|Commander / EDH||Legal|
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|War of the Spark (WAR)||Common|
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Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Battlefield Promotion Discussion
2 months ago
With Ajani's Pridemate front and centre, you might want another life-gain trigger. Evolution Sage is almost a must for any counter deck as you just keep adding counters. In place of Huatli's Raptor (if you have Evolution Sage ), you might consider something like Pelt Collector , which can be generating +1/+1 counters from turn 2. Ajani, Adversary of Tyrants would also work in this deck.
The dilemma with this type of deck will always be the choice between 1-drops and early counters - growing an attack force or being more aggro from the start and battling to find room for full sets of Stony Strength , Pledge of Unity , Evolution Sage and other cards that accelerate the rate at which you collect +1/+1 counters. I found it easier to build a deck if I focused more either on life-gain or on counter-gain.
Life-gain decks would then bring in cards like Fountain of Renewal , Twinblade Paladin and Take Heart . With more focus on counters, you want full sets of Gird for Battle , Battlefield Promotion and you will rely more on Evolution Sage for proliferation.
I honestly don't know what strategy is stronger, but have had fun playing Ajani M.
4 months ago
Murphy77 thanks for the advice! I was running Sure Strike and Run Amok but I continually ran into issues where I just didn't have or want to spend 2 mana on an instant. In the case of Run Amok we also need to have our creature attacking so it's useless when trying to save a creature from shock or something. They also make it harder to get the effect of Dreadhorde Arcanist off. I will definitely consider both for a sideboard position but so far my experience with the deck makes me want to keep all my instants and sorceries at 1 CMC if possible. Feather is a 3 drop so ideally we want to drop her on turn 4 with one white up to protect her if need be. Dropping her on turn 3 leaves her open to removal and any later than turn 4 and you risk falling too far behind to recover.
Moving onto my reasons for 2 Gird for Battle I was torn on the card but it has been surprisingly useful. I hate that it is a sorcery but being able to give 2 creatures +1+1 and possibly prock Tenth District Legionnaire is just amazing. Plus when we attack with Dreadhord he can do it all over again (assuming Feather is not on the field). So for 1 mana I can beef two of my creatures by 2 (4 in the case of legionnaire!). If this card was an instant you better believe I would be running 4 copies. I don't think Tiana, Ship's Caretaker has any synergy with this deck but it is a real cool card.
Another card I have been back and forth on is Spellgorger Weird . I love the card but it dies to Shock and is a 3 drop. I know Krenko, Tin Street Kingpin does as well but the potential for him to swarm the board justifies that in my eyes. Honestly I like both cards very much and I may sideboard one to swap out with the other depending on the match-up.
As for Ajani's Pridemate that is a strong contender for the deck right now. It's a two drop and if I started running 4 Moment of Triumph it could get real spooky real fast! I'll do some play testing to see if that should claim a spot. I see a lot of potential with it. I'm hesitant to run Battlefield Promotion because, again, it costs 2 but if pridemate work's as well as I think it might replace Gird for Battle .
Guttersnipe is a cool card and I can see it working really well in the deck but I'm not sure that is the strategy I want to go. I've been screwed too many times by that card so using it might leave a bad taste in my mouth. I was running Electrostatic Field because it's a good blocker and does some poke damage but I think I want to focus more on getting my creatures beefy and swinging.
Again, thanks for the advice! I'll be sure to update this page once I've tested out some different things.
4 months ago
Having 2 different spells that make your creatures indestructible has worked for me. I tend to go with Sheltering Light and Adamant Will . Sure Strike and Run Amok in place of burn spells forces you to go more aggro from the start.
Gird for Battle just seems to have a very narrow window when it adds any value to the deck. While Dreadhorde Arcanist is great for when you don't get Feather, the Redeemed out, it exiles the instants that you want to recycle with Feather. I had a look at Tiana, Ship's Caretaker but that also limits your pump spells.
The best version of this deck may well be one where each time that you cast an instant spell, you are placing a +1/+1 counter on at least one creature. Spellgorger Weird just slots right into any Feather deck. Guttersnipe could fill a gap and belongs in the side-board. At the moment, I am leaning heavily toward Ajani's Pridemate as my final creature to collect counters (with Moment of Triumph and Battlefield Promotion in the main-board).
5 months ago
Just finished playing at my last prerelease, at least for a while.
Can't see myself playing another one, unless we go back to Kaladesh.
A lot of the Planeswalkers were very underwhelming. Ajani was one that seemed to work.
I also cracked Jace, Teferi, and heaps of Blue, White, and Colourless fliers, which determined my build.
I got completely stomped in my first match by a deck with loads of ramp and big fatties.
I did whittle him down in the first game, only for him to play a card that put his life total back to 18.
I obliterated my second Opponent, also playing , with too many fliers for him to deal with. He had two Ajani's, but they weren't enough to save him.
My third Opponent played and had a preponderance of non-creature spells.
She was able to kill all of my creatures in our first game, and then laid down a God-Pharaoh's Statue that meant I couldn't cast some of my spells in hand. She only got some small creatures on the field but they, along with the chip damage from God-Pharaoh's Statue , eventually wore me down.
I got ahead of her with my creatures in the next game, playing so many that she couldn't kill them all.
In our final game we were fairly evenly matched. She was going very wide and I had a lot of fliers. Neither of us could attack because then we would leave ourselves vulnerable to a return attack by our Opponent.
I started to put some fliers on the field, got some +1/+1 counters on them, and was able to get a bit of flying damage through.
Then I played God-Pharaoh's Statue , which not only shut her down, but added more chip damage to my flying combat.
Eventually it was all over, in my favour. Good game to finish with as I've played against my Opponent on many occasions, she's a nice person, and I thought it was great to end my prerelease experience playing another female, which is rare for me.
This was my deck:
2x Aven Eternal
1x Battlefield Promotion
1x Charmed Stray
1x Crush Dissent
1x Dovin's Veto
1x Enforcer Griffin
1x Erratic Visionary
1x God-Pharaoh's Statue
1x Iron Bully
1x Jace, Wielder of Mysteries
1x Karn's Bastion
1x Kasmina, Enigmatic Mentor
1x Martyr for the Cause
1x Rescuer Sphinx
2x Saheeli's Silverwing
1x Teferi, Time Raveler
2x Teyo's Lightshield
1x Thunder Drake
1x Totally Lost
1x War Screecher
My thoughtw on some of the cards from tonight:
Ajani is excellent.
God-Pharaoh's Statue is better than you might imagine - the person who played it won both matches I saw it in.
Make sure your Planeswalker is going to do something right away that will effect the match - I killed so many of them the turn after they dropped, with flying creatures ie. Don't rely on their static abilities.
There are enough fliers to make a deck with a lot of them - the ability on Saheeli's Silverwing isn't useful most of the time, but the flying is great
The limited environment didn't feel much different to me, even with more Planeswalkers. Most of the time they didn't really affect things. Better Planeswalkers might, though.
I only ever played my Teferi, Time Raveler at a point in the game that I didn't need him to win. My Jace, Wielder of Mysteries and Kasmina, Enigmatic Mentor never came to hand. So, basically, I kept winning games without any of my Planeswalkers helping.
Be careful when building with Planeswalkers. Remember they AREN'T creatures, so should not be taking up many or even ANY of your creature slots. Some people learnt this the hard way, running too many of them for little gain, and not having enough creatures to protect them.
I had started off with two Emergence Zone cards in my deck but didn't find them useful, and took them out to colour fix better. I just found that I was never in a position where I could afford to sac them and needed to Flash a card in.
seems VERY strong. Most people were playing it.
I think that's all I have to pass on.
Thanks for reading my prerelease reports over the years.
Hope everyone has fun this weekend, and cracks some good cards.
5 months ago
The thing about a Feather deck is that you want to use his effect as much as possible. Play any instant, targeting one of your own creatures, and you get it back at the end of turn to play again next turn. Sheltering Light and Adamant Will can then protect a creature every turn and cards like Dauntless Bodyguard become redundant.
Any creature with double-strike equipped with Run Amok and Sheltering Light could end up doing a lot of damage. You then have the option of aiming for a high cmc creature like Goring Ceratops , or something like Swiftblade Vindicator and more instants like Sure Strike . With Feather in the mix, I would lean toward cheap instant spells.
The idea of bringing in Battlefield Promotion is interesting. More so if you had Ajani's Pridemate or Gideon's Company on the field. The problem is that you need to fit a large number of cheap instant spells into the deck and trying to fit in too many strategies could mean that you fail with them all. Adanto Vanguard , as a stand-alone creature just seems far too risky - you have a limited number of creature spots.
How much control you build into the deck will always be a debating point. If you can quickly build a powerful indestructible attacking force, maybe you can run over a number of decks with very little control. The combination of Teyo, the Shieldmage and Shalai, Voice of Plenty could give you blanket protection, but is likely to slow the deck down considerably. Ditto for Ixalan's Binding , Prison Realm , Conclave Tribunal etc. I would tend to have some of these cards in the side-board and aim for a high-tempo, win quickly approach with an equal number of impact creatures and boosting instant spells.
Although I haven't play-tested the concept, I rather like War of the Feather M
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