Spelljack

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spelljack

Instant

Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.)

MagicMarc on Top 10 blue cards at …

3 years ago

Spelljack . Guile but without legs.

iNinjy on Thefty Muldrotha

3 years ago

Mudlark This deck isn’t meant to be slippery or Elesh-Norn style. I said in the tags and description it’s a mill deck and lets me play my opponents cards. I’d consider the only “slippery” cards to be Spelljack, Kheru Spellsnatcher, and Gather Specimens which to be honest are often used more as anti-combo spells with the benefit of me gaining control of part or the entire combo.

Andrew30001 on Thefty Muldrotha

4 years ago

Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!

RNR_Gaming on

4 years ago

Man I've made some people very salty with my version of this dude. Consider running Spelljack ; you can counter your own Maelstrom Wanderer and recast him for free and get more cascades, its nasty and as of right now its probably the best 3 dollars you can spend on the deck. Also, Arcanis the Omnipotent is pretty spicy too if you get it off the cascade you get a nice reload on gas.

CappnPiggy on Not All Who Wander are Lost...

5 years ago

I've been thinking about that myself. To be honest, the hope is that you can use other people's win-cons with stuff like Bribery and Spelljack . I'll try out that combo, thanks for the suggestion!

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