Village Ironsmith




Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Village Ironsmith

Creature — Human Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Village Ironsmith Discussion

TheDuggernaught on Werewolves

1 year ago

This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman  Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter  Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.

I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:

Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.

Instigator Gang  Flip: A little higher on the cmc, but can win games. He can pump those werewolves pretty fast.

Ulrich of the Krallenhorde  Flip: More of a midrange beat stick. But still good enough to mention.

Breakneck Rider  Flip: Another lord-esque effect. The trample is super good.

Reckless Waif  Flip: Another low to the ground creature to put pressure on your opponent early.

Lambholt Elder  Flip: An engine that can give you a lot of card draw when you start to run out of gas. Can also block some of the more popular creatures you might find in modern.

Lambholt Pacifist  Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck  Flip in play or any other similar effect.

Kruin Outlaw  Flip: Gives werewolves evasion.

Huntmaster of the Fells  Flip: Another card that is more meant for midrange, but it is very good at what it does. This actually sees some modern play in various competitive decks.

Village Ironsmith  Flip: fragile body, but the first strike can make it difficult to deal with for your opponent via combat.

Hinterland Logger  Flip: Another fragile body, but the power with trample can normally get a point or two of damage through.

Hermit of the Natterknolls  Flip: Maybe more of a sideboard card against control, but it can also give you a lot of card draw.

Gatstaf Shepherd  Flip: Average body in human form. The intimidate gives it a little bit of evasion.

Kessig Forgemaster  Flip: Maybe more of a sideboard card, but would not be terrible in the main. Its ability will kill almost any creature your opponent tries to chump block it with.

Convicted Killer  Flip There are better options (like lambholt pacifist), but its 4/4 body is worth noting.

Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.

Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.

TheBlueEnigma on Awoooo!! :)

3 years ago

Instigator Gang  Flip, Lambholt Pacifist  Flip, Village Ironsmith  Flip, Gatstaf Shepherd  Flip, Reckless Waif  Flip, Wolfbitten Captive  Flip, and Full Moon's Rise are some I run in my werepuppy deck. Also Cavern of Souls is a must for any tribal deck, and I find myself partial to Copperline Gorge and Karplusan Forest.

Auronit on Werewolf/wolf innistrad

3 years ago

So, I took the challenge and made a budget list for you: My tribe is on a budget. It costs about 28$, according to tappedout. It features the Zada combo and has a decent manacurve

Further we have four Moonmists for easy transformation and combat tricks, Temur Battle Rage and Might of the Masses can both end the game in the blink of an eye and can combo with Zada if he is on the field.

If you want to include Village Ironsmith  Flip, then you can either exchange it with Kessig Forgemaster  Flip or with some 3drops (probably a Hermit of the Natterknolls  Flip and two Kessig Forgemaster  Flip) or so. In singleplayer take out the Sage of Ancient Lore  Flip and put Village Ironsmith  Flip there.

Emzed on werewolf.............there wolf (help please)

3 years ago

Feed the Clan, Tormented Pariah  Flip, Cult of the Waxing Moon, Vessel of Nascency, Afflicted Deserter  Flip and Village Ironsmith  Flip are just not very good cards, i recommend cutting them. Sage of Ancient Lore  Flip, Hanweir Watchkeep  Flip and Lambholt Elder  Flip are not as bad, but not quite aggressive enough for your purposes, they can probably go too. Instead i suggest you play more Mayor of Avabruck  Flip, Duskwatch Recruiter  Flip, Howlpack Resurgence and add a couple Lambholt Pacifist  Flip, Gatstaf Shepherd  Flip, Breakneck Rider  Flip, Immerwolf and Lightning Bolt.

26 lands is too many, i think 24 should do it once you cut some of the expensive cards. Also, the manabase would allow for much faster starts with Rootbound Crag and/or Copperline Gorge if you want to replace some of your tapped lands with them.

This deck would work really well with Collected Company, as it allows you to flip your werewolves by playing it on the opponent's turn and also generates card advantage. However, the card is not very budget-friendly, so it might not be an option for you.

As for some sideboard options, Destructive Revelry, Molten Rain, Dismember and Relic of Progenitus seem useful.

Hexcimal on $10 Innistrad

3 years ago

Hell man, cheapest deck I think I've ever seen here. Props to you on that and a +1 from me for it. Just a couple things that I see about the deck and thought I'd ask about it, though you don't have to take them as advice of any sort.

In terms of cmc to efficiency, I just don't see the hype of Falkenrath Marauders in the list. They have flying and haste which is great, but by turn 5 (at the earliest) they don't offer much with 2/2... I understand they get buffed after damaging a player but they can get so easily chump blocked, keeping them there. I believe the deck could do with two more Geist-Honored Monks in their place.. the vigilance could help, the tokens wouldn't hurt, and the monks would all buff each other. But! I'm open to hear your thoughts on it, I'd like to know how the marauders actually work out and if they do compliment the deck.

Also on the same track, Midnight Haunting is a decent card in my opinion with its instant speed... Bonds of Faith is good for buffing or hindering as well from my experience.

Another thing, the werewolf card seems a bit.. out of place. Yes it's cheap, but you'd waste a turn flipping it without much gain and it's not difficult to change back. Maybe consider replacing it with something that would help you more? Or if keeping with another werewolf, something that has more oomph like the first strike of Village Ironsmith  Flip?

By the way, love seeing a play set of the travelers, I've always loved those guys. Anyways, nice cheap work man.

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