|Commander / EDH||Legal|
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|War of the Spark (WAR)||Common|
|Khans of Tarkir (KTK)||Common|
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Target creature gets +1/+0 until end of turn.
Draw a card.
Defiant Strike Discussion
2 weeks ago
Red and White aren't typically the best colors for drawing cards or getting card advantage. I've been brainstorming up ways to generate cheap value off of two card pairings. How would you rate these?
Engine Result: Artifacts you control have , : Draw a card.
How It Works: Initially you can tap the Clock of Omens and Key to the City to untap the Key to the City . By doing this you skip needing to discard a card from tapping the key, and you can pay mana to draw a card since it untaps. This means you can also draw more cards off the key if you have spare artifacts lying around such as mana rocks and/or equipment.
(This engine is also pauper commander legal!)
Engine Result: Each card in your hand has cycling .
How It Works: Enchant Pili-Pala with Prophetic Ravings which gives it haste and the ability to rummage. While the Pili-Pala 's untap ability costs mana it always produces one mana from untapping which you can use again when you need to untap it effectively making it cost to untap it. (Also keep in mind that the first discard-draw is always free, so the cost to cycle cards does average out to here.)
Engine Result: Your opponents pay off your college tuition.
How It Works: While Well of Knowledge is a draw engine in of itself, it pairs wonderfully with Smothering Tithe which already will generate treasure tokens off the single card your opponents draw each draw step. This means that each opponent effectively pays off half your draw tax on Well of Knowledge and if each opponent pays into the Well of Knowledge each turn they'll effectively make the first couple of draws free resulting in much greater card draw for you in comparrison.
Engine Result: At the end of each player's turn, if that player exists you may pay to draw a card.
How It Works: Norin the Wary is a fickle card with an ability that's bound to trigger on every turn. Because of this if he's by himself he will effectively do nothing in a game, but with Mentor of the Meek , every time he reenters the battlefield will create a draw trigger from the mentor which means you've created a cheaper Mind's Eye that also draws you a card on your own turns as well.
1 month ago
Hey, looks good for a first version.
Some card draw options to consider adding:
I consider all these low mana cost instants staples for Feather.
Other cards to consider adding within this deck's budget:
- Command Tower
- Battlefield Forge
- Rugged Prairie
- Mistveil Plains : put instants back into your library and then cast them again with Sunforger.
- Clifftop Retreat
- Inspiring Vantage
- Talisman of Conviction : two drop Boros mana rock.
- Knight of the White Orchid : two drop land ramp who can search for one of Foundry, Mistveil or Plains and put it onto the battlefield.
- Guttersnipe : each time you cast an instant/sorcery this does 2 damage to each opponent; each opponent, that's powerful.
- Open the Armory : tutor for one of Boots, Sunforger, Helm or Sword.
- Seize the Day : extra combat step spell that has interaction with Feather's ability since it targets a creature.
Cards to consider cutting:
- Boros Guildgate
- 5x Mountains
- Lightning Greaves
- Agrus Kos, Wojek Veteran
- Aurelia, Exemplar of Justice
- Odric, Master Tactician
- Squee, the Immortal
- Truefire Captain
- Astral Steel
- Star of Extinction
- Razia's Purification
Greaves is a good card, but not with Feather because can't equip Feather with it since shroud doesn't allow you to target a creature meaning can't trigger Feather. You have Thought Vessel and Reliquary Tower , both excellent cards for no max hand size, don't also need Spellbook. Good luck with your deck.
1 month ago
Hi, long post. I'm looking to get a lot of trading done hopefully.
I'm putting together a Estrid, the Masked Oathbreaker deck. I need to trade for Estrid obviously, and I also need some specific cards to to complete the deck. Here's a list:
1x Estrid, the Masked 1x Breeding Pool 1x Estrid's Invocation 1x Gift of Paradise 1x Imprisoned in the Moon 1x Mystic Remora 1x Weirding Wood 1x Swan Song 1x Swords to Plowshares 1x Kiora's Follower 1x Bramble Sovereign 2x Stasis 1x Hokori, Dust Drinker 1x Linvala, Keeper of Silence 1x Chain of Vapor 1x Spellseeker AnyX Forge of Heroes
I also have some specific wants from recent sets that I would be interested in trading for:
1x Phyrexian Altar (EMA) 2x Generous Gift 1x Gamble 1x Sulfur Falls 1x Finale of Revelation 1x Evolution Sage 1x Krenko, Tin Street Kingpin 1x Karn's Bastion 1x Flux Channeler 1x Bolas's Citadel 1x Karn, the Great Creator 2x Runic Armasaur 1x Biomancer's Familiar 1x Dark-Dweller Oracle 1x Immolation Shaman 1x Rhythm of the Wild 1x Emmara, Soul of the Accord 1x Teysa Karlov 1x Ugin, the Ineffable 1x God-Eternal Oketra 1x Teferi, Time Raveler 1x Saheeli, Sublime Artificer 1x Tithe Taker 1x Light Up the Stage 1x Priest of Forgotten Gods 1x Beast Whisperer 1x Cruel Celebrant 2x Dovin's Veto 1x Neheb, Dreadhorde Champion 1x Primal Amulet Flip 1x Neheb, the Eternal 1x Deep Forest Hermit 17x Snow-Covered Mountain 1x Goblin Engineer 1x Yawgmoth, Thran Physician 1x Cabal Therapist 1x Mirrodin Besieged 1x Hall of Heliod's Generosity 1x Talisman of Hierarchy 1x Talisman of Creativity
And I was also thinking about making a Feather EDH deck, so I would be interested in trading for these cards as well:
I also have a bunch of commander staples in my binder wants. I'll obviously trade for them for the right offer, but if I haven't listed them here then they're not a priority for me right now.
You can find my Binder here: Link. It should be about 95% up to date. I recommend sorting by price, since there's a lot on there.
Here's a list of some of my notable haves that I'm looking to trade:
1x Leyline of the Void 1x Ensnaring Bridge (STH) 1x Sakashima the Impostor 1x The Chain Veil 1x Purphoros, God of the Forge 2x Vedalken Orrery 1x Scourge of the Throne 1x Life from the Loam 1x Tainted Pact 1x Nature's Will 1x Opalescence 1x Isochron Scepter 1x Master Transmuter 2x Sterling Grove 1x Karador, Ghost Chieftain 3x Nim Deathmantle 1x Lotus Bloom 4x Puresteel Paladin
...and others not mentioned.
Leave a comment or message me if you're interested :)
2 months ago
I think Pack Rat is strictly better than Rat Colony ; I would also take out Defiant Strike for something like Sign in Blood or Sheltering Light . You are very susceptible to board wipes so maybe Dash Hopes to keep opponents honest. I would also consider Throat Slitter , Swarmyard , and Ravenous Rats .
+1, keep it up! Let me know if you want any more insight
2 months ago
Any reason for leaving out Feather, the Redeemed ? Every instant/sorcery you recur can be used again
2 months ago
TwinStags I'm so sorry. Oblation Draws you two cards. And NOT two lands. Consider Skullclamp instead of Oblation to draw two cards. 1 colorless mana to equip and kill a token to draw two cards instead of 2 colorless and 1 white to exile a token and draw two cards.
When you run Heroic creatures you have a competition. Heroic creatures require you to cast a spell targeting them to trigger the effect. So if you have a pump spell would you target Zada, Hedron Grinder or Akroan Crusader , Vanguard of Brimaz , or Phalanx Leader ?
Tough choices huh? I guess it depends on what spells you run, just don't run a mix of spells or you'll end up hating your luck on drawing the spells you need.
2 months ago
I have a question about weird interaction.
What happens then? Ability do not resolve or something?
2 months ago
VaalVanir Dreadhorde Arcanist can still get buffs from Sunforger , since it doesn't matter who equipts the hammer. And can also get buffed from Defiant Strike . Both of these cards (especially Sunforger ) show up on our field very regularly. So he can get buffed almost anytime he wants.
Also another reason I removed Phalanx Leader which I forgot to mention is the Eerie Interlude is one of our most common tools for protection our board, and every time we use it it resets all the +1/+1 counters that Phalanx Leader gives.
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