Back:Flameheart Werewolf Flip
|Commander / EDH||Legal|
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|Shadows over Innistrad||Uncommon|
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Creature — Human Shaman Werewolf
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
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Kessig Forgemaster Discussion
1 month ago
add in Geier Reach Bandit Flip to replace speedway fanatic, and Kessig Forgemaster Flip to replace kari zev and this deck becomes much bigger but still retains its speed. if you remove deranged whelp and add Furyblade Vampire you would get much more synergy out of your falkenrath gorger. to push that synergy even further you could take out two shock and add Lightning Axe and/or take out built to smash and add in Fiery Temper these work really well with madness and as discard outlets. tons of turn four synergy to clear their board and boost everyone you have with bushwhacker.
2 months ago
An explanation for my decisions on my variant of cyphre187's deck.
Channeler Initiate: Not a wolf, but it helps your early game by functioning as a 0/1 mana dork as well as your lategame as a 3/4 body. Allows you to drop a body and still have mana for interaction.
Smoldering Werewolf: A meta-pick lategame bomb. 12 of Zombies's creatures have a toughness of 1, which opens you up for a 1-for-2 scenario.
4 months ago
That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.
Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.
Personally I would go with the following creature base:
- Pyreheart Wolf
- Silverfur Partisan
- Spirit of the Hunt
- Somberwald Alpha
- Ulrich's Kindred
- Wolfir Silverheart
- Instigator Gang Flip
- Sage of Ancient Lore Flip
- Geier Reach Bandit Flip
- Ulrich of the Krallenhorde Flip: (Side-note: This guy makes me so sad...)
- Mondronen Shaman Flip
- Kruin Outlaw Flip
- Kessig Prowler Flip
- Lambholt Elder Flip
- Scorned Villager Flip
- Huntmaster of the Fells Flip
- Reckless Waif Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Mayor of Avabruck Flip
- Hermit of the Natterknolls Flip
- Duskwatch Recruiter Flip
- Kessig Forgemaster Flip
- Wolfbitten Captive Flip
6 months ago
Hungry Flames can help you take a blocker out while also damaging your opponent. It is quite better than Shock, and it can also stop Saheeli Rai from comboing (target the felidar in response to Sheeli going -2 counters and she will die).
Also, among the two drops that you have in your maybeboard, I believe that Kessig Forgemaster Flip is the best for you here. It is the only one of those that can actually block 1 toughness creatures without dying, can trade with some bigger creatures both in attack or defense, and can transform into a better creature later. Otherwise, Aether Chaser's first strike should not be understimated when combined with pumping spells. Not the best creature out there, but far from being the worse. However, I agree in that Reckless Bushwhacker should get a spot here. It is perfect for that finishing swing, when you play a creature, pay its impulse cost, and everyone is pumped and ready to attack.
6 months ago
For your creatures I would consider Village Messenger Flip and Kessig Forgemaster Flip. For non-creature spells: Blossoming Defense, Rush of Adrenaline, Temur Battle Rage, Moonlight Hunt, Lightning Bolt. For the sideboard maybe: Natural State, Tears of Valakut, Plummet, Tower Defense.
8 months ago
I'm not entirely sure about the inclusion of Flame Lash. I would recommend Moonlight Hunt in its place, as it can do much more damage, for much less mana. You could also use Harnessed Lightning as I think it is strictly better than Flame Lash. Also, I'm not completely sure about Lupine Prototype, Ember-Eye Wolf and Deranged Whelp. There are many great wolves and werewolves, and frankly, they are some of the worst in constructed. I think you should include Duskwatch Recruiter Flip, Ulrich of the Krallenhorde Flip, Silverfur Partisan, Spirit of the Hunt, and maybe Village Messenger Flip, Sage of Ancient Lore Flip, Cult of the Waxing Moon, Kessig Forgemaster Flip, Waxing Moon, or Ulvenwald Captive Flip. In the sideboard, I'm not a fan of Savage Alliance or Fall of the Titans either, as the first is not good value, and the second is too expensive without have a good synergy with surge. Maybe Rabid Bite could be useful as a form of removal instead, with Prey Upon and other fight effects from Kaladesh that we've seen. Also, this may be a bit strange, but I'm wondering if Aradara Express would be effective in here. It requires five power for an 8/6 menace, so I think it can be pulled off without creatures.
8 months ago
Awesome decklist, Werewolves are definitely my favorite tribe Magic has ever done!
Cult of the Waxing Moon is pretty sweet in order to take advantage of all your transforming triggers; its body is pretty great for its cost too.
8 months ago
This is the new Werewolf deck I'm poking around with. I think the mainboard well pretty much stay the same, sideboard may need help. Got lots of removal in the sideboard. This is not my deck idea, I stole it off the YouTube channel, Tolarian Community College, by The Professor. The deck on his channel is outdated, so I'm working on making it standard legal.
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PS. This was The Professor's sideboard;
Also had to do away with 4x Atarka's Command from the main board.