Village Ironsmith

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Ironfang

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Village Ironsmith

Creature — Human Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

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Village Ironsmith Discussion

TheBlueEnigma on Awoooo!! :)

1 year ago

Instigator Gang  Flip, Lambholt Pacifist  Flip, Village Ironsmith  Flip, Gatstaf Shepherd  Flip, Reckless Waif  Flip, Wolfbitten Captive  Flip, and Full Moon's Rise are some I run in my werepuppy deck. Also Cavern of Souls is a must for any tribal deck, and I find myself partial to Copperline Gorge and Karplusan Forest.

Auronit on Werewolf/wolf innistrad

1 year ago

So, I took the challenge and made a budget list for you: My tribe is on a budget. It costs about 28$, according to tappedout. It features the Zada combo and has a decent manacurve

Further we have four Moonmists for easy transformation and combat tricks, Temur Battle Rage and Might of the Masses can both end the game in the blink of an eye and can combo with Zada if he is on the field.

If you want to include Village Ironsmith  Flip, then you can either exchange it with Kessig Forgemaster  Flip or with some 3drops (probably a Hermit of the Natterknolls  Flip and two Kessig Forgemaster  Flip) or so. In singleplayer take out the Sage of Ancient Lore  Flip and put Village Ironsmith  Flip there.

Emzed on werewolf.............there wolf (help please)

1 year ago

Feed the Clan, Tormented Pariah  Flip, Cult of the Waxing Moon, Vessel of Nascency, Afflicted Deserter  Flip and Village Ironsmith  Flip are just not very good cards, i recommend cutting them. Sage of Ancient Lore  Flip, Hanweir Watchkeep  Flip and Lambholt Elder  Flip are not as bad, but not quite aggressive enough for your purposes, they can probably go too. Instead i suggest you play more Mayor of Avabruck  Flip, Duskwatch Recruiter  Flip, Howlpack Resurgence and add a couple Lambholt Pacifist  Flip, Gatstaf Shepherd  Flip, Breakneck Rider  Flip, Immerwolf and Lightning Bolt.

26 lands is too many, i think 24 should do it once you cut some of the expensive cards. Also, the manabase would allow for much faster starts with Rootbound Crag and/or Copperline Gorge if you want to replace some of your tapped lands with them.

This deck would work really well with Collected Company, as it allows you to flip your werewolves by playing it on the opponent's turn and also generates card advantage. However, the card is not very budget-friendly, so it might not be an option for you.

As for some sideboard options, Destructive Revelry, Molten Rain, Dismember and Relic of Progenitus seem useful.

Hexcimal on $10 Innistrad

1 year ago

Hell man, cheapest deck I think I've ever seen here. Props to you on that and a +1 from me for it. Just a couple things that I see about the deck and thought I'd ask about it, though you don't have to take them as advice of any sort.

In terms of cmc to efficiency, I just don't see the hype of Falkenrath Marauders in the list. They have flying and haste which is great, but by turn 5 (at the earliest) they don't offer much with 2/2... I understand they get buffed after damaging a player but they can get so easily chump blocked, keeping them there. I believe the deck could do with two more Geist-Honored Monks in their place.. the vigilance could help, the tokens wouldn't hurt, and the monks would all buff each other. But! I'm open to hear your thoughts on it, I'd like to know how the marauders actually work out and if they do compliment the deck.

Also on the same track, Midnight Haunting is a decent card in my opinion with its instant speed... Bonds of Faith is good for buffing or hindering as well from my experience.

Another thing, the werewolf card seems a bit.. out of place. Yes it's cheap, but you'd waste a turn flipping it without much gain and it's not difficult to change back. Maybe consider replacing it with something that would help you more? Or if keeping with another werewolf, something that has more oomph like the first strike of Village Ironsmith  Flip?

By the way, love seeing a play set of the travelers, I've always loved those guys. Anyways, nice cheap work man.