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We play it often, and we start at 60, with the commander damage threshold at 31. Our experience has been that it plays just like regular EDH, except weaker decks get a power boost from having an ally.
The best decks are ones that combo off and win (things like Teferi, Temporal Archmage or The Gitrog Monster) or decks that hurt each opponent (Nekusar, the Mindrazer or Jaya Ballard, Task Mage). While some decks do synergize (my Glissa, the Traitor will clear the board of enemy creatures and my partner's Krenko, Mob Boss will swing wide), it's really a "win-more" synergy, not a "Couldn't have done this without you" synergy. The latest game we played ended when the Kresh the Bloodbraided comboed out of nowhere and did lethal commander damage.
If you want to mix things up, try randomizing who plays what deck. We take all our commanders, lay them out in a grid (ours is currently 8x6) and then roll dice to see what you get (in our case, we roll a d8 and a d6).
November 16, 2017 9:09 p.m.
I'm also in IT (I write code).
One of the reasons you find that in IT is because the easiest way to get a promotion or raise is to jump ship. Skilled developers can work somewhere for a year, the go somewhere else and get a 20% raise.
The only people who stay with a company for years are founders, stock holders, or the lazy and unambitious.
November 9, 2017 10:23 p.m.
For some reason I thought you had a Crucible of Worlds. I also was thinking it's a 12/12 with landfall vigilance.
November 9, 2017 4:08 p.m.
Commander / EDH
SCORE: 36 | 19 COMMENTS | 8045 VIEWS | IN 20 FOLDERS
|Playing since||Ravnica: City of Guilds|
|Avg. deck rating||12.50|
|Helper Rank||None yet|
|Favorite formats||Commander / EDH, Modern, Casual|
|Good Card Suggestions||6|
|Last activity||2 days|