|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander Anthology (CM1)||None|
|Modern Masters 2017 Edition (MM3)||Rare|
|Commander 2015 (C15)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Creature — Demon
Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Extractor Demon Discussion
1 month ago
I think the main theme would be Pillow fort : enchantments like, Humility, Sphere of Safety, Propaganda are meant to slow down opponents while i'm diggin for a win con. Solemnity + Phyrexian Unlife or Decree of Silence can soft lock the game. Felidar Guardian works with aminatou and Extractor Demon to mill opponents out. Altar of the Brood would probably be better, but I don't have one yet. Finally, blink shenaningans are there as a finishers : Felidar Guardian + aminatou + Oath of Teferi + some mana rocks = infinite mana for a big splashy Debt to the Deathless or Torment of Hailfire. Also, there's Isochron Scepter + Dramatic Reversal does as well infinite mana.
2 months ago
I'm so jealous, I was trying to make a deck like this work and tried going several different routes... including a discard with pseudo reanimator cards like Scourge of Nel Toth and Extractor Demon or just going full Liliana's Caress. But you did it D: You've improved this deck to the point of being crazy in multi but also decent in 1v1! I'd only recommend the new Vicious Rumors and Burglar Rat (if you can trade the unearth for card advantage).
Also shameless plug: Grinding Slag Trash This is a deck that I've made that plays similarly to yours, but for mono-red and artifacts. There's no dealing damage to each opponent quite like yours, but I can get some big damage relatively quickly while maintaining control, and getting a fat Slag Fiend! (I'm just proud of it...)
3 months ago
Felidar Guardian but no wincon from it? Murder-Go-Round is my baby and I highly suggest Altar of the Brood, Extractor Demon and Vela the Night-Clad as wincon pieces. Leonin Relic-Warder etb combos with Animate Dead and it's brethren, Dance of the Dead and Necromancy; Final Parting is a huge enabler for this. There are several Oblivion Ring-type creatures and enchantments that can loop.
3 months ago
Murder-Go-Round is my baby and if you are running Altar of the Brood combo I highly suggest Extractor Demon and Vela the Night-Clad as alernate wincon pieces. Leonin Relic-Warder etb combos with Animate Dead and it's brethren, Dance of the Dead and Necromancy; Final Parting is a huge enabler for this.
4 months ago
You only have 19 lands I'd take outAcidic Slime Disciple of Phenax Extractor Demon Kessig Cagebreakers for more lands. Some good early stuff like Deathrite Shaman Deadly Recluse Llanowar Elves and Typhoid Rats shouldb help to speed the deck up
6 months ago
Coward_Token: Hey, thanks for throwing in some ideas. I'll probably avoid putting sorceries and instants in the deck since they're nonbos with the commander, except for Primal Surge as a finisher. With it I can get Combat Celebrant/Scourge of the Throne/Breath of Fury + Mortuary + permanent haste source (there's tons of them!) and probably finish from there with huge hasty beaters and endless attack phases.
Why Godo, Bandit Warlord? It only untaps samurais! Could fetch vigilance equipment though.
Not sure about Lantern of Insight and Extractor Demon, they need to be out together to really work. I like Aetherworks Marvel, definitely works well with the rest. Will get Scroll Rack if I can afford it, at least I already have most of the more expensive cards listed or am able to get them for cheap.
6 months ago
You seem to have the only Dire deck that's public at the moment (I have my own private one), so I'm going to go ahead and spew my ideas here:
Commander + Combat Celebrant + Mortuary + a haste source gives endless combat steps. The Celebrant can to some extent be replaced by Breath of Fury, Scourge of the Throne or Godo, Bandit Warlord. Mortuary can to some extent be replaced by Haunted Crossroads or Bone Harvest/Footbottom Feast/Gravepurge. The combo is pretty easily disrupted so Conqueror's Flail or something is probably recommended.
6 months ago
1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.
1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.
1x Fog Bank - same as Hover Barrier
1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.
1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.
1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.
1x Wall of Frost - same as Hover Barrier
1x Wight of Precinct Six - Better options.
1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.
1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.
1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.
1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.
1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.
1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.
1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.
1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.
1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.
1x Psychic Spiral - A lot of Mill potential.
1x Talent of the Telepath - seven mill and you get to steal one or two spells.
1x Diabolic Tutor - can never have enough tutors.
1x Mindcrank - This can honestly win the game.
1x Life's Finale - Board wipes are always nice.
1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.
1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.
1x Traumatize - Fuck this card.
1x Soul Manipulation - counter that also mills.
1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.
1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.
Cards you can keep but I personally dont like in the deck:
Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.
Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.
Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.
Thoughtscour - this is realistically just a draw card.
Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.
Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.
Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.
Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.
Cards that should be abused more:
Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.
Broken Cards you can add (may be Expensive):
Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.
Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.
Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.
Extractor Demon - you'd need to run zombies.
Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.
Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.
Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.
Sewer Nemesis - good
Decree of Pain - boardwipes are op