Maybeboard


The idea for this deck came from cards that allow you to cast your opponents spells. I decided to look for more and build a deck around them. I like to think of it as a way to make every game new and interesting. No two games ever being the same. Which I believe the Commander format is all about.

The cards I've chosen can be sorted in several categories. I have not picked your typical Mind Control or Act of Treason spells as that isn't the type of theft I am interested in. The rough categories are:

  1. Casting opponents spells for free

  2. Casting opponents spells, still having to pay the cost, but being able to spend mana as though it were mana of any type or colour

  3. Casting opponents spells, still having to pay the cost

  4. Cards that just "put" you opponents permanents into play under your control

  5. Stealing creatures right off the board (but without an enchantment)

  6. Controlling your opponent

  7. Miscellaneous

The first 4 categories can be further divided by what kind of spells they steal and where they steal them from (hand, deck, graveyard, field, stack). Sorting by all these sub categories just makes too many groups, most of which have only 1 or 2 cards each. I've made a category of cards that I am not running that fit the theme, with explanations as to why I don't run them. The Maybeboard is made up of cards I am already considering or plan on adding.

WITHOUT THE COST

Jeleva, Nephalia's Scourge: Building a deck around theft, I had to either go Grixis with Jeleva, or Esper with Sen Triplets. I chose Grixis. There aren't many instants and sorceries she can grab in my own deck since I built around theme more than function. She still takes stuff from the other 3 decks in a regular Commander game which usually means I get something.

Mind's Dilation: I love this card. It doesn't matter who's turn it is. Just that it's the first spell an opponent has cast on that turn. For each opponent. SO GOOD.

Etali, Primal Storm: The more opponents the better.

Silent-Blade Oni: Ninjutsu works great with Jeleva, allowing you to both use Jeleva's flying to get this guy in and the fact that you want to recast Jeleva to steal more stuff.

Stolen Goods: Can be really good, when it steals big things like planeswalkers. Less good when you steal a mana rock late game.

Nicol Bolas, God-Pharaoh: His +2 is just Stolen Goods

Spelljack: Very versatile since you can cast the stolen card whenever. Hopefully will get reprinted somewhere with a much needed art update.

Diluvian Primordial: 3 free instants and/or sorceries on a 5/5 flying body feels like value to me. Even at 7 CMC.

Wrexial, the Risen Deep: 2 different landwalk abilities means it usually slips past on at least 1 opponent.

Mindclaw Shaman: I thought this would be one of the first cards I'd cut but it's performed really well. Grabbing ramp or a boardwipe is great, and casting a spell is optional if you don't like what you see. The fact the opponent's hand is revealed to everyone is relevant as well. I like politics.

Chaos Wand: Great against spell slinger decks

Knowledge Exploitation: I have managed to cast it with the Prowl cost a few times. Even at it's full cost it can still be worth it.

Spelltwine: 2 for 1. The funny thing is the spell I cast from my own graveyard will most likely be another theft spell.

Talent of the Telepath: Getting Spell Mastery isn't hard in Commander.

Memory Plunder: Allows you to cast sorceries at instant speed. Casting an opponent's boarwipe from their grayeyard in response to attacks is fun.

WITH THE COST

When you still have to pay the cost, you want to make that less of a burden. Ideally you don't have to pay that cost on the same turn you payed the cost of the theft spell itself, or you may not even have the mana available to do so. If you are not casting it right away, you'd like it to be concealed (exiled face down) so that your opponents can't see it coming. The icing on top is if the spell allows you to "spend mana as though it were mana of any colour/type" (Colour/type is an important distinction as "type" can use coloured mana to cast things like Kozilek, the Great Distortion but "as though it were mana of any COLOUR" cannot). The following cards meet at least one of these criteria.

Gonti, Lord of Luxury: Gives you a selection then sits on the field as a scary deathtouch blocker

Thief of Sanity: Almost a better Nightveil Specter, as the thief doesn't have to stay around for you to cast the spell(s). Not strictly better due to the difference in toughness and the fact the thief doesn't allow you to play lands.

Hostage Taker: Funny what this can take hostage.

Grenzo, Havoc Raiser: Ability is triggered for EACH creature you have that deals damage.

Stolen Strategy: Essentially more card draw on your turn while denying your opponent those cards.

Praetor's Grasp: Take a land to mess with people. :) I often get people guessing what I took and it's fun to take something they'd never guess.

Nightveil Specter: Unfortunately the specter has to stay around for you to play the cards it gets. still good, as you can play opponents lands to help cast the spells you steal.

Kheru Mind-Eater: More useful than I thought it would be. Opponent gets to choose what you get but eventually they have to give you something they don't want to. Also lets you play their lands.

Havengul Lich: Keep recasting things when they die.

PUT INTO PLAY

Ashiok, Nightmare Weaver: Turning you opponent's creatures into their worst nightmares :)

Lord of the Void: By far one of my favourite cards. Love the artwork and the ability. There are seven sevens on this card: 7 power, 7 toughness, 7 CMC, 7 cards exiled, 7 lines of text, 7 in the card number (71), 7 Demons in the artwork.

Telemin Performance: Gets stuff in the graveyard for other cards and steals a creature. If they don't have any creatures, then it just puts their entire deck into their graveyard. Bite me super friends.

Bribery: Great card, desperately needs new art. I am aware there is an alternate art judge promo but it's expensive.

Sphinx Ambassador: I love the guessing game involved in this card. Could use an art update though.

Desertion: Take an opponent's Commander.

Aethersnatch: Steal anything (except lands).

Commandeer: Highly underrated card. Alternative cost is very useful on a powerful effect. I've won several games with this card. Most while tapped out and my opponent thought I couldn't do anything. Stealing an extra turn spell and listening to them complain about how MY cards were unfair and unfun felt right.

Gather Specimens: Great for when a large number of tokens are about to appear. When someone casts Living Death or Rise of the Dark Realms you get EVERYTHING.

Oblivion Sower: Good colourless ramp. Stealing Opponents lands makes casting their cards easier. The fact it takes all lands that player owns in exile is great considering what my commander Jeleva, Nephalia's Scourge does. It will be even better when Ashiok, Nightmare Muse comes out as they both exile, take from exile, and don't care who put it there in the first place.

Sepulchral Primordial: Grave recursion is a small sub theme in this deck, as there are a LOT of grave recursion cards. You can just make that a deck, as many people have. I picked some I like. I have thought about taking this out for a card fitting the main theme, but it fits the theme well enough and it's really good.

Boneyard Parley: It's Fact or Fiction but for creatures from graveyards. Powerful and a fun mini game

TAKE CONTROL

I could add a lot of Mind Control enchantments to fit the theme of this deck, but I don't like how the enchantment leaving gives the creature back. I went with things that would allow me to keep stolen cards after they left.

Nicol Bolas, Planeswalker: Just Great.

Keiga, the Tide Star: As with the other dragons of this cycle people are hesitant to kill it.

Hellkite Tyrant: I don't play against decks with many relevant artifacts but stealing whatever people happen to have is still usually good. Insane when someone plays Mycosynth Lattice.

Order of Succession: This card is SO MUCH FUN. The politics. The FLAVOUR. Which direction do I choose? Do I have no creatures for someone else to take? That's a damn shame. Symmetrical effects are nothing but fair.

Role Reversal: You don't have to control either permanent. Fun messing with people. Especially early game with lands if you're feeling mean.

CONTROLLING PLAYERS

Worst Fears: High cost, still amazing. Wins games. Especially when the target opponent is able to sacrifice things or can pay life into something like Necropotence.

Emrakul, the Promised End: People don't often expect this. The cost reduction is great. Especially since all 8 card types are in this deck including tribal on Knowledge Exploitation.

Miscellaneous

Stuff that loosely fits theme. Clone creatures. Spells that copy spells. Creatures that copy abilities. There are many cards like these so I just picked my favourites.

Drain Power: Your opponent tapping their lands does NOT stop you from taking their mana as their mana pool drains into yours

Reverberate: Early game copy ramp, late game copy a killing spell.

Redirect: Have a Fireball or even Banefire make a U turn.

Wild Ricochet: Redirect AND reverberate.

Clever Impersonator: Lots of options to copy. Even planeswalkers.

Evil Twin: I love the flavour of this. The Evil Twin stabbing you in the back.

Necrotic Ooze: Haven't played this yet.

WRONG COLOURS

Unfortunately, there are some cards in this theme that are not within Grixis colours.

Sen Triplets: Would be an instant include.

Aminatou, the Fateshifter: Fun ultimate.

Daxos of Meletis: Good evasion, some life gain, and even though you have to pay the cost of the stolen spell, you're not doing it on the same turn you had to pay for Daxos and you can spend mana as though it were mana of any colour to cast it.

Villainous Wealth: I wish this card did not have in it's mana cost. It can't be run in theft decks with all it's Dimir theft card friends:( I have actually cast this once with Reverberate. It was fun

Profane Procession  : Looks cool, wish I could play it

Inniaz, the Gale Force: Unlike with Order of Succession, you get to choose each card being passed around like a hot potatoe.

NOT USED/FREQUENTLY SUGGESTED

The following cards I don't plan on adding because I don't like the idea or I have already tried them.

Psychic Intrusion: After spending the I am rarely able to cast the stolen card on the same turn. Everyone sees it coming. It might not come in time. I run a few cards like this but they all cast it for free or keeping it hidden until it is cast.

Covetous Urge: Identical to Psychic Intrusion but with a different cost.

Psychic Theft: Only until end of turn, have to pay for it, and you have to have the right type(s) of mana. Chromatic Lantern solves one of those issues but I don't like relying on it.

Helm of Obedience: Not good.

Thought Dissector: Same as the helm, just for artifacts.

Mindleech Mass: I want to like this card, but the isn't worth a 6/6 even with Trample. To make this worthwhile it would need to be bigger or cost less. Preferably both.

Grinning Totem: Slow, costly, needs right colours.

Mindslaver: Slow. Paints a target on your face.

Jace's Mindseeker: I have things that cost more but this feels too costly. Similar cards I use look through more cards, or from zones I can already see.

Chancellor of the Spires: Same CMC as Diluvian Primordial but has fewer targets. Opening hand ability is nice but rarely happens.

Hedonist's Trove: Slow and costly. Only cast one thing a turn. If the enchantment gets destroyed you lose all the cards. If anything else removes cards from graveyards, there's less for it to take.

Dead Man's Chest: I just never managed to get this to go off. Would be amazing if it had flash.

Unhallowed Pact: Would be better with flash like Minion's Return.

Herald of Leshrac: This is great in commander. However, since I have a couple other things that steal lands such as Oblivion Sower, Nightveil Specter, and Kheru Mind-Eater, it's less great since it returns ALL lands I control owned by other players. Even ones not stolen by the Herald itself.

Perplexing Chimera: Bites you in the butt.

Conjured Currency: This will come back to haunt you.

Switcheroo: Fun, but not often functional at . Role Reversal is in my colours with lower cmc, and can target more than just creatures.

Kheru Spellsnatcher: When you have one Morph card in a deck and you play the same people each week, they tend to catch on.

Reins of Power: Definitely good, but I never got a lot of use out of it.

Knacksaw Clique: UNtap ability is awkward.

Eternal Dominion: Epic is bad unless you specifically build around by preparing your board for not being able to cast spells anymore. With preparations like that, shouldn't you be winning already?

Expropriate: I strongly dislike extra turn cards.

Piracy: Your opponents can just tap all their lands to stop you from using them, unlike with Drain Power.

Hive Mind: Can be used against you

Knowledge Pool: Chaotic and will not always be to your benefit.

Nicol Bolas, the Ravager  /Nicol Bolas, the Arisen: Planeswalker side of this is great but it costs a total of to get there and that takes time in which he is an easy target.

Thada Adel, Acquisitor: I don't play against many decks that have relevant artifacts.

Acquire: Basically Bribery but for artifacts. Which is very good I just don't play against artifact heavy decks.

Mana Drain: Fits thematically, costs too much money

Karn Liberated: Also fits thematically, but most people just scoop in commander when he uses his ultimate. Also costs too much money.

Gilded Drake: Costs too much money.

Curse of Echoes: Could be good if someone is too powerful and everyone gangs up on them but can also be used against you.

Reversal of Fortune: High mana cost. I would also hope for an art update before getting this. Though it is more likely a better version of this card would be printed before a reprint of this.

Ornate Kanzashi: interesting card. Still makes you pay for the spell but mana isn't bad as an activation cost. I don't like how you must cast the card that turn or lose it. I run other cards with that restriction but the others have benefits this does not.

Dire Fleet Daredevil: This deck already lacks low cost creatures which might make you think this is a good addition, but this cards ability makes you NOT want to cast it right away since you probably wont have mana to cast both it and benefit from it's ability.

Thieving Amalgam: Expensive mana cost. I am trying to tone down my mana curve a little.

Jace, Architect of Thought: Only his ultimate fits the theme and his other abilities don't impress me.

Vedalken Plotter: Can be good but I don't want to give away lands. Even to get something better.

Shared Fate: Fun, but doesn't help out one player (me) specifically.

Allure of the Unknown: I want someone else at the table to play this. I will not.

Mass Manipulation: Costs WAY too much mana to grab more than one creature/planeswalker.

Riches: Worse than Blatant Thievery at same cmc

Mnemonic Betrayal: Having a selection of spells to choose from doesn't matter as much as you might think when you have to pay full price for all of them

Kefnet's Last Word: Not untapping your lands is bad

Fiend of the Shadows: Too expensive for a 3/3

Daring Thief: Interesting, but I only run a few "exchange control" type cards as fun gimmicks and I am content with the ones I have

Riptide Entrancer: Weird.

Kukemssa Pirates: No evasion and I don't face many artifact decks

Empress Galina: Definitely good in Commander but to be completely honest I am shallow enough to not run this because I don't like the artwork

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Top Ranked
Date added 3 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

54 - 0 Rares

14 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.76
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