|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Common|
Combos Browse all
Transform up to on target Werewolf you control. Creatures you control gain trample until end of turn.
Waxing Moon Discussion
1 month ago
Looks good so far, but Descendants' Path doesn't work the way you want it to work I think. Do you play it to cheat in creatures without casting a spell? It says cast that card not put that card into play. Since it is your turn already it is harder to flip your werewolfs. I'd recommend Isochron Scepter as well, to bind cards like Moonmist or Waxing Moon .
4 months ago
I recommend the following cuts:
Forest / Mountain : With more ramp, you can run fewer lands. Cutting 2 to 3 seems reasonable if you cut in a bunch of dorks. Generally, if you've a green general that does not create landfall triggers, you can run fewer than the average number of lands.
When it comes to your werewolves, you should consider when it is that you want them flipped. They are likely to be transformed by no spells only by your volition, because most players will play at least one spell on their turn. Also, your opponents will likely try to double-spell, to return your werewolves to the less powerful side. So, if you're counting on a werewolf being on the more powerful side during your turn in order for it to be good, I think that card should be cut. I think (and remember, I have no experience here, so I'm only speaking from what I rationally think) it is more likely for your guys to be flipped on your opponents' turns rather than yours. So bear that in mind during deck building.
5 months ago
I second the Vedalken Orrery suggestion, but instead of Yeva who only gives green creature's flash I would suggest the new Vivien, Champion of the Wilds as she gives all of your creatures flash. Emergence Zone is another option.
Coat of Arms might be another useful anthem since it will pump your board when your creatures are humans AND when you creatures are werewolves.
One card that is often overlooked in Werewolf decks, but is very powerful is Isochron Scepter . Isochron Scepter can imprint Moonmist or Waxing Moon allowing you to always have a way to transform your humans. Along a less good, but similar vein, Mimic Vat can imprint Immerwolf allowing you to drop in a copy before the transform trigger resolves.
+1 from me and happy deck building!
6 months ago
But... is not Immerwolf preventing the Eldrazi Wolves of transformkng while in play?
7 months ago
I've got two for you.
The second deck idea is a deck that focuses on transforming cards, mainly by using Moonmist and Waxing Moon to transform cards that would normally have hard transform conditions (like the planeswalker creatures, Chandra, Fire of Kaladesh Flip, etc). The deck must include a way to cheat Azor's Gateway Flip to transform (i.e. using Xenograft / Arcane Adaptation and Mycosynth Lattice / March of the Machines with Moonmist / Waxing Moon ).
9 months ago
Of all the mythical creatures werewolves were, for as long I can remember, my favorite of all the species.
My problem for the transform mechanic of this game is that I play 4v4 edh and everyone is always casting spells. Is there a way to reduce my opponents resources or abilities to cast spells?
Or cards like Immerwolf to keep them transform?
I have not picked the General yet.
I have no specific color in mind (although gruul seems to be the best pick or at the very least a color combination that can include gruul).
No limit in the budget, old cards, new cards, cheap and new cards are all accepted.
1 year ago
werewolves are a deck i have a lot of experience with, so allow me to give you some tips.
for the most part, aura's aren't that good except on hexproof creatures. if your opponent destroys your enchanted creature, they essentially just "2 for 1'd" you. meaning they used 1 of their cards, to destroy 2 of yours.
Geier Reach Bandit Flip, once flipped, makes all your other werewolves transform immediately. this can give you the effect of both sides of Huntmaster of the Fells Flip as soon as he enters play. Waxing Moon also forces a flip.
i know you said you wanted the deck to stay under $30, but Aether Vial can let you put creatures into play without casting them.
"bloodrush" abilities, such as Ghor-Clan Rampager, do not count as casting a spell. you can use this ability to pump up the human side of a werewolf while its attacking, then pass turn and it will still flip. the fact that they are also creatures you can play if your werewolves get destroyed is a nice bonus.
No data for this card yet.