Defiant Strike

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Defiant Strike

Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

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Defiant Strike Discussion

spicechicken on Heros never scry

21 hours ago

Anointer of Champions would be a better than Stand Firm or Defiant Strike. It would still be instant speed and you could do it every turn.

Freezingfist on W/G Heroic

3 weeks ago

Hmm...

I'd start dropping/trading spells before cutting anymore creatures.

Could sideboard the 'defensive' spells (Path to Exile, and a mixture of Blossoming Defense/Gods Willing) until you need them... For more Heroic bodies... as a creature-beatdown deck, it still seems a tad light... Vanguard of Brimaz can help you go wide... Dawnbringer Charioteers is a bit high on the curve, but lifelink is nice...

Also, I found a few more spells to consider. Defiant Strike, Viridescent Wisps. These cantrips could help you cycle through your deck a little faster to get to more spells to cast... I know you're already fairly packed... but more options!... Options are never bad.

SynergyBuild on Ultra-Budget: Teenage Mutant Ninja Wizards

1 month ago

So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.


I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.

Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!

Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.

An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.


The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.

In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.

If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.

Lowenstein on Boros Heroic

1 month ago

No problem! My only other suggestions would be Hyena Umbra, because first strike and Totem Armor, and then I think running more Defiant Strikes, that card is prime. Last thing, may be cause budget, but Lightning Bolt over Shock. Good deck! +1

Kezvin on Catmen-du

3 months ago

Swap Felidar Cub mainboard for Felidar Guardian. Qasali Ambusher for free kitties. Scythe Tiger for good Turn 1 power. Harmonize, Defiant Strike, Keen Sense, and Sixth Sense for card draw.

TheDwarvenAxe on Heroes of Theros

3 months ago

Hey zephyr_chang, thanks for commenting!

So it's been quite some time now that I'm using this deck, I can assure you 16 lands is enough, since our mana curve is 1-2.

Path to Exile is indeed a great removal, that's why it's on the maybeboard, but since the purpose of this deck is to run on a budget I didn't include it on the main deck.

Defiant Strike has great utility, the card draw helps compensate for the super low mana curve, also, it triggers heroic and it's main function is to protect your early game Favored Hoplite, with that in mind, you can use him as protection against aggro red decks, and helps keep him on the board against cheap control deck removals. Defiant Strike also allows your creature to trade with impunity.

I know most people don't like Ordeal of Heliod, but it's one of my personal favorites, especially for such a cheap card. Besides costing only when you have Hero of Iroas on the board. Ordeal insta-triggers with Fabled Hero, giving you a 5/5 double-striker at turn 4 and healing you 10 points. The heal is really helpful because since you don't want to have too many creatures on the board, it allows you to be more aggressive and not keep creatures untapped to defend. When you're going straight to the face, opponents usually will be hesistant to tap their creatures to attack you, since you're pretty much always hitting harder than they are.

If you have any more doubts or suggestions let me know!

Also, what's your favorite flavor text in the game?

Have a great day.

zephyr_chang on Heroes of Theros

3 months ago

16 lands is definitely not enough. You'll need at the very least 18 or 19. You also need more removal, such as Path to Exile, or more Aura-based removal if you want to go that way. You can cut some of the pump/protection spells and auras. First to go would be things like Ordeal of Heliod and Defiant Strike because they are pretty low impact in general (also, gaining life and cantripping does not seem like what this deck wants to do). After all, they are dead cards if you can't land a creature or get one to stick.

jimmynitos on UW Birds (counters)

4 months ago

You might consider Squadron Hawk to push you up in the mid-late game. The deck is lacking removal, so you may take a look at Sunlance, Journey to Nowhere and Oblivion Ring.

Since you want to buff your creatures, Defiant Strike and Guided Strike are better options than Inspiring Roar, imo. For protection, Brave the Elements and Apostle's Blessing are good options to look at. I don't know how Airborne Aid works for you, but it seems slow, blue has a lot of draw options for a cheaper mana cost, so it can be changed to reduce the cmc if necessary. Hope this helps!

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