Sage of Ancient Lore

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Werewolf of Ancient Hunger

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Related Questions

Sage of Ancient Lore

Creature — Human Werewolf Shaman

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

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Sage of Ancient Lore Discussion

DrukenReaps on Grothama The Great and unpopular ...

3 weeks ago

So I feel like Grothama, All-Devouring isn't as popular as it should be. I bring up some of the silly you can do in my In His Belly deck.

I realize the downside of maybe giving your opponents cards is pretty bad but you can mitigate it with things like Multani, Maro-Sorcerer and Sage of Ancient Lore  Flip.

Give Grothama lifelink and you gain 10 life for every fight! Really dumb if you give your stuff indestructible with something like Eldrazi Monument.

You can use things like Conjurer's Closet and Temur Sabertooth so you don't have to kill Grothama to draw cards off of him yourself.

Perhaps even scarier is that Grothama bursts out of the ground on turn 5 as a 10/8. Just a little pump and he two shots anyone out of the game.

Some other silly tricks exist too, if you are interested check out my deck :) Yes I'm doing this mostly to plug my deck but I also think it is odd how little popularity something with so many ways to mess with the game has.

On that final note feel free to bring up your own commanders that you think should be more popular and some of the dirty tricks you can do with them.

Lonebones on Werewolf EDH

5 months ago

I'm building a similar deck but I'm gonna try Tireless Tracker with Sage of Ancient Lore  Flip so basicly I'm gonna shoot for card advantage

As you said before you really don't need all these creatures, but from my own experience I understand it can be kind of tough to find noncreature spells.

Another thought regarding your deck is that all the werewolf buffs also work on wolf's so you might consider Pyreheart Wolf and Silverfur Partisan

Other suggestions would be more ramp(was said before) and I think Garruk's Horde would be sweet.

Bjornis on Red-Green Werewolves

5 months ago

What format is this deck for? If your plan is to build this deck for standard then you should know that all the cards in this deck except Tormenting Voice and to my surprise Oakenform have rotated out of the format. Honestly if you want to build a somewhat good werewolf deck I think your format is EDH where you can use Ulrich of the Krallenhorde  Flip as your commander. It would probably not be great, but fun and flavorful.

Regardless of this there are some things you should do be doing to make this build better.

  1. Cut your deck down to a 60 card mainboard and a 15 card sideboard this helps with consistency.

  2. Second get your curve lower, cut down on 2-drops and add in some 1-drops to make your deck faster. Personally I would run 4x Wolfbitten Captive  Flip and 4x Village Messenger  Flip. Also Sage of Ancient Lore  Flip is a bit awkward I don't really see it being worth the 5-mana. I would consider adding in Mondronen Shaman  Flip and Ulrich of the Krallenhorde  Flip. Really the best card for this deck is Huntmaster of the Fells  Flip but it is quite expensive.

  3. Add in some dual lands like Rugged Highlands and Evolving Wilds, even if they dont give you mana immediately they do make your deck a lot more consistent.

All around there is a lot of room for upgrades, but it seems like it would make a fun deck with a little overhaul. Happy brewing!

Jimmy_Chinchila on List of Bugs and Feature ...

8 months ago

Sage of Ancient Lore has no backside in Playtest

venomhydra on Tishana Swarm (Needs Tuning)

9 months ago

You might want to try Sage of Ancient Lore  Flip. It is another payoff for having a ton of cards in hand, and if its flipped, its even better.

vhpiasson on RG Casual Werewolves

9 months ago

Me and my girlfriend made a standard werewolf deck for her on Standard (now cycling out of it), so most I can give you are ideas.

I like Howlpack Resurgence over Full Moon's Rise since it has flash and you can pass turn without casting anything to transform your werewolves - you do lose the protection regenerate provides, though. Village Messenger is pretty agressive and is a pain to block when it flips. I don't like Sage of Ancient Lore  Flip, and I think you could run some Scorned Villager  Flip for some mana-ramps. I think Lambholt Pacifist is pretty strong by itself, but we did run 4 copies of the enchantment I mentioned and also 3 copies of Neglected Heirloom  Flip - this weapon is nasty when it flips since it also gives first strike. Kessig Forgemaster  Flip is also a pain to deal with since her damage text triggers before First Strike. Some other werewolves we used too are Hermit of the Natterknolls  Flip for draw and Breakneck Rider  Flip for another trample source. I also liked Pack Guardian because of the Flash text so you can pass turn without doing anything to transform other werewolves and dump unwanted lands to make wolf tokens. There's also some new Ixalan cards you could consider, such as Shaper's Sanctuary.

Whew that was a lot of cards, anyway, if you want more consistency, you should probably run fewer 4's and more 3's (i'd suggest around twelve 3 cmc cards), and maybe one more land (your average CMC is 2.76, I usually go 2X lands where X is the average CMC pointed out by tappedout, so in your case 22 or 23). I see you also run only 5 targeted removals (not considering the werewolves flip). I try to run between 8 to 12 removals so I can deal consistently with my opponent's board. You could just run 4 each (bolt and hunt) and maybe sideboard some more. Naturalize is a good one to sideboard and deal with non-creatures.

I'm not a pro, just play casual FNMs and casual games with friends, but that's how I try to build decks. I hope it helps.

Funkydiscogod on

10 months ago

Here's an idea: since the opponent will be low on land, it's likely they won't cast any spells, and if they do, it's unlikely they'll cast two or more. So, I present you with this idea: werewolves.

Werewolves as a tribe are undercosted for their effects, when they transform, and I think blowing up their lands will make sure they transform.

Lambholt Elder  Flip for fueling more destruction.Daybreak Ranger  Flip for repeatable removal (especially of opponents' Birds of Paradise or Beast Tokens). Sage of Ancient Lore  Flip, because the opponent's hand is likely crammed full of cards they don't have the land to cast.

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