Instigator Gang

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Wildblood Pack

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Instigator Gang

Creature — Human Werewolf

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

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Instigator Gang Discussion

Falte on The Awakening of the Lycans

3 months ago

reincarn8 If the price for Huntmaster of the Fells  Flip would be an issue you could indeed try using Ulrich of the Krallenhorde  Flip instead. I find it troublesome that he costs , I try to keep the converted mana costs in the deck rather low. His enter the battlefield ability will not be useful on himself until he flips back, which is not that good to rely on. Kruin Outlaw  Flip is otherwise a good target for such an ability. He also want to flip alot like Huntmaster of the Fells  Flip, so it won't resolve the issue with Immerwolf. He feels too situational for me and there are other cards that could do what he does for a cheaper casting cost.

Because I already have the huntmasters I don't care that much about dropping the price. If a better alternative would be printed I would consider taking him out. As of now he is too good on his own, it can be dangerous to depend on having a great boardstate. But if someone else is troubled by his price then there are plenty of options.

My first choice would be Instigator Gang  Flip. Instead of only occasionally buffing one creature he always buffs all of our attacking creatures. Once flipped he can often win us the game. Unfortunately he relies on us already having a decent board state and the buff won't work on the defence.

If we had Collected Company in the deck then Breakneck Rider  Flip would be a good choice. We would have to cut some other cards though in order to get some more creatures in the deck. Otherwise CoCo would not work as good as we want.

By increasing the number of creatures we would also have to consider adding Domri Rade to the deck. She works great in such a deck but she is not good at being a wolf, she will miss out on all the fun.

Depending on your meta some Silverfur Partisan's could be a good option if you face lot's of removal or spells that otherwise target your wolves.

If you want to play a bit more defensively then Lambholt Pacifist  Flip is worth to mention. Although she lacks some fun synergies, a 3/3 for is not bad at all. Getting a creature with power 4 won't be too hard.

Mandalorian on Oh the horrors

4 months ago

I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.

I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.

Naturalize is also probably pretty weak here and could be replaced. Creatures like Solitary Hunter  Flip, Brazen Wolves, Smoldering Werewolf  Flip, and Thornhide Wolves can be upgraded as well.

Here are some cards that are budget friendly I would find room for:

Immerwolf

Lightning Strike

Ulrich's Kindred

Howlpack Resurgence

Full Moon's Rise

Breakneck Rider  Flip/Neck Breaker  Flip

Duskwatch Recruiter/Krallenhorde Howler  Flip

Cult of the Waxing Moon

Instigator Gang/Wildblood Pack  Flip

For options that are above budget:

Huntmaster of the Fells/Ravager of the Fells  Flip

Mayor of Avabruck  Flip/Howlpack Alpha  Flip

Lightning Bolt

Domri Rade

VeggiesaurusRex on Pups on the Prowl

5 months ago

yoni24,

Instigator Gang  Flip isn't standard legal (it was printed during the original Innistrad) and while Neck Breaker does a pretty good impression, it wan't quite good enough to make the cut. The same goes for Ulrich's Kindred, it's a cool card, but I'd rather have something else in the three CMC slots.

Thanks for the suggestions!

yoni24 on Pups on the Prowl

5 months ago

might I suggest Instigator Gang  Flip and Ulrich's Kindred ?

Ganil on R/G humans

5 months ago

Hello.

I'm not so sure about that one. While the werewolf side is very good (a 5/5 that make your opponent burn himself everytime he casts a spell is no joke), that card is competing for a spot with Arlinn Kord  Flip, Master of the Wild Hunt, Huntmaster of the Fells  Flip and Instigator Gang  Flip.

Most of the card in that deck do have some upside on their human side, but here, the human side is very bad as a 3/2 for 4 cmc.

Sani on Werewolf Aggro

6 months ago

Voxelfox20 As I lready own 1 or 2 sets of Stomping Grounds, the price is in that one case not an issue, also the major downside of Rootbound Crag is that it can't be used to play a Village Messenger turn one.

At its inception of this deck it actually contained 4 Scorned Villager  Flips, but I slowly opted out of them, as in many cases they just sat on my hand, while I played a Mayor of Avabruck  Flip or a Full Moon's Rise to push a Village Messenger, or to push the Geier Reach Bandit  Flip I had for turn 3.

On the topic of Howlpack Resurgence: as I only play 2 Instigator Gang  Flips I prefer to have a 3 drop 'lord' card other than Immerwolf.

Voxelfox20 on Werewolf Aggro

6 months ago

Rootbound Crag Cheaper than Stomping Ground If you ever think about buying this deck. I have a deck similar to this that i purchased some time ago, you can see it here. I use Scorned Villager  Flip instead of Duskwatch Recruiter  Flip just for the untransfordmed ramp buti have Duskwatch Recruiter  Flip on the sideboard just in case. its incredibly useful in longer running games. The only reason i opted out of Howlpack Resurgence is because of the buffs already given by everything else, especially Instigator Gang  Flip, Arlinn Kord and Full Moon's Rise but Howlpack Resurgence is again on my sideboard just in case i need the extra trample boost. Ive played my version against my brother a good few times and it does a great job of building a strong attack, we plan to do a 2v2 game where i play my werewolves and he plays his vampires, gonna be dope. Love the deck!

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