|Commander / EDH||Legal|
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|Commander 2013 (C13)||Uncommon|
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One Dozen Eyes
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine (Green)(Green)(Green) (Choose both if you pay the entwine cost.)
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One Dozen Eyes Discussion
4 months ago
Hope some of that helps! I love Marath, he's one of my favorite commanders. Happy Magic-ing. =D
5 months ago
Could you guys explain why you would cut Snake Basket? It just seems like one of the more efficient token makers to me. 10 mana 10 tokens and a bunch of ways to abuse them are in there.
I'm not sure about your fast tokens from Dragon Fodder, Hordeling Outburst, Krenko's Command, and Saproling Migration. They are usually too low impact to matter in most decks but here they potentially get you a decent amount of mana accel.
I'm not convinced on Siege-Gang Commander in this deck since your tokens come in a verity of forms he may not do very much. I think Purphoros, God of the Forge or Goblin Bombardment might be better options.
5 months ago
You guys are probably right but I like that Pia and Kiran give me flying tokens which is rare in this deck. Also I am hesitant to drop any X token generators since they are absolutely explosive late game.
5 months ago
2 years ago
Growing Ranks is an illegal card since its colour identity is green/white and your commander is green/red.
If you can get a hold of Parallel Lives and Doubling Season, I suggest you add those to the deck, as both work well with tokens and/or counters. One Dozen Eyes is probably worth considering too. Aside from that, Pennon Blade combos really well with Rapacious One to double its power and toughness and the amount of tokens with each swing, assuming you get through with it.
I've made a somewhat similar decklist with Prossh, Skyraider of Kher focused heavily on token production with a few devour creatures and other sacrifice shenanigans. Maybe you could find a bit of inspiration there :)
2 years ago
The reason why I suggested cutting Culling the Weak is that you're not really trying for an explosive start or any single explosive mana turn. If you do anything dramatic it really comes from your commander dropping a bunch of +1/+1 tokens on one turn for a virtual Overrun. If you are trying for those kinds of plays, though, I might use Dark Ritual instead or even both on top of far more ramp than you have now.
Quest for the Gravelord was on my list to cut because it's a one-off 5/5 vanilla when it triggers, which just isn't that big of a threat. It's cheap to cast, though, so it has that going for it if it's something you're fond of.
The right number of creatures is a tough call here. When you're counting I'd suggest looking at how many good token generators you also have and consider those worth at least half a creature. If you can create enough tokens they're even a possible wincon by sacrificing half of them to make the rest blow out your opponents from commander ability triggers. To go that route, though, you're going to need more ways of giving your creatures evasion like trample.
I know it's a bit in the "everybody uses this card, how boring" column but I think Avenger of Zendikar would go nicely with what you're doing here. It's not really a direct replacement for Beacon of Creation though.
For Beacon Sprout Swarm is close to being a direct replacement that is somewhat mediocre for the size of its effect but think of it like this: it basically reads "Tap one of your 1/1 tokens and pay to put a 1/1 saproling into play. You may repeat this as often as you like." This can then serve as sacrifice fodder to fund the "overrun" theme I'm pushing you toward.
Other token generators you might find value in include Night Soil, Squirrel Nest, Grizzly Fate, Mitotic Slime, and One Dozen Eyes, Living Hive. On the more expensive end there's also Master of the Wild Hunt. Myr Battlesphere is another creature you might like.