Kessig Forgemaster

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Flameheart Werewolf  Flip

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Kessig Forgemaster

Creature — Human Shaman Werewolf

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

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Kessig Forgemaster Discussion

vhpiasson on RG Casual Werewolves

3 weeks ago

Me and my girlfriend made a standard werewolf deck for her on Standard (now cycling out of it), so most I can give you are ideas.

I like Howlpack Resurgence over Full Moon's Rise since it has flash and you can pass turn without casting anything to transform your werewolves - you do lose the protection regenerate provides, though. Village Messenger is pretty agressive and is a pain to block when it flips. I don't like Sage of Ancient Lore  Flip, and I think you could run some Scorned Villager  Flip for some mana-ramps. I think Lambholt Pacifist is pretty strong by itself, but we did run 4 copies of the enchantment I mentioned and also 3 copies of Neglected Heirloom  Flip - this weapon is nasty when it flips since it also gives first strike. Kessig Forgemaster  Flip is also a pain to deal with since her damage text triggers before First Strike. Some other werewolves we used too are Hermit of the Natterknolls  Flip for draw and Breakneck Rider  Flip for another trample source. I also liked Pack Guardian because of the Flash text so you can pass turn without doing anything to transform other werewolves and dump unwanted lands to make wolf tokens. There's also some new Ixalan cards you could consider, such as Shaper's Sanctuary.

Whew that was a lot of cards, anyway, if you want more consistency, you should probably run fewer 4's and more 3's (i'd suggest around twelve 3 cmc cards), and maybe one more land (your average CMC is 2.76, I usually go 2X lands where X is the average CMC pointed out by tappedout, so in your case 22 or 23). I see you also run only 5 targeted removals (not considering the werewolves flip). I try to run between 8 to 12 removals so I can deal consistently with my opponent's board. You could just run 4 each (bolt and hunt) and maybe sideboard some more. Naturalize is a good one to sideboard and deal with non-creatures.

I'm not a pro, just play casual FNMs and casual games with friends, but that's how I try to build decks. I hope it helps.

Atticus_Glasmen on

4 months ago

add in Geier Reach Bandit  Flip to replace speedway fanatic, and Kessig Forgemaster  Flip to replace kari zev and this deck becomes much bigger but still retains its speed. if you remove deranged whelp and add Furyblade Vampire you would get much more synergy out of your falkenrath gorger. to push that synergy even further you could take out two shock and add Lightning Axe and/or take out built to smash and add in Fiery Temper these work really well with madness and as discard outlets. tons of turn four synergy to clear their board and boost everyone you have with bushwhacker.

DarkStarStorm on All things Wolven

5 months ago

An explanation for my decisions on my variant of cyphre187's deck.

Breakneck Rider  Flip: Having redundant copies is actually good, and it has immense synergy with Howlpack Resurgence. It can allow the mana curve to be lower because it scales with your board state.

Channeler Initiate: Not a wolf, but it helps your early game by functioning as a 0/1 mana dork as well as your lategame as a 3/4 body. Allows you to drop a body and still have mana for interaction.

Geier Reach Bandit  Flip: Efficient card, but redundancy is not good. 2-of to prevent drawing into multiple.

Smoldering Werewolf: A meta-pick lategame bomb. 12 of Zombies's creatures have a toughness of 1, which opens you up for a 1-for-2 scenario.

Game Trail/Sheltered Thicket: Everything that isn't Trail has the land types to enable it entering untapped. In the mid/lategame, you can cycle away Thickets that would be topdecked otherwise.

Magma Spray: Answers Relentless Dead and Scrapheap Scrounger for good. It also enables psuedo first strike with Kessig Forgemaster  Flip and Smoldering Werewolf

DanteBeleren on Human-Werewolf Tribal EDH

6 months ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
  • HolySeadramon on Mono Red Aggro.

    8 months ago

    Hungry Flames can help you take a blocker out while also damaging your opponent. It is quite better than Shock, and it can also stop Saheeli Rai from comboing (target the felidar in response to Sheeli going -2 counters and she will die).

    Also, among the two drops that you have in your maybeboard, I believe that Kessig Forgemaster  Flip is the best for you here. It is the only one of those that can actually block 1 toughness creatures without dying, can trade with some bigger creatures both in attack or defense, and can transform into a better creature later. Otherwise, Aether Chaser's first strike should not be understimated when combined with pumping spells. Not the best creature out there, but far from being the worse. However, I agree in that Reckless Bushwhacker should get a spot here. It is perfect for that finishing swing, when you play a creature, pay its impulse cost, and everyone is pumped and ready to attack.

    darleen on The Mayor and his Wolves

    9 months ago

    For your creatures I would consider Village Messenger  Flip and Kessig Forgemaster  Flip. For non-creature spells: Blossoming Defense, Rush of Adrenaline, Temur Battle Rage, Moonlight Hunt, Lightning Bolt. For the sideboard maybe: Natural State, Tears of Valakut, Plummet, Tower Defense.

    Erio7 on Wolves of Cinder Trail (rev.)

    10 months ago

    I'm not entirely sure about the inclusion of Flame Lash. I would recommend Moonlight Hunt in its place, as it can do much more damage, for much less mana. You could also use Harnessed Lightning as I think it is strictly better than Flame Lash. Also, I'm not completely sure about Lupine Prototype, Ember-Eye Wolf and Deranged Whelp. There are many great wolves and werewolves, and frankly, they are some of the worst in constructed. I think you should include Duskwatch Recruiter  Flip, Ulrich of the Krallenhorde  Flip, Silverfur Partisan, Spirit of the Hunt, and maybe Village Messenger  Flip, Sage of Ancient Lore  Flip, Cult of the Waxing Moon, Kessig Forgemaster  Flip, Waxing Moon, or Ulvenwald Captive  Flip. In the sideboard, I'm not a fan of Savage Alliance or Fall of the Titans either, as the first is not good value, and the second is too expensive without have a good synergy with surge. Maybe Rabid Bite could be useful as a form of removal instead, with Prey Upon and other fight effects from Kaladesh that we've seen. Also, this may be a bit strange, but I'm wondering if Aradara Express would be effective in here. It requires five power for an 8/6 menace, so I think it can be pulled off without creatures.

    Austin_Smith_of_Cards on Werewolves of Kessig

    10 months ago

    Awesome decklist, Werewolves are definitely my favorite tribe Magic has ever done!

    Kessig Forgemaster  Flip is another pretty good Werewolf to look into. Hits the board early at 2 cmc and is a pretty nasty creature to try to block into.

    Cult of the Waxing Moon is pretty sweet in order to take advantage of all your transforming triggers; its body is pretty great for its cost too.

    Village Messenger  Flip is another great 1-drop Werewolf.

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