Tangleclaw Werewolf


Fibrous Entangler


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Tangleclaw Werewolf

Creature — Werewolf Horror

Tangleclaw Werewolf can block an additional creature each combat.

: Transform Tangleclaw Werewolf.

Tangleclaw Werewolf Discussion

Catpocolypse on Werewolf Aggro

5 months ago

Coolio. Sooo, where to start. Just based on how the deck has lots of singles, Im guessing that you own most/all of these cards. Thats fine, it just won't be as smooth as a deck you made then ordered. I would drop Vivien's Invocation . Its really pricy, mana wise, and none of your creatures have a high enough power for the second ability to really come into play. Now your deck is down to 60 cards. Good, keep it there. Due to Immerwolf , Shrill Howler  Flip, Smoldering Werewolf  Flip, Tangleclaw Werewolf  Flip, Ulvenwald Captive  Flip, and Vildin-Pack Outcast  Flip cannot transform. You can figure out how to deal with that, if that is a problem you come across. Mayor of Avabruck  Flip is a important card in most Werwolf decks. Howlpack Resurgence is an incredibly important card, so important that i have never seen a werewolf deck that didnt run it. Its somewhat pricy, but Collected Company is a powerful card, especially in a creature based deck like this.

WillowtheCouncil on Advertise your MODERN deck!

1 year ago

GORG291 so I took a look at Ten Buck Brewski: Bloodborne and I have to say it just doesn't have enough manasources in it. You have only 17 basic lands, which is 3 under the amount that aggro uses. Your deck plays a lot of expensive (mana-wise) cards, and then uses more mana to transform them. I would suggest using more basic lands, and more ramp cards like Llanowar Elves/Elvish Mystic type cards. I think Naturalize might be better in a sideboard. I think Tangleclaw Werewolf  Flip is really just too much mana for such a small effect, and I would consider replacing it with more ramp cards, or cards that can reduce costs (like Rhonas's Monument).

I built a Modern sort of Primer/Infect deconstruction called

A Study in Infectious Diseases [Infect Primer]

Modern* WillowtheCouncil


It provides over 200 cards that may be beneficial to any person trying to build casual/semi-competitive/competitive infect decks for the Modern format. It is still in development with over 12 sections (and counting).

TheACTR on They'll Catch You On the Flip Side

2 years ago

I would agree that Shrill Howler  Flip and Ulrich's Kindred Make good candidates for the axe. I refuse to play the howler as I feel it was a missed opportunity to be a good wolf/werewolf support card and instead they made it eldrazi support. The latter, as you have already noticed is a pretty heavy mana sink for a limited ability in terms of use. I love Conduit of Storms but I can see how his usefulness varies. My concern now would be that you are removing 3 creatures and I am suggesting you add 2 so you are losing bodies. For a Gruul deck based on tribal interactions losing creatures hurts.

After taking another look at my own deck I can make a couple more suggestions for creatures you could replace those three with:Adaptive AutomatonTaurean MaulerChameleon ColossusTangleclaw Werewolf  FlipVildin-Pack Outcast  FlipWolfir SilverheartThese are all really powerful or offer good utility and are almost always better to draw than Howler, Kindred, Storyteller or Conduit.

FatWhoppingDIkdik on Werewolves of Kessig

2 years ago

First of all, I love this idea. Puppers are one of my favorite tribals, and I've always wanted to make a list featuring them.

I am confused about a few cards. The Chain Veil seems kind of odd, considering you are running only 4 planeswalkers. Emrakul, the Promised End is also kind of just.... there.

Consider running some of the perma-flip eldrazi puppers. Smoldering Werewolf  Flip is a personal favorite, and well as Tangleclaw Werewolf  Flip.

Axinoim on Budget Werewolves

2 years ago


What about Smoldering Werewolf  Flip vs Ulrich of the Krallenhorde  Flip

I'd have to add Waxing Moon to MB if I ran Smoldering Werewolf  Flip though.

Although I guess the same chase could be made for other cards like Smoldering Werewolf  Flip such as;

Copperus on Selesnya's Armada

3 years ago

Okay It is a good start. However, if you want to do damage you have to look at it as a whole.

  1. You have some but not enough mana ramp. You are W/G in color. Possibly the fastest ramp besides maybe R/G. Needed: Command Tower, Kodama's Reach, Mirari's Wake, Sol Ring Especially Sol RingThese cards will allow you to expand your ability to slam down creatures faster which is how you win.

  2. You need card draw. Card draw is especially important in commander and can be pretty damn helpful in getting you the win. Needed: Skullclamp, Well of Lost Dreams, Shamanic Revelation

  3. Some of your creatures are okay but you can do better. Here is where it gets tricky for balance. Everything up until now is more or less needed. Creatures are where you make the deck your own. I will give suggestions of new ones, and at the end recommend ones to take out.Token Focus: Rampaging Baloths, Avenger of Zendikar, Emmara Tandris, Giant Adephage, Rhys the Redeemed, Elesh Norn, Grand Cenobite, Craterhoof Behemoth, Voice of ResurgenceLifegain Focus: Soul Warden, Essence Warden, Felidar SovereignRemove: Deadly Recluse, Desperate Sentry, Gatecreeper Vine, Mwonvuli Beast Tracker, Seller of Songbirds, Sublime Archangel, Tangleclaw Werewolf  Flip, Thraben Standard Bearer, Unruly Mob

  4. Spells-This will cover the rest. This time I am starting with things to take out. Some of these spells strengthen you as a whole. Remember, the object of your deck is to go wide (ie a lot of creatures) and overwhelm them.

Remove: Aim High, Eyes in the Sky, Rain of Blades, Tower Defense, Selesnya Keyrune, Farseek, Fungal Sprouting, Howl of the Night Pack, Lay of the Land, Root Out, Slime Molding

Instants: White Sun's Zenith, Path to Exile, Secure the Wastes, Enlightened Tutor, Arachnogenesis

Sorceries: Storm Herd, Increasing Devotion, Phyrexian Rebirth, Martial Coup, Wrath of God, Devout Invocation, Entreat the Angels

Artifacts: Akroma's Memorial, Eldrazi Monument, Lightning Greaves Lightning Greaves is another one of those essential cards because it protects your most important creature.

Enchantments: True Conviction, Privileged Position, Asceticism

Lands: Your land count is good. You will have to play with the deck to understand if you need to add more or less.

Cards to Think About: Elspeth, Sun's Champion, Sylvan Library, Aura Shards, Hanweir Militia Captain  Flip

FINAL THOUGHTS: REMEMBER THIS DECK IS HOW YOU WANT TO BUILD IT. I am just offering advice. It is a good start to the deck; however, you were lacking in power. You would play out your first few hands and then hit a wall. Your deck revolves around tokens thus Parallel Lives is your bread and butter that card can bust a game wide open for you. That is why I added Enlightened Tutor it will get you Parallel Lives or if you already have it out another enchantment to boost your token.

Remember: Don't necessarily buy all these cards at once. Play your current deck if you have all those cards, then understand how it plays. Then buy a few cards here and there. My biggest INITIAL recommendations are: swap your bird token generators for angel generators you got from a 1/1 to a 4/4, get some board wipes they may prove needed despite the fact that you don't want them (Phyrexian Rebirth will be especially effective for you and all your tokens), lastly you probably need the Enlightened Tutor and possibly Rhys the Redeemed both will strength your token game an immense amount.


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