Azra Smokeshaper

Azra Smokeshaper

Creature — Azra Ninja

NInjutsu (, Return an unblocked attacker you control to its owner's hand. Put this card onto the battlefield from your hand tapped and attacking.)

When Azra Smokeshaper enters the battlefield, target creature you control gain indestructible until end of turn.

Latest Decks as Commander

Azra Smokeshaper Discussion

azja on Yuriko (Optimized) Primer

7 months ago

@Snake57 Sounds like you've got a good plan!

Thanks again for the feedback and suggestions! I really appreciate talking Yuriko with someone else who's super invested!

Snake57 on Yuriko (Optimized) Primer

7 months ago

It's always a pleasure to read through your thoughts and what you've been testing, again thank you so much for the detailed response!

Unfortunately (and for obvious reasons) I haven't been able to play much paper magic recently but I have been playing around with some new ideas for inclusions, however my primary focus right now it to tune the manabase further, I'm still missing some of the new cards from recent sets like Agadeem's Awakening  Flip, Clearwater Pathway  Flip and Sea Gate Restoration  Flip in addition to some of the more expensive fetches you've recently added.

I'm also looking to add a Mana Crypt , and Mana Drain , with those additions I'm also feel pretty good about adding a Cyclonic Rift . In my playgroup "hate pieces" like Engineered Plague aren't very common so I will be swapping out Azra Smokeshaper for Walker of Secret Ways , also since it get's Yuriko out of Song of the Dryads like effects, which are more common in my case. I've also wanted to add more targeted removal so I will be trying out Dismember and Snuff Out (especially since there always seem to be plenty of targets for it in my playgroup). I'll also consider adding a Commandeer instead of Commit / Memory However I still haven't quite gone through finding out what to remove, so I'll be keeping an eye out for your final verdict! :D

I'm also really looking to add Abjure since the value of sacrificing one of the many small creatures we tend to play to counter any spell for one blue definitely seems to be worth it in my book.

Looking at more recent cards I'm also strongly considering Mystic Reflection for it's versatility and Varragoth, Bloodsky Sire which seems great considering you can use the boast ability in tandem with the Yuriko trigger, maybe Hullbreacher since there are a lot of wheel effects in my group. Maskwood Nexus also seems good, but I'm unsure if I'll end up with too many of those effects and if 4 mana may be a bit too slow. Nether Traitor seems like a surefire way to connect and similarly to Gingerbrood lets me start getting Yuriko back onto the board again as fast as possible after something like a boardwipe. I'm also considering to cut Karn's Temporal Sundering for Alrund's Epiphany , not too sure about that one though.

As always I'd love to hear your opinions! :)

Wishing you all the best!

P.S. Oh, and I'm still a big fan of Gingerbrood based on my play experience! Try giving the cookie monster a chance ;)

azja on Yuriko (Optimized) Primer

7 months ago

Hey @Snake57! It's great to hear from ya!

I haven't been able to play too many games with the new cards that I'm testing, but this is what I think so far:

There are also a few cards that I plan on trying out later on:

  • Gingerbrute is a card I've always been on the fence about, but I've heard nothing but good things from other Yuriko players.

  • Merfolk Windrobber is a classic 1/1 flyer for 1, and can replace itself in the late game.

  • Street Wraith deals 5 damage when you flip it with Yuriko, then you can immediately cycle it for another card that's more useful. It fills the graveyard for delve spells like Temporal Trespass and Dig Through Time too.

  • Gitaxian Probe is a cedh staple, and banned in both modern and legacy. For only 2 life, you get to look at your opponents hand and it replaces itself. It also fills the graveyard for delve spells.

  • Dismember is a 1 mana removal spell that kills most creatures, and hits for 3 damage with Yuriko.

I hope that all made sense! Let me know if you have any questions, or if you've found any hidden gems for Yuriko!

azja on Yuriko (Optimized) Primer

9 months ago

@Questionblock Good point! I think there's pros and cons to both ninjas:

Walker of Secret Ways has a more valuable ability than Azra Smokeshaper, and you can pitch it to Force of Will and other similar cards.

On the other hand, Azra Smokeshaper deals 1 more damage when revealed by Yuriko, and is more likely to connect with an opponent later on in the game (since it has a 3/3 body rather than 1/2).

I'm glad you mentioned Walker of Secret Ways! It's been in my binder for a while, and I'm tempted to test it out again.

Questionblock on Yuriko (Optimized) Primer

9 months ago

Hello there,

Love this deck, but i got one question why is Walker of Secret Ways never mentioned?

Seems to me that it has a better ability than Azra Smokeshaper and has the same ninjitsu cost.

Epicurus on Make a Sand Token and Maybe I'll Actually Cast You

1 year ago

I agree with 1empyrean about the keyword soup stuff. It may seem intuitive, since there's a lot of keywords amongst the mutate creatures, but it's a secondary theme that's taking up space for cards that better help the deck.

I disagree, though, that your commander should necessarily always be the target of the mutate pile. It's a good strategy to do so, but not the only course of action that could be beneficial in the course of any given game. As such, I believe it's a good thing to include other strong candidates for mutation.

To that end, I also agree that Mysterious Egg is not a great base for a pile. Some of my favorites, though, are Adanto Vanguard, Gladecover Scout, Troll Ascetic, and Gruul Spellbreaker (also, Slippery Bogle, but you're not playing blue).

Now, in case you start your pile on one of these guys, but then later wish you had started with your commander, you could include some cards that bounce the pile to your hand. Obviously, and unfortunately, blue is the best color for doing this. However, black has ninjas! Ink-Eyes, Servant of Oni, Throat Slitter, Azra Smokeshaper and Skullsnatcher are all good options for that. Also, Dust Elemental is a lot better for a mutate deck than it might seem.

That's all I got, but this comment is too long as it is. Cheers!

Annorax on Yuriko, Shadow of Tigers

2 years ago

Personally I'd swap out Azra Smokeshaper for something like Okiba-Gang Shinobi or Throat Slitter . I just find that if you ninjutsu in Azra during combat and make someone invulnerable its pretty much pointless at that point cause your turn is almost over anyway. I just find that those two offer more utility for the deck than Azra would.

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