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Flameheart Werewolf FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kessig Forgemaster
Creature — Human Shaman Werewolf
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
Color_pie14 on Werewolf Pack support needed
2 years ago
Cut Kessig Forgemaster Flip. It doesn’t do enough compared to your other 2-drops.
smashbruddas on Doggo Deck
2 years ago
Final recommendations:
replace Waxing Moon with Moonmist , keep same number.
replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.
replace Lambholt Pacifist Flip with Mayor of Avabruck Flip, keep same number.
drop 1 Duskwatch Recruiter Flip, drop 1 Neglected Heirloom Flip, take 2 Instigator Gang Flip
replace Shrill Howler Flip with 3 Kruin Outlaw Flip
replace Kessig Prowler Flip with 3 Kessig Forgemaster Flip (bit higher cost to play but is good at taking out tougher blockers)
consider dropping 2 Geier Reach Bandit Flip for 2 Hermit of the Natterknolls Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.
Akromathia on Thriller
3 years ago
Domri Rade should be replaced with Arlinn Kord Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager Flip, like Immerwolf, Wolfbitten Captive Flip, Village Messenger Flip or even Gatstaf Shepherd Flip, Lambholt Pacifist Flip or Kessig Forgemaster Flip.
Epicurus on Card creation challenge
3 years ago
A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:
And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.
Sorry. Continue.
Rabid_Wyvern on Dæmons of the Pack
5 years ago
Thanks, I'm thinking of adding a few cards such as Kruin Outlaw Flip, Breakneck Rider Flip, Kessig Forgemaster Flip etc. I'll definitely buff the amount of basic lands to about 14/15 each and get rid of that extra Timber Gorge. I'm not really thinking of making it a ramp deck although many decks are. Thanks for the advice. :)
theETG on Cosmic Wolves
5 years ago
This looks like a really good first draft! There are a few suggestions I'd like to make.
First, I'm not sure if Riku is the best commander for this deck. He'll make tokens for all of your creatures, but none of those tokens will get to transform. That having been said, you do have a few cards, like Parallel Evolution and Parallel Lives that play well with him. But I think removing the token theme altogether will give you a more streamlined deck. Although you should always run Rite of Replication, imo. In the spirit of keeping with your Blue/Green/Red colors, I'd recommend Surrak Dragonclaw. It's most likely you'll want to win games by getting in with creature damage, and giving everything Trample is a great way to make sure you'll be able to connect your swings. Protecting your creatures from counterspells is a nice little bonus.
I also think you're running too many lands. You should probably only have between 38-42. If you're worried about mana problems, run a few ramp spells, like Cultivate and Explosive Vegetation.
Werewolves are a small tribe, and don't get as much love as other tribes, but there are a few cards that you could add still. Lambholt Elder Flip, Afflicted Deserter Flip, Scorned Villager Flip, Wolfbitten Captive Flip, and Kessig Forgemaster Flip would all make welcome (not to mention inexpensive) additions. Since you're running Blue, you could also justify putting in a few more clone creatures like Altered Ego. Check out Phantasmal Image, Quicksilver Gargantuan, and, of course, Clone. There are a number of these kinds of creatures you could include if you're willing to look into them. The best part? If they enter as a copy of a transformed werewolf, if something would cause them to flip back to human, they remain in wolf form instead! Also, consider Alpha Brawl. It's very on theme, and, more importantly, it's really funny.
I'd also recommend adding some answers to your opponent's threats to your deck. You have a couple of ways of dealing with creatures, but against artifacts, token armies, and decks that rely on fliers, you might have a hard time. Check out Ancient Grudge, Vandalblast, Beast Within, Cyclonic Rift, and Blasphemous Act as potential answers, or consider other options you might have.
Also, this is just a footnote, but I'm not quite sure what Bonus Round does for your deck? It only interacts with seven other cards in your current decklist, and of those, only three are really worth spending the extra mana on. I think it's an easy cut.
Fleanend on
6 years ago
Kessig CagebreakersDaybreak Ranger FlipKessig Forgemaster FlipPyreheart WolfRot WolfTaurean MaulerWolfbitten Captive FlipWolfir AvengerWren's Run Packmaster
JANKYARD_DOG on Abusing Deathtouch
6 years ago
Giving a card like Kessig Forgemaster Flip a Lure effect is great.