Waxing Moon

Waxing Moon


Transform up to on target Werewolf you control. Creatures you control gain trample until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Waxing Moon Discussion

Darkewarrior on Zada’s Wolfpack

1 month ago

Thank you for the suggestions, unfortunately Waxing Moon wouldn’t work; it only targets a single werewolf and this deck is made to target Zada and therefore, target every other creature I control. On that same note, Ram Through wouldn’t work either as it targets one of our creatures as well as one of our opponents, and Zada’s text says “instant or sorcery that targets ONLY Zada”, Crash Through is an ok cantrip but it lacks utility in that it is sorcery speed and it doesn’t target a specific Creature. Appeal is in this deck instead of Crash Through because it can Target Zada, therefore making all of our creatures trampling and beefy.

ConstantVigilance on Card creation challenge

2 months ago

The Dreadwolf

Legendary Creature - Wolf Horror

When you cast ~, create two 2/2 green Wolf Horror creature tokens with deathtouch.

Flash, deathtouch, trample


"Show them what it means to be the source of nightmares!" - Ulrich, Krallenhorde alpha

(Waxing Moon)

also idk if this would be a good rare/mythic

keep doing this challenge, and/or make another legendary wolf

BRG24 on Zada’s Wolfpack

2 months ago

Really cool deck. Not really sure if these will fit with the deck, but I have a few possible card suggestions. If you’re going all in with werewolves (not sure if you are), then Waxing Moon seems really nice here, and Ram Through might also be quite good. As another cantrip, maybe consider Crash Through, giving your whole board trample might just be good to finish a game. I hope this is helpful to you.

Uhrherz on How to Werewolf EDH Right!

1 year ago

Looks good so far, but Descendants' Path doesn't work the way you want it to work I think. Do you play it to cheat in creatures without casting a spell? It says cast that card not put that card into play. Since it is your turn already it is harder to flip your werewolfs. I'd recommend Isochron Scepter as well, to bind cards like Moonmist or Waxing Moon .

SideBae on Gruul Werewolves May.12 2019

1 year ago

I recommend the following cuts:

Breakneck Rider  Flip: It doesn't seem to have quite enough impact on the board, even when it is flipped.

Conduit of Storms  Flip/ Scorned Villager  Flip/ Ulvenwald Captive  Flip/ Gruul Signet : I think you have a lot of better ramp options, especially in green.

Ash Barrens : If you can, I'd replace this with an off-color fetch, like Bloodstained Mire or Windswept Heath . These can fetch your Stomping Ground and are more effective than Ash Barrens .

Forest / Mountain : With more ramp, you can run fewer lands. Cutting 2 to 3 seems reasonable if you cut in a bunch of dorks. Generally, if you've a green general that does not create landfall triggers, you can run fewer than the average number of lands.

Waxing Moon : I don't think this card is better than just simply Overrun . Giving your creatures trample is ok, but making them fatter is what makes trample really good.

Wildwood Rebirth : I think Eternal Witness is just better. Being an instant is alright, but the 2/1 body on the E Wit is relevant and being able to retrieve anything is a LOT better than a creature.

War's Toll : I think Price of Glory is a better option. I don't think I mentioned it before, but it's a good idea.

When it comes to your werewolves, you should consider when it is that you want them flipped. They are likely to be transformed by no spells only by your volition, because most players will play at least one spell on their turn. Also, your opponents will likely try to double-spell, to return your werewolves to the less powerful side. So, if you're counting on a werewolf being on the more powerful side during your turn in order for it to be good, I think that card should be cut. I think (and remember, I have no experience here, so I'm only speaking from what I rationally think) it is more likely for your guys to be flipped on your opponents' turns rather than yours. So bear that in mind during deck building.

Good luck.

Hi_diddly_ho_neighbor on

1 year ago

I second the Vedalken Orrery suggestion, but instead of Yeva who only gives green creature's flash I would suggest the new Vivien, Champion of the Wilds as she gives all of your creatures flash. Emergence Zone is another option.

Coat of Arms might be another useful anthem since it will pump your board when your creatures are humans AND when you creatures are werewolves.

One card that is often overlooked in Werewolf decks, but is very powerful is Isochron Scepter . Isochron Scepter can imprint Moonmist or Waxing Moon allowing you to always have a way to transform your humans. Along a less good, but similar vein, Mimic Vat can imprint Immerwolf allowing you to drop in a copy before the transform trigger resolves.

+1 from me and happy deck building!

Akromathia on Eldrazi Werewolves in Modern?! no wai

1 year ago

But... is not Immerwolf preventing the Eldrazi Wolves of transformkng while in play?

Immerwolf counters Waxing Moon effect, am I wrong?

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