Instigator Gang

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Instigator Gang

Creature — Human Werewolf

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Macaronigrill5150 on Ultimate Street Fighter 6: Super Tabletop Edition

2 years ago

some fun cards that I think will fit the street fighter theme

. Deflecting Palm not only is this a good card, to prevent damage but also deal damage, plus I think it fits the street fighter theme.

. Underdome mainly for the looks, sadly the mana can only be used for silver bordered cards, which are illegal. So take it as you will.

. These are more creature cards, and spell cards that kind of look like they could be street fighters, but only off of the looks of the art and not the abilities. First is Sakashima of a Thousand Faces, Drannith Magistrate, Instigator Gang  Flip, Golden-Tail Disciple, Awakened Awareness, Unstoppable Ogre and Upriser Renegade even his flavor text sounds like something a street fighter would say.

I hope some of these will help, I love the street fighter theme!

smashbruddas on Doggo Deck

2 years ago

Final recommendations:

replace Waxing Moon with Moonmist , keep same number.

replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.

replace Lambholt Pacifist  Flip with Mayor of Avabruck  Flip, keep same number.

drop 1 Duskwatch Recruiter  Flip, drop 1 Neglected Heirloom  Flip, take 2 Instigator Gang  Flip

replace Shrill Howler  Flip with 3 Kruin Outlaw  Flip

replace Kessig Prowler  Flip with 3 Kessig Forgemaster  Flip (bit higher cost to play but is good at taking out tougher blockers)

consider dropping 2 Geier Reach Bandit  Flip for 2 Hermit of the Natterknolls  Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.

smashbruddas on Doggo Deck

2 years ago

If you use Moonmist , id recommend removing Shrill Howler  Flip and Kessig Prowler  Flip. eldrazi wolves are cool but those arent really adding anything, and they arent humans so they wont transform under moonmist. you could replace them with Kruin Outlaw  Flip and Instigator Gang  Flip maybe. if you want to keep creating tokens, try Mayor of Avabruck  Flip

HalbrechtHalbrecht on Werewolves Not Swearwolves

3 years ago

I haven't run this through any playtests, but at first glance, it seems to have a decent curve, some interaction / protection, and several anthem effects. Can you give more of an idea of what makes it feel like something's missing? Are you running into snags while playtesting?

Otherwise, just a couple general comments: I feel like Lambholt Elder  Flip and Mondronen Shaman  Flip are a bit weak. I'd replace them with a stronger creature (see below). And while I like the transformed side of Kruin Outlaw  Flip giving menace to all your dudes, that double red worries me. Have you had trouble casting it on T3? I also don't know if I'm a fan of Instigator Gang  Flip. Maybe I'd feel differently if I playtested it, but +1 to attackers seems low impact for 4 CMC. Sure, you get +3 at some point, but I'd evaluate it more on its front face.

If you were to cut any of those (potentially up to 9), here's some possible additions:

  • As a 4 CMC replacement for Instigator Gang, Nightpack Ambusher is both an offensive and defensive buff, and its flash speed allows it to be a combat trick as well as allowing you to better control which turn spells are played on for transform. Finally, it can generate you some bodies.

  • For similar reasons, Spirit of the Hunt can be a good 3 CMC replacement.

  • Speaking of 3 CMC, not a creature but Howlpack Resurgence is strong. Again with the flash, but in addition to the buff, you get trample, which can be really important in some matchups.

  • Speaking of trample, Waxing Moon is another way to get it. This might be better as a sideboard card, though, if you ever end up adding one.

  • And lastly, speaking of a sideboard, Silverfur Partisan might be good against certain matchups that want to one-for-one your creatures with kill/bounce effects. Full on hexproof would be better, but this at least makes the transaction more in your favor.

Finally, as an upgrade to the manabase, I'd replace Kazandu Refuge with one that doesn't enter tapped. Lots of options to choose from, but some of the better ones are Copperline Gorge, Fire-Lit Thicket (cheaper now thanks to its Double Masters reprint!), Grove of the Burnwillows, and of course Stomping Ground. Any of those could replace Karplusan Forest as well.

Hope some of this helps! +1 from me.

Elijia on Winota Werewolves

3 years ago

Thanks for the feedback and suggestion, The_Legionarre! I really do appreciate it.

The problem I'm having with Instigator Gang  Flip is finding space for it. I sincerely don't know what to pull. The problem with Instigator gang is that is quite expensive for a 20 land deck that also contains Winota, Joiner of Forces and Huntmaster of the Fells  Flip. If I push for a higher curve, I need to include more lands as well, which further exacerbates the problem I'm having.

The space that I'm having trouble with is Immerwolf, Incubation / Incongruity or Duskwatch Recruiter  Flip. The deck is pretty slim on removal as well, so I don't know viable slimming down there is.

Maybe I could go higher than 60, if we're being realistic, but if I go higher, it just becomes a pile of good things, as opposed to a thought and gameplay exercise. IDK. I am having a blast with it so far, though.

Thanks again! :)

CoSM0 on Winota Werewolves

3 years ago

I wouldn't pull huntmaster. Pretty simply hes the best werewolf, even if theres anti-synergy with immerwolf, its worth playing. I'd try to find some space for Instigator Gang  Flip. It synergizes with your aggro attacking game plan, and can open up some insane swing plays with winota.

Epicurus on Card creation challenge

3 years ago

A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:

And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.

Sorry. Continue.

Stumpy123 on Running With Arlinn's Pack

3 years ago

You could really use a full play set of Immerwolf, Maybe 3 to 4 Nightpack Ambusher, and if you want aggro, use several Instigator Gang  Flip.

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