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Yuriko Ninjas EDH - Tricks and Turns

Commander / EDH* Aggro Casual Multiplayer Tribal Turns UB (Dimir)


The deck's goal is to get Yuriko out on turn 2, hence the glut of 1 drops. I don't like 2 drops as it is very expensive to cast -> ninjutsu -> recast (total of 6 mana if using Yuriko) whereas a 1 drop will only cost 4 mana to do the same. Ninjutsu is a very tempo-negative ability so it's best if your creatures cost as little as possible.

Thus, the only 2 drop ninjutsu enablers that made it in were those that provide other strong functions - Tetsuko makes your whole team unblockable and Spellstutter Sprite counters a spell (most often spot removal like Swords to Plowshares/Path to Exile or the various 1 cmc tutors).

In terms of the 0-1 mana cost ones, I only included ones that are evasive and/or have some kind of additional bonus. With 17 0-1 mana cost enablers, I have about a 74.5% chance of drawing at least one in my opener, which will usually get me one in my opener when mulligans are factored in. The easiest way to recover from mulling is to have 2 lands and a 1 drop in the opener, and I've won so many games mulling to 5 or even 4 because of that.

I run all the type changing enchantments because most of my guys are low impact, except Unnatural Selection which was recently cut. These enchantments give my small dudes value even in the late game and function basically as a finisher.

Extra turn cards are mainly used as extra combats, and you always want to see them. Also, I finally caved and added Draco. Still testing it out.

Here are some cards I don't have money for, but would suggest if you're looking to upgrade:

Underground Sea (cut Sunken Hollow)

Imperial Seal (cut a 1-drop creature)

Capture of Jingzhou (cut Walk the Aeons)

Notable cuts:

Preordain , Ponder - Worse than the other 1 cmc top of library setup cards such as Brainstorm, Vampiric Tutor, Mystical Tutor, and Scheming Symmetry.

Thalakos Seer , Baleful Strix and other 2 cmc ninjutsu enablers in general - as stated earlier, 1 drops are king. I find I don't need the extra draw from these guys and I'd rather just have more 1 drops.

Drowned Catacomb - not great in this deck because it only has a 67% chance of coming in untapped (assuming i slot it in over another nonbasic) on turn 2, which is my crucial turn. River of Tears and basic Swamp are both better. Sunken Hollow gets the nod over it because it's another fetchable blue source off a black fetchland.

Dimir Signet - kind of awkward since this deck hates black mana and has a bunch of 1 cmc spells, was cut for Mox Diamond which I recently acquired. There were a lot of games where being forced to filter UU into UB just to get another mana hurt me.

Talisman of Dominance - Had this for a long time, and it's way better than Dimir Signet, but at the end of the day I realized that this deck doesn't really want to be paying 2 for a ramp spell. Replaced with Narset's Reversal.

Unnatural Selection , Standardize - just kinda clunky.

Toxic Deluge - a sweet card, but I never found myself wanting to tutor for it or cast it.

Cunning Evasion - card didn't end up panning out, you often have to wait a turn before it's effective. It's often just better to play something that will clear a blocker for a turn.

Smoke Shroud - I really wanted this card to pan out, but I basically never want to hard cast it meaning it's only ever good if I'm discarding to max hand size or Inisidous Dreams. This card is still really good though and I may try to find space for it in the future.

Due to Modern Horizons, there are now lots and lots of Ninjas, and because the list is so tight there are a bunch that didn't make it in! Sorry to the following Ninjas who are just not good enough to make it in:

Azra Smokeshaper - weak abilities

Ink-Eyes, Servant of Oni - I really didn't want to cut this as it's my favorite creature, but it makes me sad that I never have the mana to ninja her out, or if I do, there are better things I could be doing. There are also many times where her ability just doesn't matter at all. Most times I just ended up discarding her to max hand size or Insidious Dreams, and my bae doesn't deserve that.

Moonblade Shinobi - has been in and out of the deck; currently testing Draco in its place.

Ninja of the New Moon - uh... no.

Okiba-Gang Shinobi - recently cut for being expensive for its effect.

Silent-Blade Oni - recently cut with the advent of all the new ninjas. 6 mana is a lot to ask regardless of how strong the effect is, and sometimes the ability doesn't even do much.

Phantom Ninja - another card that just barely misses the mark. I would actually really like to try this card out, but it just seems so bad. At 3 mana, I'd rather Ninjutsu something so it attacks right away.

Throatseeker - don't care much about lifelink. worse than Phantom Ninja who didn't make it in.


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100% Competitive

Top Ranked
Date added 1 year
Last updated 1 week

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.09
Tokens None Copy Clone, 2/2 Morph
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