Sideboard

Sorcery (2)


Werewolf RG Aggro tribal deck from Innistrad plane.

"Do you know what is worse than a wolf in a sheep´s clothing?"
- Wolfhunter´s riddle

"It is said, that everybody has a secret, but this one will give you the creeps. Story of this deck starts on one cloudy night with a reckless rogue, running up the stairs to the lower part of the city. She was a waif, never known her parrents. The crooked city streets became her home. Nobody knew where she came from, nobody even cares. But it was not her only secret. She was in hurry. The Mayor of Avabruck will surely be already there, she thought. The towers of the Temple of abandon were looming in the distance. She was close. Suddenly two hulks crossed her path. The fog lifts my lady, you should not wander here like this. Perhaps you are not alone, are you, sneered one man? Of course, I am alone, said the girl. And yet you are not afraid, asked the other man? No, I am not worried. That is not very wise, commented the first one as they stepped towards her. Full moon rose from the clouds and lit up the knife blades. She can´t deny her true nature for long. While it must be, then I'm afraid that I have a surprise for you, smilled the girl. Near the baby woke up and started crying as howl pierced the night."

Creatures

Reckless Stormseeker   - 2/3 which really give a gassoline to our deck and takes us on fur(r)y road as it gives at the beginning of our every combat +1/0 and haste to target creature we control. The things go even hotter when he flips, becomes 3/4 and his bonus boosts to +2/0, haste and trample.

Huntmaster of the Fells   - As a Human it give us 2/2 wolf token + 2 life. As Werewolf it deals 2 damage to our opponent + 2 damage to his creature and become 4/4 Trample. Best when fliping often. He also adds the flavour to our deck.

Tovolar, Dire Overlord   - he enables the transformation of our Werewolves each upkeep if we have 3 or more Wolves or Werevolves in total and draw us a card for each Wolf or Werewolf who did damage to our opponent + work also as Kessig Wolf Run. Sadly Moonmist does not transform him which is OK, as he is a transform enabler on his own.

Kruin Outlaw   - 2/2 First strike seems to be little bit weak but when boosted from our Mayor of Avabruck  , Tovolar, Dire Overlord  , Reckless Stormseeker  , Rancor, Arlinn, the Pack's Hope  , Kessig Wolf Run and especially in her Werewolf form (3/3 Double strike, all your Werewolves have Menace) makes her the GAME FINISHER.

Mayor of Avabruck   - As a Human he gives +1/+1 boost only to Humans. We need him as soon as possible in his Werewolf form to fulfill his duty and give +1/+1 to our Werewolves and Wolves + generate a 2/2 (3/3 from boost) wolf token every our end step.

Village Messenger   - In ideal situation and even alone he can hurts our opponent potentialy for 5 and kill one of his creatures (summed up to the end of 4th turn if our opponent don´t cast anything in 1st turn). In late game his Haste or Menace abilities + potential boost can unpleasantly surprise our opponent. A lot of bang for just .

Wolfbitten Captive   - Early threat of becoming 3/3 for , which we also use to pass one of our turns. In late game we can use the mana to pump him to 6/6 for which is enough to be taken in consideration by our opponent.

Enchantmens

Rancor - To ram through the defence.

Sorcery

Blasphemous Act - When you want things to go messy.

Planeswalkers

Arlinn, the Pack's Hope   - She enables to cast werewolfs in opponents turn and give them +1/+1, generate two 2/2 wolf tokens and eventually she becomes 5/5 ultimate beater.

Instants

Lightning Bolt - 3 damage to anything for is evergreen.

Moonmist - Imagine our opponent attack with everything for the deathblow. We simply cast Moonmist, transform our Werevolves, kill some of our opponents creatures. And in next turn kill our opponent. Sadly do not work with Day/Nightbound werewolves but who cares when we have Tovolar, Dire Overlord   :-D.

Lands

Forests and Mountains obvious cards.

Karplusan Forest - obvious card.

Kessig Wolf Run - For it gives to target creature Trample + for more it gives also +X/+0 boost.

Timbercrown Pathway   - obvious card.

Stomping Ground - obvious card.

Wooded Foothills - obvious card.

With a big thank to WumpaWolfy for his advices and ideas when building this deck :-).

BTW best way to play with werewolf cards or any other fliping cards is to buy a Dragonshield covers + Perfect size covers with side load. And you do not have to be afraid of flipping your cards ever ;-).

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56% Casual

44% Competitive

Revision 33 See all

(3 months ago)

+1 Moonmist side
Top Ranked
  • Achieved #9 position overall 7 years ago
  • Achieved #1 position in Modern Aggro 4 years ago
  • Achieved #1 position in Modern Budget 4 years ago
  • Achieved #1 position in Modern Haste 2 years ago
Date added 8 years
Last updated 2 months
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

31 - 2 Rares

10 - 0 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.22
Tokens Day, Night, Wolf 2/2 G
Folders modern ideas, Tribal, Deck Favs, Budget, wolfs, interesting decks, Werewolves, Decks I want to try, Mdn decks, Werewolf Deck
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