Maybeboard


This is an adaptive deck that seeks to establish a board state, then use Tymna's card advantage to bury your opponents. The general game plan goes as such: play a creature or ramp artifact on turn 1-2, then get Tymna and Malcolm out on turns 3-4. There is also a pirate sub-theme to accelerate the deck. I am open to suggestions so long as they are relatively budget.

Suggestions

Updates Add

Comments

90% Casual

Competitive

Revision 1 See all

(2 years ago)