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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Village Ironsmith
Creature — Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
legendofa on Werewolves and wolves
3 years ago
Do you have multiple copies of some of the cards? Gatstaf Shepherd  Flip and Village Ironsmith  Flip can easily be switched out for a couple more Scorned Villager  Flips, and I would drop the Waxing Moon s for another Moonmist and Howlpack Resurgence for consistency.
Werewolves are definitely one of the flashier tribes. Have fun with them!
Kazierts on Fool Moon
3 years ago
I happy that those were of any help to you.
So here are some more options that you could maybe use:
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Village Ironsmith  Flip has First Strike but doesn't do a lot besides that. Duskwatch Recruiter  Flip would be an efficient 2 drop replacement for the Ironsmith. This can help you dig for more gas and its werewolf form can help you cast your other werewolves.
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Mayor of Avabruck  Flip is cheap costed and can support both forms of your werewolves, independent of the form they are in. The only problem I can see with him is the pricing. I don't know how much it costs. However, it's definitely one to keep in mind.
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I don't know how Geier Reach Bandit  Flip would fit in the deck, but its werewolf form would definitely help by getting everything guy that comes into play instantly transformed.
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Moonlight Hunt is a form of removal that can take advantage of the size of your guys(I'm gonna say guys from now on because werewolf is too big) and the fact that some of them grow the others, which may allow you to take out some threats that other removal in these colors wouldn't be able to.
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Silverfur Partisan is, maybe, a little bit of a strech. Definitely not a mainboard option but may a side one? It can make not as profitable as your opponent would like when they remove one of your guys, especially if the "removal" is bouncing.
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I don't think Domri, Anarch of Bolas would be a good inclusion. Still, I decided to include it here so you couls decide. After all, the deck is yours, not mine. He kinda ramps you while also being a removal "spell/engine" and a very small "anthem"
I also have some land suggestions, though I don't know if they would fit your budget.
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Game Trail is a simple and effective one. Simply reveal a basic land from your hand and you already have access to both colors of mana.
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Rootbound Crag is similar to the one above. The only difference is that it won't enter tapped during the first turn.
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Cinder Glade is probably the most "budget" out of these three that I have mentioned. However, it won't enter untapped until, at least, your turn three.
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Skarrg, the Rage Pits and Castle Embereth are some utility lands that may help you close out the game or at the very least put some pressure on your opponents.
One last suggestion. This one probably will be outside outside of your budget. I will mention just in case you'd like to invest or you end up having the opportunity to have one of these.
- Descendants' Path. This one is pretty much self-explanatory. It can cheat your guys into play, which would be very good considering your deck doesn't have any ramp.
Epicurus on Card creation challenge
3 years ago
A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:
And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.
Sorry. Continue.
TheDuggernaught on Werewolves
6 years ago
This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.
I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:
Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.
Instigator Gang Flip: A little higher on the cmc, but can win games. He can pump those werewolves pretty fast.
Ulrich of the Krallenhorde Flip: More of a midrange beat stick. But still good enough to mention.
Breakneck Rider Flip: Another lord-esque effect. The trample is super good.
Reckless Waif Flip: Another low to the ground creature to put pressure on your opponent early.
Lambholt Elder Flip: An engine that can give you a lot of card draw when you start to run out of gas. Can also block some of the more popular creatures you might find in modern.
Lambholt Pacifist Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck Flip in play or any other similar effect.
Kruin Outlaw Flip: Gives werewolves evasion.
Huntmaster of the Fells Flip: Another card that is more meant for midrange, but it is very good at what it does. This actually sees some modern play in various competitive decks.
Village Ironsmith Flip: fragile body, but the first strike can make it difficult to deal with for your opponent via combat.
Hinterland Logger Flip: Another fragile body, but the power with trample can normally get a point or two of damage through.
Hermit of the Natterknolls Flip: Maybe more of a sideboard card against control, but it can also give you a lot of card draw.
Gatstaf Shepherd Flip: Average body in human form. The intimidate gives it a little bit of evasion.
Kessig Forgemaster Flip: Maybe more of a sideboard card, but would not be terrible in the main. Its ability will kill almost any creature your opponent tries to chump block it with.
Convicted Killer Flip There are better options (like lambholt pacifist), but its 4/4 body is worth noting.
Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.
Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.
TheBlueEnigma on Awoooo!! :)
7 years ago
Instigator Gang Flip, Lambholt Pacifist Flip, Village Ironsmith Flip, Gatstaf Shepherd Flip, Reckless Waif Flip, Wolfbitten Captive Flip, and Full Moon's Rise are some I run in my werepuppy deck. Also Cavern of Souls is a must for any tribal deck, and I find myself partial to Copperline Gorge and Karplusan Forest.
Auronit on Werewolf/wolf innistrad
7 years ago
So, I took the challenge and made a budget list for you: My tribe is on a budget. It costs about 28$, according to tappedout. It features the Zada combo and has a decent manacurve
Village Messenger Flip and Reckless Waif Flip as 1drop
Kessig Forgemaster Flip take the 2drop spot, can be exchanged with Village Ironsmith Flip, whatever you like more.
For 3drops wwe have Silverfur Partisan, Hermit of the Natterknolls Flip and Immerwolf
The 4drops feature Instigator Gang Flip and Zada, Hedron Grinder, both of which can close the game out.
For the longer games in a three player duel we have two copies of Sage of Ancient Lore Flip in the 5drop spot.
Further we have four Moonmists for easy transformation and combat tricks, Temur Battle Rage and Might of the Masses can both end the game in the blink of an eye and can combo with Zada if he is on the field.
If you want to include Village Ironsmith Flip, then you can either exchange it with Kessig Forgemaster Flip or with some 3drops (probably a Hermit of the Natterknolls Flip and two Kessig Forgemaster Flip) or so. In singleplayer take out the Sage of Ancient Lore Flip and put Village Ironsmith Flip there.
Emzed on werewolf.............there wolf (help please)
7 years ago
Feed the Clan, Tormented Pariah
Flip, Cult of the Waxing Moon, Vessel of Nascency, Afflicted Deserter
Flip and Village Ironsmith
Flip are just not very good cards, i recommend cutting them. Sage of Ancient Lore
Flip, Hanweir Watchkeep
Flip and Lambholt Elder
Flip are not as bad, but not quite aggressive enough for your purposes, they can probably go too. Instead i suggest you play more Mayor of Avabruck
Flip, Duskwatch Recruiter
Flip, Howlpack Resurgence and add a couple Lambholt Pacifist
Flip, Gatstaf Shepherd
Flip, Breakneck Rider
Flip, Immerwolf and Lightning Bolt.
26 lands is too many, i think 24 should do it once you cut some of the expensive cards. Also, the manabase would allow for much faster starts with Rootbound Crag and/or Copperline Gorge if you want to replace some of your tapped lands with them.
This deck would work really well with Collected Company, as it allows you to flip your werewolves by playing it on the opponent's turn and also generates card advantage. However, the card is not very budget-friendly, so it might not be an option for you.
As for some sideboard options, Destructive Revelry, Molten Rain, Dismember and Relic of Progenitus seem useful.
Hexcimal on $10 Innistrad
8 years ago
Hell man, cheapest deck I think I've ever seen here. Props to you on that and a +1 from me for it. Just a couple things that I see about the deck and thought I'd ask about it, though you don't have to take them as advice of any sort.
In terms of cmc to efficiency, I just don't see the hype of Falkenrath Marauders in the list. They have flying and haste which is great, but by turn 5 (at the earliest) they don't offer much with 2/2... I understand they get buffed after damaging a player but they can get so easily chump blocked, keeping them there. I believe the deck could do with two more Geist-Honored Monks in their place.. the vigilance could help, the tokens wouldn't hurt, and the monks would all buff each other. But! I'm open to hear your thoughts on it, I'd like to know how the marauders actually work out and if they do compliment the deck.
Also on the same track, Midnight Haunting is a decent card in my opinion with its instant speed... Bonds of Faith is good for buffing or hindering as well from my experience.
Another thing, the werewolf card seems a bit.. out of place. Yes it's cheap, but you'd waste a turn flipping it without much gain and it's not difficult to change back. Maybe consider replacing it with something that would help you more? Or if keeping with another werewolf, something that has more oomph like the first strike of Village Ironsmith Flip?
By the way, love seeing a play set of the travelers, I've always loved those guys. Anyways, nice cheap work man.
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