Oath of the Ancient Wood

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Oath of the Ancient Wood

Enchantment

Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.

Oath of the Ancient Wood Discussion

tspalding on The Enchanted Fungus

22 hours ago

Not sure how you are viewing your wincon in this deck but these are some cards that came to mind that work with both your enchantment theme and Ghave, Guru of Spores :

  1. Abzan Ascendancy
  2. First Response
  3. Necrogenesis
  4. Ooze Flux
  5. Aura Shards
  6. Oath of the Ancient Wood
  7. Death's Presence

Unbelievalee on Battalion of Centaurs (Part I: The first clash)

3 weeks ago

First of all, I would replace Angelic Gift With either Gryff's Boon or Rancor , just like you said in the description. Why? Because Rampage of the Clans would destroy it, and it gets returned to your hand/battlefield whatsoever. Then, I would highly recommend a few copies of Collected Company , since it can be cast in an opponent's turn. Did it occur to you that red als also some great centaurs? For example, Burning-Tree Shaman , Stonebrow, Krosan Hero , Nikya of the Old Ways and Fanatic of Xenagos . Utopia Sprawl is in my opinion better than Verdant Haven . Then there's Conclave Cavalier , which is totally bonkers, although that strategy would not be effective when running Collected Company . Rosemane Centaur is also a good addition, but mainly if you run lower CMC creatures. And even though Genesis is not a centaur, flavourwise it would be a nice addition to this list. Maybe one copy of Fated Intervention for some instant-speed pressure. Tribalwise, I would highly recommend Metallic Mimic or Adaptive Automaton to replace the Stoneforge Masterwork , and you can even sacrifice them to Rampage of the Clans , for more value/pressure. Maybe a Mirror Entity to boost your crew in mid/lategame? If your having trouble getting the right creatures at the right time, maybe Eladamri's Call would be a nice tutor in this list. For fun, I would maybe even run a copy of Descendants' Path . You could also add some artifacts that suit nicely in any tribal deck. Think of cards like Icon of Ancestry , Obelisk of Urd , Bow of Nylea , Eldrazi Monument or maybe even Coat of Arms . Maybe even add a Selesnya Signet for fixing. All artifacts which you can even sacrifice to Rampage of the Clans . Also consider some Changelings, since they're basically just Centaurs... Chameleon Colossus . You could also add Oath of the Ancient Wood , if you're planning on running this amount of enchantments/auras. Then there's lands. I realize you want to keep this list budget, that's ok, in your case I would still run several Canopy Vista , Fortified Village , Temple of Plenty , Mutavault (which is a centaur), or Oran-Rief, the Vastwood . Chronicler of Heroes goes nicely with Lagonna-Band Trailblazer . Centaur Omenreader is also a pretty solid card by simple making your creatures cost 2 less when it's tapped. You also need cardadvantage. Think of cards like Harmonize . Also, in this meta, you'll need some hard removal. Think of cards like Dismember , Path to Exile , Generous Gift or Beast Within . You can also consider some allround lords and anthem effects. Maybe cards like Wilt-Leaf Liege , Always Watching , Glorious Anthem , Gaea's Anthem , Radiant Destiny , Hall of Triumph , Force of Virtue , Beastmaster Ascension or Collective Blessing . Maybe even a Song of Freyalise ? Yet again, all cards you can eventually sacrifice for Rampage of the Clans . You could even add some retrieval in this list, think of cards like Noxious Revival , Regrowth or Eternal Witness . Sideboard wise, I would highly recommend cards like Rest in Peace , Stony Silence , Dryad Militant , Krosan Grip , Damping Sphere , Grafdigger's Cage , Leyline of Sanctity .

This is it for now. When anything relevant comes up, I will let you know.

Keep up the good work.

lagotripha on Monogreen Constellation

1 year ago

Benefaction of Rhonas is a slightly better Kruphix's Insight- I'd consider running both.

There are some interesting tools in the monogreen enchantment toolbox- Asceticism is undoubtably my favourite, but you might like Bow of Nylea Crop Sigil, Rancor, Cream of the Crop, Wreath of Geists, Oath of the Ancient Wood,

Impromptu Raid/Call of the Wild are an interesting pairing for mono-green ramp lists, but rarely run well.

I reccomend focussing a little on ramping into higher cost cards- 5 drops are a lot less expensive money-wise than 4 drops in modern, and a lot of them are game changing- a well placed Plow Under or Primal Command, stacking up a Gigantiform, Gutter Grime, Lost in the Woods etc.

FancyTuesday on Karametra's Enchatress's

1 year ago

From your description in the EDH forum thread it sounds like your group isn't playing enough mass disruption to break up board states. Your commander is indestructible, less than a fifth of your deck is creatures and only half of them really matter beyond ETBs, you're set up to play wrath heavy. Wrath of God, Austere Command, Winds of Rath, Day of Judgment, and Rout are crazy efficient in multiplayer. In you have enough answers to spot-exile/disenchant problem targets that you don't need to crack yourself with more broad/powerful wipes like Hour of Devastation or Hallowed Burial.

I know wraths are scary when you're coming from another format, but this is multiplayer against decks built to go long and you control when/if you play them. Quarantine Field would cost to hit a single target for each of 3 players, Wrath hits every single one of their creatures for half that and gets around shroud/hexproof.

Beyond that, here's some suggestions for threats and cuts. There's a lot so I'll hold back on justifying them unless asked.

  • Nyx-Fleece Ram
  • Helix Pinnacle - Cute, but a complete dead draw in terms of impact on board state, and impotent in a vacuum. You can win for less than = 101, and yes that includes an optimal situation with mana doubles and effects like Awakening
  • Kismet / Blind Obedience - You've said they're filler, which they pretty much are if you aren't building around them
  • Words of Wilding / Words of Worship - You're way too concerned about decking out. If the cards you're drawing are less helpful than a 2/2 or 5 life you need to cut those cards

That's a lot of words, I hope you find some of them helpful!

Redace878 on Karagetra EDH

2 years ago

A few of these cards aren't from Theros. Here are a few replacements:

Temple of Plenty instead of Sunpetal Grove

Silent Sentinel instead of Sun Titan

Sunbond or Ordeal of Nylea instead of Oath of the Ancient Wood

Karzalar on G/W Enchantress *Improved* 8-1

2 years ago

No problem - that's what tapped out is - to be able to get suggestions from fellow Magic players!

Anyway, i'll help you do a second draft on this - remove everything that can be unhelpful in this.

Enchantments :

Brave the Sands : you don't have enough creatures.

Dictate of Karametra : also gives the opponent the bonus.

Elemental Resonance : At 4 mana, you can play much better.

Journey to Nowhere : Only target creatures - you already have banishing lights and oblivion rings, which are vastly superior (can target almost anything but lands).

Oath of the Ancient Wood : you don't have enough creatures.

Mana Bloom : gives temporary mana, sure, but you'd be better with more lands.

Nevermore : Good sideboard card. I guess you could always call Back to Nature to be sure to not be destroyed all over... otherwise, you can cut it.

Personal Sanctuary : Is better as a sideboard card, like against burn type decks.

Skybind : Not that good either in your deck, it's better in a ETB (Enter the Battlefield) trigger type deck.

Sphere of Safety : Very good, but you can cut 1 of these 4 easily.

Total enchantment cut : 14

Instants :

Fated Intervention : Too costly for not doing much.

Total Instant cut : 1

Sorceries :

Plea for Guidance : You don't need as a 4-of. Cut that to 2, max.

Seasons Past : Completly cut those. See suggestions below for what to replace with.

Total Sorcery cut : 5

Creatures :

Noble Quarry : Not that good of a creature, even if it's an enchantment.

Total Creature cut : 1

Total card cut : 21.

You were at 71 cards, with those cuts you'd be at 50 : Add 2 Plains, 2 Forest to smooth out your mana curve, you'll be at 54, then add either of those to up to 60 total cards (so, 6 cards) :

Ancestral Mask <-- Another version of Ethereal Armor

Heliod, God of the Sun <-- Creates enchantment tokens AND gives vigilance to your creatures AND becomes an indestrictible creature with enough devotion

Starfield of Nyx <--- you NEED this! All NON-AURA enchantments becomes creatures! (Max of 2-of)

Open the Vaults <-- Massive enchantment recursion

Another Nyx-Fleece Ram

Another Herald of the Pantheon

Like suggested earlier, Courser of Kruphix and/or Ghostly Prison

Hope that'll help!

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