.

  • If you do manage to go infinite with Yosei, the Morning Star or Kokusho, the Evening Star you flat-out win the game. There's no out to that besides instant-speed exile.


Altar: The bread and butter, and the namesake of this deck. These cards allow you to sacrifice creatures as ability costs, making the sacrifices "uncounterable" per se. They typically do something degenerate as part of the ability, as well, allowing for some truly ludicrous combos.


Support: These cards want to stay on the battlefield and oil the machine. They should be the first cards out the gate, and are your best bet for sorcery-based reanimation targets.

  • Mikaeus, the Unhallowed is the patron deity of card advantage, and makes himself a giant target in any meta. Strap Lightning Greaves on him and go to town.

  • Grave Titan and Sun Titan are very strong, just as a whole, and are easily abusable. Four tokens out of the gate is nothing to scoff at, and fetchland ramp with Sun Titan is straight-up terrifying.

  • The Fervor / Ogre Battledriver / Urabrask the Hidden trifecta grants haste, a godsend in a deck that wants to operate right out of the graveyard. I took Anger out of the list due to his annoying propensity to show up when I control no Mountains. Or in my opening hand. There's nothing more annoying than that.

  • Sheoldred, Whispering One is pretty terrifying in her own right. In this deck, she wins games.

  • Aurelia, the Warleader and Elesh Norn, Grand Cenobite are the beaters that make my other beaters beat better. Aurelia also untaps all the creatures I control when she swings, which gives her a nifty combo engine of her own.

  • Gisela, Blade of Goldnight is a political powerhouse and a nightmare for any deck without available spot removal. Currently out, for testing reasons.

  • Avacyn, Angel of Hope and Grand Abolisher are fairly ubiquitous. Avacyn, Angel of Eyeliner didn't make maindeck, but she's certainly an option vs. control.


SOME BASIC INFINITE COMBOS:

3-piece Infinite Mana:

Adarkar Valkyrie + Village Bell-Ringer / Zealous Conscripts + any Mana Altar

Mikaeus, the Unhallowed + Twilight Shepherd + any Mana Altar

Karmic Guide + Restoration Angel + any Mana Altar

3-piece Infinite Kill Combo:

Adarkar Valkyrie + Aurelia, the Warleader + any Altar = Infinite combat phases + infinite creature untaps + infinite unused Altar triggers.

4-piece Game Lock:

Mikaeus, the Unhallowed + Cauldron of Souls + Zealous Conscripts + any Altar = Infinite permanent steal + infinite unused Altar triggers.

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Revision 14 See all

(10 years ago)

-1 Flayer of the Hatebound main
Date added 10 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

55 - 0 Rares

9 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.46
Tokens Copy Clone, Enchantment Golem 3/3 C, Zombie 2/2 B
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