Tyrant's Scorn


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Tyrant's Scorn


Choose one —

  • Destroy target creature with converted mana cost 3 or less.
  • Return target creature to its owner’s hand.
Browse Alters

Tyrant's Scorn Discussion

9-lives on Esper Magii of Hypnagogia

1 week ago

Vraska's Contempt and Alela, Artful Provocateur and Enter the God-Eternals seem like useful cards! I really, really wish I could use Baral, Chief of Compliance ! Now that's an awesome wizard card! Tyrant's Scorn and Oath of Kaya seem very useful too!

stensiagamekeeper on Syr Dredge

2 weeks ago

Maybe I'm missing something but you look rather light on win cons for something with only Spark Harvest as control. It looks like you're not milling your opponents most of the time so you are relying on Syr Konrad, the Grim , some small creatures and a single Command the Dreadhorde to have any kind of board presence. I can definitely see turns 7+ being nuts once your yard is full, you start looping stuff and Syr can do something without being btfo'ed by removal/planeswalkers/bounce/discard/etc. The trouble is aggro will kill you before that happens, control will snipe the win cons and field decks will go over the top.

I'd suggest thinking about what your early game looks like a little. Tyrant's Scorn is a removal spell that gives you options with bouncing secret keepers for more milling and Drowned Secrets triggers. Thought Erasure is the best thing a combo deck can do on turn two while also enabling the surveil package. Overwhelmed Apprentice is something to do on turn 1 that enables some of the mill payoffs while also filtering and being a body to block/sacrifice.

Skyler1776 on Emry’s Superfiends

2 weeks ago

Here are the reasons for each artifact in the deck.

  1. Witching Well is a turn one way to set up your next draws, and allows you to be a tad risky with your opening hand. In the late game, you draw two cards to restock your hand, then with emry consistently scry 2, draw 2 for 5 mana.

  2. Stonecoil Serpent is In because it is a repeating value engine. Mortify , Bedevil , and Tyrant's Scorn are some of the most powerful and most played removal spells in standard, and it dodges all of those. Murderous Rider and Ritual of Soot kill it, but Emry, Lurker of the Loch and Midnight Clock continually allow me the recursion I need to make it a consistent threat and Win-Con.

  3. Midnight Clock is in itself a win-con. By shuffling your yard back, you get back all your threats and removal. In addition, it shuffles you used Sideboard cards into your library as well for more value.

  4. Chromatic Lantern is in because I will be attempting to find space for Golos, Tireless Pilgrim in the Deck, as well as for Fae of Wishes . Also, it and Midnight Clock help ramp Stonecoil Serpent .

purplebunz on Dimir Control

1 month ago

I may try removing some Tyrant's Scorn but I feel Chemister's Insight is fantastic due to them being valuable from the graveyard. Thanks a lot for your advice though.

9-lives on Dimir Control

1 month ago

Can't go wrong with 4x Thought Erasure ! One of the best cards in dimir and esper! Perhaps more of Mission Briefing and less Chemister's Insight or Tyrant's Scorn ?

Poseidon31 on Grixis control dragons

1 month ago

Dragonlord's Servant , Slumbering Dragon , Fatal Push instead of Tyrant's Scorn in addition with some fetch lands.

Instead of Thought Erasure i would play Inquisition of Kozilek or Thoughtseize .

Abrade is more a sideboard card than mainboard.

Niv-Mizzet, Parun maybe as a sideboard card against control.

xaarvaxus on Nicole Broke Ass needs help

1 month ago

I'm seeing 2 copies of Omniscience in your list right now. This is skewing your CMC avg and curve so a little harder to figure out where you actually are on the scale as it will depend on what you replace it with.

I don't think having some targeted removal is a bad idea. Sometimes you just need one oppressive thing gone and then you can implement your strategy. However, as things don't stay dead in this format, that targeted removal is better off being an exile effect if possible. A card like Reality Shift will make sure that creature stays gone. I agree that By Force is a pretty good include. An overloaded Vandalblast does work too. Tyrant's Scorn and Enter the God-Eternals are a little underwhelming for EDH, they really don't do enough for their CMC in this format.

Arcane Signet will be amazing for the deck...once it's available for sale. Have to wait for Throne to come out for that.

As for theme...no In Bolas's Clutches ? I know it's a more expensive Control Magic where you don't really care that much about making the target legendary but the flavor is there and the versatility of being able to steal any permanent could be relevant if the target is spice enough.

SideBae on Nicole Broke Ass needs help

1 month ago

Hey man! Grixis is fun. I've got some thoughts... feel free to ignore any/all of them.

  1. Your mana base is better than most, but it can still use some work. Consider City of Brass and Mana Confluence . Paying one life for an ETB untapped, chromatic land to generate mana is a great rate, and these two are functionally a second and third command tower. Generally, the one life cost-to-activate is irrelevant.

  2. Similar to your land-base, mana rocks are a great way to hit your colors and ramp yourself faster than your opponents. Since you don't have access to dorks, you need to consider more two-mana mana-rocks; these are, in my experience, vastly superior to three-mana rocks. Consider running a few of the following: Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Arcane Signet , Mind Stone , Prismatic Lens and/or Coldsteel Heart . The diamonds ( Sky Diamond , Charcoal Diamond and Fire Diamond ) are really just worse Coldsteel Heart s. If you wanna go and bust the bank, Grixis decks often have the critical mass of artifacts necessary to make Mox Opal good; Mox Diamond and Chrome Mox are also great. Also Mana Crypt .

  3. In general, one-for-ones like Hero's Downfall and Dreadbore are not going to be powerful enough in a format like EDH. You have three times as many opponents, meaning you're facing approximately three times the number of cards you yourself have available. So you're probably going to want to be able to remove multiple threats with one card -- this is part of the reason Wrath effects are so good. I like that you're running Damnation ; consider Toxic Deluge as another, similar effect that dodges Gaddock Teeg 's restrictions. I've always been a big fan of By Force as mass artifact removal, and Cyclonic Rift is always worth including. Finally, Fire Covenant is a great piece of mass spot removal.

  4. One card especially good with Cyclonic Rift is Windfall . Pairing Windfall with a Narset, Parter of Veils (which I think you should definitely run) leads to instant fun. More generally, mass, repeatable card-draw and/or selection is a great thing in EDH and decides most games. Phyrexian Arena is probably the most common way to generate card-advantage in black, but also consider Graveborn Muse , Treasure Cruise or Dig Through Time (I don't recommend both, as delve can get in its own way), Fact or Fiction , Painful Truths (which is quickly becoming one of my favorite cards), Faithless Looting , Dack Fayden and the like.

  5. Adding more cards to your counter package seems like a plausible route for improvement. If budget is no object, Mana Drain and Force of Will are the two best counters available. Also consider Force of Negation , which is excellent against combo decks, Dispel , which is great against Ad Nauseam decks, Pyroblast , which is good usually against at least one or two of your opponents and (on the off chance you run Dack Fayden and ult him) can steal a permanent, Flusterstorm , Spell Snare , Spell Pierce and other such cheap 'n efficient counter spells. If you want to go REALLY deep, I've found Counterbalance to be a high variance EDH card that tends to be good more often than not; you're already running Sensei's Divining Top , which is what really makes Counterbalance busted.

  6. Lore-wise, Nicol Bolas is good at enrapturing and manipulating other, lesser creatures. Consider a Mr. Steal-yo-Gurl package, which is both flavorful and powerful. Sower of Temptation and Control Magic can both make opposing Ulamog, the Infinite Gyre s into your own threats; Bribery is similarly busted, and does not risk getting removed by a Toxic Deluge or (more likely) Nature's Claim . Also consider Treachery and Corrupted Conscience .

  7. Since you're in blue, you have access to the best cantrips in magic. I highly, highly recommend running Ponder and Preordain -- These two don't look like much, but they'll dig you to what you need and past what you don't more efficiently than any other card. Brainstorm is also good, but I'd suggest holding off adding it until you get some more fetch lands in your deck. (Fetch lands' shuffle effect will make sure you don't get stuck with two dead cards on top of your deck.) Prismatic Vista and the off-color fetches like Flooded Strand or Verdant Catacombs are good ways to fill this role.

  8. Your general has built-in discard. Another package to consider, therefore, is a Waste Not package. This is a relatively unique package in that it actually does not need the namesake card in order to be good; Raven's Crime , Words of Waste and Syphon Mind are all good in their own right, and made busted when Waste Not is on the field. Stick a Geth's Grimoire in the mix, and you can really go to town (especially with Words of Waste ).

  9. Finally, as a kinda fun-z last suggestion, there's a 'Words' combo I've always liked that you may find interesting -- remember, though, it's really not the best. If you pair Words of Wind with Baleful Strix and a lot of mana, you can repeatedly return Baleful Strix to your hand with Words of Wind 's ability and make your opponents keep returning permanents. This would likely work best if your Omniscience was on the field, as it would end up effectively reading: ': Each opponent returns X permanents they control to their owners' hands.' However, this is likely a win-more type of thing.

There're some cards I think you should consider cutting in order to make room for my above suggestions. Wasp of the Bitter End strikes me as likely too weak in a format with three opponents; similarly, since Toll of the Invasion only hits one opponent, this should likely be considered on the chopping block. I think a boardwipe like Toxic Deluge is probably a lot better than Tyrant's Scorn . Lazotep Plating is probably worse than a regular hard counter. Finally, if you like the idea of artifact-based ramp in (2), thirty-eight lands is too many. I recommend cutting three to five, depending on how aggressively ramp-heavy you want your deck to play.

Right. That's all I got. Good luck!

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