|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Creature — Werewolf Horror
Tangleclaw Werewolf can block an additional creature each combat.
: Transform Tangleclaw Werewolf.
Tangleclaw Werewolf Discussion
5 months ago
Coolio. Sooo, where to start. Just based on how the deck has lots of singles, Im guessing that you own most/all of these cards. Thats fine, it just won't be as smooth as a deck you made then ordered. I would drop Vivien's Invocation . Its really pricy, mana wise, and none of your creatures have a high enough power for the second ability to really come into play. Now your deck is down to 60 cards. Good, keep it there. Due to Immerwolf , Shrill Howler Flip, Smoldering Werewolf Flip, Tangleclaw Werewolf Flip, Ulvenwald Captive Flip, and Vildin-Pack Outcast Flip cannot transform. You can figure out how to deal with that, if that is a problem you come across. Mayor of Avabruck Flip is a important card in most Werwolf decks. Howlpack Resurgence is an incredibly important card, so important that i have never seen a werewolf deck that didnt run it. Its somewhat pricy, but Collected Company is a powerful card, especially in a creature based deck like this.
1 year ago
GORG291 so I took a look at Ten Buck Brewski: Bloodborne and I have to say it just doesn't have enough manasources in it. You have only 17 basic lands, which is 3 under the amount that aggro uses. Your deck plays a lot of expensive (mana-wise) cards, and then uses more mana to transform them. I would suggest using more basic lands, and more ramp cards like Llanowar Elves/Elvish Mystic type cards. I think Naturalize might be better in a sideboard. I think Tangleclaw Werewolf Flip is really just too much mana for such a small effect, and I would consider replacing it with more ramp cards, or cards that can reduce costs (like Rhonas's Monument).
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2 years ago
After taking another look at my own deck I can make a couple more suggestions for creatures you could replace those three with:Adaptive AutomatonTaurean MaulerChameleon ColossusTangleclaw Werewolf FlipVildin-Pack Outcast FlipWolfir SilverheartThese are all really powerful or offer good utility and are almost always better to draw than Howler, Kindred, Storyteller or Conduit.
2 years ago
Move these to the sideboard:
To make room for:
2 years ago
More eldrazis to choose from here (we'll they need to be flipped first. Except for a couple.)
Emrakul, the Promised EndGisela, the Broken Blade & Bruna, the Fading Light combined.Docent of Perfection FlipHanweir Garrison & Hanweir Battlements combined.Shrill Howler FlipVoldaren Pariah FlipTangleclaw Werewolf FlipConduit of Storms FlipExtricator of SinCurious Homunculus FlipEmrakul's InfluenceGrizzled Angler FlipUlvenwald Captive FlipKessig Prowler FlipMidnight Scavengers & Graf Rats combinedVildin-Pack Outcast FlipDecimator of the ProvincesDistended MindbenderEternal ScourgeElder Deep-FiendAbundant MawDrownyard BehemothVexing ScuttlerMockery of NatureCryptolith Fragment FlipLashweed LurkerIt of the Horrid SwarmAnd finally Wretched Gryff
Oh and I would advised Karona, False God as the commander instead
2 years ago
First of all, I love this idea. Puppers are one of my favorite tribals, and I've always wanted to make a list featuring them.
2 years ago
3 years ago
Okay It is a good start. However, if you want to do damage you have to look at it as a whole.
You have some but not enough mana ramp. You are W/G in color. Possibly the fastest ramp besides maybe R/G. Needed: Command Tower, Kodama's Reach, Mirari's Wake, Sol Ring Especially Sol RingThese cards will allow you to expand your ability to slam down creatures faster which is how you win.
Some of your creatures are okay but you can do better. Here is where it gets tricky for balance. Everything up until now is more or less needed. Creatures are where you make the deck your own. I will give suggestions of new ones, and at the end recommend ones to take out.Token Focus: Rampaging Baloths, Avenger of Zendikar, Emmara Tandris, Giant Adephage, Rhys the Redeemed, Elesh Norn, Grand Cenobite, Craterhoof Behemoth, Voice of ResurgenceLifegain Focus: Soul Warden, Essence Warden, Felidar SovereignRemove: Deadly Recluse, Desperate Sentry, Gatecreeper Vine, Mwonvuli Beast Tracker, Seller of Songbirds, Sublime Archangel, Tangleclaw Werewolf Flip, Thraben Standard Bearer, Unruly Mob
Spells-This will cover the rest. This time I am starting with things to take out. Some of these spells strengthen you as a whole. Remember, the object of your deck is to go wide (ie a lot of creatures) and overwhelm them.
Lands: Your land count is good. You will have to play with the deck to understand if you need to add more or less.
FINAL THOUGHTS: REMEMBER THIS DECK IS HOW YOU WANT TO BUILD IT. I am just offering advice. It is a good start to the deck; however, you were lacking in power. You would play out your first few hands and then hit a wall. Your deck revolves around tokens thus Parallel Lives is your bread and butter that card can bust a game wide open for you. That is why I added Enlightened Tutor it will get you Parallel Lives or if you already have it out another enchantment to boost your token.
Remember: Don't necessarily buy all these cards at once. Play your current deck if you have all those cards, then understand how it plays. Then buy a few cards here and there. My biggest INITIAL recommendations are: swap your bird token generators for angel generators you got from a 1/1 to a 4/4, get some board wipes they may prove needed despite the fact that you don't want them (Phyrexian Rebirth will be especially effective for you and all your tokens), lastly you probably need the Enlightened Tutor and possibly Rhys the Redeemed both will strength your token game an immense amount.
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