Dawnfeather Eagle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dawnfeather Eagle

Creature — Bird

Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

junga on Mono white +1 counters and lifelink

2 years ago

So, ur deck is kind all over d place, no offense. U decided wat u want ur deck 2 do, but not How (+1 counters vs enchantments, win con etc) and some cards haver no place in there (some odd ones R d Soul's Attendant (fits swarm strategy better), Rhox Veteran (needs swarms and .. i really dont like dat card lol) and d Arcbound Mouser (needs other artifact creature 4 it's ability), Rising Populace (outclassed as far as cmc goes, and ia more of a aristocrat card)and u lack evasion (only d princess may avoid some blockers. Ill assume u want a more direct aggro strategy. Lets focus on creatures first, Sacred Cat os quite Nice, even better agains removal heavy, Healer's Hawk is another 1cmc slot and adds evasion. At d 2cmc u can fill with some 2/2 lifelinkers (LL) (there r some Functional reprints of Ajani's Sunstriker If u want other models and Sungrace Pegasus 1/2 flying LL. On a heavier cmc u can consider Seraph of Dawn as a finisher, a 2/4 LL with flying is Nice. u could consider ETBs pumpers like Dawnfeather Eagle so u can hit and still keep ur defenses up. On d +1 counter profit u could consider maybe Ainok Bond-Kin giving ur creatures with +1/+1 d first Strike ability. I would drop d enchantments pumps since u wont b protecting ur creatures. As Far as removals Go, 8 cards should b enough i Guess. U could use Oblivion Ring or Journey to Nowhere and Sunlance , there r some other Fun options like Weight of Conscience . I would also drop Battlefield Promotion , Moment of Triumph and Wanderer's Strike . Shoulder to Shoulder could be paired with Unbounded Potential for some card draw. White doesnt have dar many card advantage maybe Revitalize could help u 2, and drop 2 Idyllic Grange 4 2 Secluded Steppe . Dis r Just some random thoughts, d most important is 2 have Fun. Oh, and when starting a New deck, think about d rules of 4 (9-10 different non-land cards, 4 copies each so u can reproduce more consistent outcomes )

soul_knightmare on Birds

5 years ago

Right off the bat it looks really good. All of the standard categories are covered. There are a few cards though that don't pull enough weight. I'm not sure Arctic Aven, Dawnfeather Eagle, Aven Fateshaper, Serra Aviary, Brave the Sands, and Always Watching do enough to keep around. Derevi gives all your creatures a psuedo- vigilance already. I would replace these with Judge's Familiar, Windbrisk Raptor, Mindshrieker, Aerie Mystics, and Kangee, Aerie Keeper. There are also good arguments to include Mirror Entity or Beastmaster Ascension for an easy win-con, Rout or Phyrexian Rebirth to wipe the board, and Basalt Monolith or Gilded Lotus to abuse Derevi Untap triggers. Rounding out the mana base with a Seaside Haven and the bounce lands will keep your hand full. Later upgrades I would consider adding would be Kruphix, God of Horizons and Reliquary Tower to max hand size and allow you to keep all of the extra mana Derevi enables.

Strangelove on

6 years ago

Maybe:

+1 Victory's Herald or Dawnfeather Eagle > Gruesome Fate

+1 Mastermind's Acquisition > Diabolic Tutor

+1 Gilded Lotus > some other ramp

+1 The Eldest Reborn (this card is rediculous) > removal or wipe

+1 Final Reward > Fatal Push saves you $8

Strangelove on

6 years ago

So I'm thinking 24 lands is what you need. If you think there's a card worth keeping, show me the card you'd cut instead. 3 drops needed to be smoothed out.

-1 Supernatural Stamina not good

-1 March of the Drowned not good

-1 Duskborne Skymarcher I can see you want flyers, but none you had are worthwhile. 1 drops suck without ridiculous draw. Either you tempo 1 drops or ditch all the ramp.

-1 Skymarcher Aspirant same deal

-1 Duskborne Skymarcher same deal

-1 Authority of the Consuls you don't need lifegain. If you need an evasive anthem, there's Victory's Herald or Dawnfeather Eagle and that's about it.

-1 Anointer Priest you don't need lifegain.

-1 Treasure Map  Flip really slow, not really ramp. If you want to scry, sure.

-1 Martyr of Dusk not good

-1 Pride of Conquerors not good. Victory's Herald or Dawnfeather Eagle if you feel you need to pump (you have others).

-1 Dusk Legion Zealot you'd rather have a good draw spell like Dark Bargain

-1 Oketra's Monument you don't have the token synergy (you have vamp synergy instead) and you don't need the ramp as much as you need bodies, draw, and removal.

-1 Recover not good. You'd rather draw something better.

-1 Cultivator's Caravan you don't really need ramp as much as you need lands and you'd cut a lot of flavor for the consistency this provides

-1 Manalith same deal

-1 Kambal, Consul of Allocation draws way too much hate and you don't need lifegain

-1 Sadistic Skymarcher not good

-1 Voracious Vampire not good

-1 Oketra the True strong card, but its not a vampire and you'd cut a lot of flavor for the consistency this provides.

-1 Paladin of the Bloodstained not good

-1 Fumigate you want one-sided wipe

-1 Call for Unity how are you going to guarantee something leaving on your turn? seems bad for +1/+1 that only grows at your end step, conditionally.

PickleNutz on [Modern] We All End Up As Spirits

6 years ago

So, since this isn't standard anymore what will you change? They took away Spirits, but you could try out the Avens for control and have a pretty decent deck. Aven Mindcensor, Nimble Obstructionist, Dauntless Aven, Aven Wind Guide, Tah-Crop Elite, Aven of Enduring Hope,and Dawnfeather Eagle are just a few. Maybe not the best, but it gives you a super cheap tribal until you can come up with something new.

Chandrian on Help starting on MTGO

6 years ago

I'm playing my second game and already found a salty player lol.

He decided that playing a Dawnfeather Eagle was too good and I shouldn't be in the Just Starting room (when my deck is mostly 2-ofs and nearly only comons...)

It's slightly annoying that he/she didn't concede the game, but decided to time out with 18+ mins on the clock

MrTristan19 on Naya Exert Standard

6 years ago

Its actually kind of counter-intuitive. The untap can only be done at sorcery speed, so either your creatures had to be exerted befroe hand, or you do in Mani phase II. Dawnfeather Eagle would be better as its the same mana cost, but when it ETB's it lets you full swing and exert with a boost.

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