Back:Werewolf of Ancient Hunger Flip
|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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Sage of Ancient Lore
Creature — Human Werewolf Shaman
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
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Sage of Ancient Lore Discussion
2 months ago
I've added Jushi Apprentice and Sage of Ancient Lore to the deck, and taken out Sylvan Yeti and an Island to make room. I've also switched out Ghirapur Orrery for Font of Mythos. I have acquired a Genesis Hydra, as well, but am not sure what to switch out for him yet. I was leery to taking out the one island, but the deck runs a decent curve, and with all the draw, I think it will be ok.
If anyone has any thoughts on switches for the Genesis Hydra, please let me know. I'll play it some more, too, and see if anything is lackluster.
2 months ago
SpaghettiToastBook, thanks for the suggestions! I just saw Psychosis Crawler the other day, and thought it would make for a great wincon, but the deck is somewhat group-hug, so I'll think on it a bit. I do like Sage of Ancient Lore Flip, and I think it might replace Sylvan Yeti. Jushi Apprentice looks like it will find a place, too.
Thanks for the suggestions, and the +1!
2 months ago
Sunbringer's Touch seems good here.
Jushi Apprentice is pretty synergistic.
3 months ago
So big stuff and ramp.
Descendant of Soramaro is a fun effect. Kefnet the Mindful helps top up hand. Jushi Apprentice can have some political elements. Meishin, the Mind Cage has some nice political aspects to it. The Great Aurora can be a win con if you are ahead hand size wise. Alhammarret's Archive pulls you ahead hard. Venser's Journal keeps your life topped up.
I would go for 36 lands. 8 pieces of ramp, mana rocks etc.
3 months ago
Generally Tempt with Discovery is best when grabbing broken lands like Gaea's Cradle, Cabal Coffers, or Urborg, Tomb of Yawgmoth but you don't have one but you're letting an opponent (potentially) get theirs. Might just be better to replace with a Ranger's Path, Nissa's Pilgrimage, or Search for Tomorrow.
Is there any other wincon besides Craterhoof? I like decks with multiple outs for diversity's sake, personally. If you generate plenty of mana and can get Kruphix out for a few turns why not a Blue Sun's Zenith for a mill win? Or add Laboratory Maniac for a win that way? Or the classic Helix Pinnacle route? Complementing your cloning effects is Mechanized Production for multiple of a helpful artifact but also a win if people cannot answer it.
Due to Zenana and company contributing to always having a fist of 7+ lands I like Sage of Ancient Lore Flip, Overbeing of Myth, Aeon Chronicler, etc. as beatdown options who work nicely with Thassa, God of the Sea.
4 months ago
DanteBeleren I do definitely want to stick with the (were)wolf theme, as setting up a situation where my opponents really don't want to play any spells, and I'm content to just smash them with werewolves, or Helix Pinnacle as much as I like.
If I'm narrowing down what wolves I really want, then I suppose I have:
Also Wolfir Silverheart because an 8/8 and at the least a 5/5 for 5 mana seems pretty great.
I think those are the wolves that I really like, and I think they'll work well together, along with some other stuff. Ulrich isn't on that list because he's gonna be the commander.
This is ending abruptly now because I need to go sleep.
4 months ago
That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.
Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.
Personally I would go with the following creature base:
- Pyreheart Wolf
- Silverfur Partisan
- Spirit of the Hunt
- Somberwald Alpha
- Ulrich's Kindred
- Wolfir Silverheart
- Instigator Gang Flip
- Sage of Ancient Lore Flip
- Geier Reach Bandit Flip
- Ulrich of the Krallenhorde Flip: (Side-note: This guy makes me so sad...)
- Mondronen Shaman Flip
- Kruin Outlaw Flip
- Kessig Prowler Flip
- Lambholt Elder Flip
- Scorned Villager Flip
- Huntmaster of the Fells Flip
- Reckless Waif Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Mayor of Avabruck Flip
- Hermit of the Natterknolls Flip
- Duskwatch Recruiter Flip
- Kessig Forgemaster Flip
- Wolfbitten Captive Flip