Waxing Moon

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Waxing Moon

Instant

Transform up to on target Werewolf you control. Creatures you control gain trample until end of turn.

Waxing Moon Discussion

Uhrherz on How to Werewolf EDH Right!

1 month ago

Looks good so far, but Descendants' Path doesn't work the way you want it to work I think. Do you play it to cheat in creatures without casting a spell? It says cast that card not put that card into play. Since it is your turn already it is harder to flip your werewolfs. I'd recommend Isochron Scepter as well, to bind cards like Moonmist or Waxing Moon .

SideBae on Gruul Werewolves May.12 2019

4 months ago

I recommend the following cuts:

Breakneck Rider  Flip: It doesn't seem to have quite enough impact on the board, even when it is flipped.

Conduit of Storms  Flip/ Scorned Villager  Flip/ Ulvenwald Captive  Flip/ Gruul Signet : I think you have a lot of better ramp options, especially in green.

Ash Barrens : If you can, I'd replace this with an off-color fetch, like Bloodstained Mire or Windswept Heath . These can fetch your Stomping Ground and are more effective than Ash Barrens .

Forest / Mountain : With more ramp, you can run fewer lands. Cutting 2 to 3 seems reasonable if you cut in a bunch of dorks. Generally, if you've a green general that does not create landfall triggers, you can run fewer than the average number of lands.

Waxing Moon : I don't think this card is better than just simply Overrun . Giving your creatures trample is ok, but making them fatter is what makes trample really good.

Wildwood Rebirth : I think Eternal Witness is just better. Being an instant is alright, but the 2/1 body on the E Wit is relevant and being able to retrieve anything is a LOT better than a creature.

War's Toll : I think Price of Glory is a better option. I don't think I mentioned it before, but it's a good idea.

When it comes to your werewolves, you should consider when it is that you want them flipped. They are likely to be transformed by no spells only by your volition, because most players will play at least one spell on their turn. Also, your opponents will likely try to double-spell, to return your werewolves to the less powerful side. So, if you're counting on a werewolf being on the more powerful side during your turn in order for it to be good, I think that card should be cut. I think (and remember, I have no experience here, so I'm only speaking from what I rationally think) it is more likely for your guys to be flipped on your opponents' turns rather than yours. So bear that in mind during deck building.

Good luck.

Hi_diddly_ho_neighbor on

5 months ago

I second the Vedalken Orrery suggestion, but instead of Yeva who only gives green creature's flash I would suggest the new Vivien, Champion of the Wilds as she gives all of your creatures flash. Emergence Zone is another option.

Coat of Arms might be another useful anthem since it will pump your board when your creatures are humans AND when you creatures are werewolves.

One card that is often overlooked in Werewolf decks, but is very powerful is Isochron Scepter . Isochron Scepter can imprint Moonmist or Waxing Moon allowing you to always have a way to transform your humans. Along a less good, but similar vein, Mimic Vat can imprint Immerwolf allowing you to drop in a copy before the transform trigger resolves.

+1 from me and happy deck building!

Akromathia on Eldrazi Werewolves in Modern?! no wai

6 months ago

But... is not Immerwolf preventing the Eldrazi Wolves of transformkng while in play?

Immerwolf counters Waxing Moon effect, am I wrong?

Drakorya on CHALLENGE MY DECK-BUILDING SKILL

7 months ago

I've got two for you.

First deck idea is a deck that tries to benefit from being hellbent, using cards like Brink of Madness , Gibbering Descent and Null Brooch , as well as cards with madness.

The second deck idea is a deck that focuses on transforming cards, mainly by using Moonmist and Waxing Moon to transform cards that would normally have hard transform conditions (like the planeswalker creatures, Chandra, Fire of Kaladesh  Flip, etc). The deck must include a way to cheat Azor's Gateway  Flip to transform (i.e. using Xenograft / Arcane Adaptation and Mycosynth Lattice / March of the Machines with Moonmist / Waxing Moon ).

AdvancedSteelGuard on Werewolves

9 months ago

Of all the mythical creatures werewolves were, for as long I can remember, my favorite of all the species.

My problem for the transform mechanic of this game is that I play 4v4 edh and everyone is always casting spells. Is there a way to reduce my opponents resources or abilities to cast spells?

Also is there anymore cards like Moonmist or Waxing Moon that can transform cards?

Or cards like Immerwolf to keep them transform?

I have not picked the General yet.

I have no specific color in mind (although gruul seems to be the best pick or at the very least a color combination that can include gruul).

No limit in the budget, old cards, new cards, cheap and new cards are all accepted.

DragonKing90 on Wolf/werewolf budget deck

1 year ago

werewolves are a deck i have a lot of experience with, so allow me to give you some tips.

for the most part, aura's aren't that good except on hexproof creatures. if your opponent destroys your enchanted creature, they essentially just "2 for 1'd" you. meaning they used 1 of their cards, to destroy 2 of yours.

Geier Reach Bandit  Flip, once flipped, makes all your other werewolves transform immediately. this can give you the effect of both sides of Huntmaster of the Fells  Flip as soon as he enters play. Waxing Moon also forces a flip.

i know you said you wanted the deck to stay under $30, but Aether Vial can let you put creatures into play without casting them.

"bloodrush" abilities, such as Ghor-Clan Rampager, do not count as casting a spell. you can use this ability to pump up the human side of a werewolf while its attacking, then pass turn and it will still flip. the fact that they are also creatures you can play if your werewolves get destroyed is a nice bonus.

you currently don't have any removal in the deck. in red/green, i'd recommend Lightning Bolt, Moonlight Hunt, and Beast Within.

and finally, the lands. fetchlands like Wooded Foothills along with shocklands like Stomping Ground go a long way.

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