I ran across cards that allow you to use your opponents cards and thought they were really cool. So I decided to look for more and build a deck around them. I like to think of it as a way to make every game new and interesting, never the same old thing. Which is What I believe the Commander format is all about.

The cards I've chosen can be sorted in several categories. I have not picked many cards that do your typical Mind Control or Threaten type of thing as that isn't the type of theft I am really interested in. The rough categories are:

  1. Casting opponents spells for free

  2. Casting opponents spells, still having to pay the cost, but being able to spend mana as though it were mana of any type or colour

  3. Casting opponents spells, still having to pay the cost

  4. Cards that just "put" you opponents permanents into play under your control

  5. Stealing creatures right off the board

  6. Controlling your opponent

  7. Miscellaneous

The first 4 categories there can be further divided by what kind of spells they steal and where they steal them from (hand, deck, graveyard, field, stack). Sorting by all these sub categories just makes too many groups, most of which have only 1 or 2 cards each, so I will generalize. I will also make a category of cards that I am not running that fit the theme, with explanations as to why I don't run them. The maybeboard is made up of cards I either already plan on adding or that I am at least considering.


Jeleva, Nephalia's Scourge : Building a deck around theft and fitting as many cards as I can that fit that theme, I had to either go Grixis with Jeleva, or Esper with Sen Triplets . I chose Grixis. There aren't many instants and sorceries she can grab in my own deck since I was building around theme more than function. She still takes stuff from the other 3 decks in a regular Commander game which usually means I get something.

Mind's Dilation : I love this card. It doesn't matter who's turn it is. Just that it's the first spell an opponent has cast on that turn. SO GOOD.

Etali, Primal Storm : The more opponents the better.

Silent-Blade Oni : Ninjutsu works great with Jeleva, allowing you to both use Jeleva's flying to get this guy in and the fact that you want to recast Jeleva to steal more stuff just works out great.

Stolen Goods : Can be really good, when it steals big things like planeswalkers. Less good when you steal a mana rock late game.

Nicol Bolas, God-Pharaoh : His +2 is just Stolen Goods

Spelljack : Very versatile since you can cast the stolen card whenever. Hopefully will get reprinted somewhere with a much needed art update.

Diluvian Primordial : 3 free instants and/or sorceries on a 5/5 flying body feels like value to me. Even at 7 CMC.

Wrexial, the Risen Deep : 2 different landwalk abilities means it usually slips past on at least 1 opponent.

Mindclaw Shaman : I thought this would be one of the first cards I'd cut but it's performed really well. Grabbing ramp or a boardwipe is great, and casting a spell is optional if you don't like what you see. The fact the opponent's hand is revealed to everyone is relevant as well. I like to play politics.

Chaos Wand : Great against spell slinger decks

Knowledge Exploitation : I have actually managed to cast it with the Prowl cost a few times. Even at it's full cost it can still be worth it.

Spelltwine : 2 for 1. The funny thing is the spell I cast from my own graveyard will most likely be another theft spell.

Talent of the Telepath : Getting Spell Mastery isn't hard in Commander.

Memory Plunder : Allows you to cast sorceries at instant speed. Casting an opponent's sorcery speed boarwipe from their grayeyard in response to attacks is fun.


When you still have to pay the cost, there are a few things you want to make that less of a burden. Ideally you don't have to pay that cost on the same turn you payed the cost of the theft spell itself, or else you may not even have the mana available to do so. If you are not casting it right away, you'd like it to be concealed (exiled face down) so that your opponents can't see it coming. The icing on top is if the spell allows you to "spend mana as though it were mana of any colour/type" The following cards meet most if not all these criteria.

Gonti, Lord of Luxury : Gives you a selection then sits on the field as a scary deathtouch blocker

Thief of Sanity : Almost a better Nightveil Specter , as the thief doesn't have to stay around for you to cast the spell(s). Not strictly better due to the difference in toughness and the fact the thief doesn't allow you to play lands.

Hostage Taker : It's funny what this can take hostage.

Grenzo, Havoc Raiser : His ability is triggered for each creature you have that deals damage. Not just himself

Stolen Strategy : Essentially more card draw on your turn while denying your opponent those cards.

Praetor's Grasp : Take a land to mess with people. :) I often get people guessing what I took and it's fun to take something they'd never guess.

Nightveil Specter : Unfortunately the specter has to stay around for you to play the cards it gets. still good though, as you can play opponents lands to help cast their spells that you end up stealing.

Kheru Mind-Eater : This is more useful than I thought it would be. Your opponent gets to choose which card you get but eventually they have to make a hard decision and give you something they don't want to. Also lets you play their lands.

Havengul Lich : Keep recasting things when they die and abuse ETB triggers.

Mnemonic Betrayal : I'm on the fence with this one. I generally don't like having to pay the cost of the theft spell the same turn as the thing I am stealing since that limits my options.


Ashiok, Nightmare Weaver : Turning you opponent's creatures into their worst nightmares :)

Lord of the Void : By far one of my favourite cards. Love the artwork and the ability. There are seven sevens on this card: 7 power, 7 toughness, 7 CMC, 7 cards exiled, 7 lines of text, 7 in the card number (71), 7 Demons in the artwork.

Telemin Performance : Gets stuff in the graveyard for my other cards That take from there and steals a creature. If they don't have any creatures, then it just puts their entire deck into their graveyard. Bite me super friends.

Bribery : Great card, desperately needs new art. I am aware there is an alternate art judge promo but it's expensive.

Sphinx Ambassador : I love the guessing game involved in this card.

Desertion : Take an opponent's Commander.

Aethersnatch : Steal anything (except lands).

Commandeer : Highly underrated card. Alternative cost is very useful on a powerful effect. I've won several games with this card. Most while tapped out and my opponent thought I couldn't do anything. Stealing someone's extra turn spell and listening to them complain about how MY cards were unfair and unfun felt like justice.

Gather Specimens : Great for when a large number of tokens are about to drop down. Or when someone casts Living Death or Rise of the Dark Realms you get EVERYTHING.

Oblivion Sower : Good colourless ramp. Stealing Opponents lands makes casting their cards easier. The fact it takes all lands that player owns in exile is great considering what my commander Jeleva, Nephalia's Scourge does.

Sepulchral Primordial : Grave recursion is a small sub theme in this deck, as there are a LOT of grave recursion cards. You can just make that a main theme of a deck, as many people have. I just picked a couple I like. I have thought about taking this out for a card fitting the main theme, but it fits the theme well enough and it's just really good.

Boneyard Parley : It's Fact or Fiction but for creatures from graveyards. Which is powerful and a fun mini game


I could add a lot of Mind Control enchantments to fit the theme of this deck, but I don't like how the enchantment leaving gives the creature back. So I decided to go with things that would allow me to keep control of stolen cards after they left.

Nicol Bolas, Planeswalker : Real Good.

Keiga, the Tide Star : As with the other dragons of this cycle people don't really want to kill it.

Hellkite Tyrant : I don't usually play against many decks with a lot of artifacts but stealing whatever people happen to have is still usually good.

Order of Succession : This card is SO MUCH FUN. The politics. The FLAVOUR. Which direction do I choose? Do I have no creatures for someone else to take? That's a damn shame. Symmetrical effects are nothing but fair, right?

Role Reversal : You don't have to control the permanents that are switched. Lots of fun messing with people. Especially early game with lands if you're feeling mean.


Worst Fears : High cost, still amazing. Wins games. Especially when the target opponent is able to sacrifice things or can pay life into something like Necropotence .

Emrakul, the Promised End : People don't often expect this, and the cost reduction is great. Especially since all 8 card types are in this deck including tribal on Knowledge Exploitation .


This is stuff that loosely fits the theme.There are many other cards like these so I just picked my favourites.

Reverberate : Early game copy ramp, late game copy something bigger.

Redirect : Have a Fireball or even Banefire make a U turn.

Wild Ricochet : Redirect AND reverberate.

Clever Impersonator : Lots of options to copy. Even planeswalkers.

Evil Twin : I love the flavour of this. The Evil Twin stabbing you in the back.

Necrotic Ooze : Haven't played this yet.


The following cards I don't plan on adding because I don't like the idea of them or I have already tried them out and found them wanting.

Psychic Intrusion : After spending the I am rarely able to cast whatever I steal on the same turn so everyone sees it coming and it might not come in time. I do run a few other cards like this but they all have some other point in their favour such as casting it for free or keeping it hidden until it is cast. It's still on my mind though, as I have made changes to this deck to have more mana available since I took it out.

Covetous Urge : Identical to Psychic Intrusion but with a different cost.

Psychic Theft : Only until end of turn, have to pay for it, and you have to have the right type(s) of mana. Chromatic Lantern solves one of those issues but I don't like needing it too much. I might reconsider.

Helm of Obedience : Not great. They really didn't know how to make this kind of theft good back then.

Thought Dissector : Same as the helm, just for artifacts.

Mindleech Mass : I really want to like this card, but the mana cost just isn't worth a 6/6, even with Trample. To make this worthwhile it would need to be bigger, cost less, or just have something more to make it better

Grinning Totem : Too slow and costly while requiring the right colours.

Mindslaver : Don't like how slow it is. Paints a target on your face.

Jace's Mindseeker : I have other things that cost more but for some reason this just feels like it needs too much mana to cast. Similar cards I do use loo through more cards or from zones I can already see so they have less of a chance of whiffing.

Chancellor of the Spires : Same CMC as Diluvian Primordial but has fewer targets.

Hedonist's Trove : To slow and costly. You are only allowed to cast one thing a turn. If the enchantment gets destroyed you lose access to all those cards. If anything else has been removing stuff from graveyards, there's just less fr it to take.

Dead Man's Chest : I just never managed to get this to go off.

Herald of Leshrac : This is a great card, especially in commander. However, since I have a couple other things that steal lands such as Oblivion Sower , Nightveil Specter , and Kheru Mind-Eater , it is less great since it returns ALL lands I control owned by other players. Even ones not stolen by the Herald itself.

Perplexing Chimera : Bites you in the butt.

Conjured Currency : This will come back to haunt you.

Switcheroo : Fun, but not often functional. Role Reversal is in my colours with lower cmc, and can target more than just creatures.

Kheru Spellsnatcher : When you have only one Morph card in a deck and you play the same people each week, they tend to catch on.

Reins of Power : Definitely good, but I just never got a lot of use out of it.

Knacksaw Clique : weird UNtap ability is awkward.

Eternal Dominion : Epic is not good unless you specifically build around by preparing your board for not being able to cast spells anymore.

Expropriate : I strongly dislike extra turn cards.

Piracy : Your opponents can just tap all their lands to stop you from using them, unlike with Drain Power .

Hive Mind : Can be used against you

Knowledge Pool : Chaotic and will not always be to your benefit.

Nicol Bolas, the Ravager  / Nicol Bolas, the Arisen : The planeswalker side of this is pretty great but it costs a total of 11 mana to get there and that takes time. Time in which he is an easy target.

Thada Adel, Acquisitor : I don't play against many decks that have artifacts worth stealing.

Acquire : Basically Bribery but for artifacts. Which is very good I just don't play many artifact heavy decks.

Mana Drain : Fits thematically, costs too much money

Karn Liberated : Also fits thematically, but most people just scoop in commander when he uses his ultimate. Also costs too much money.

Gilded Drake : Costs too much money.

Curse of Echoes : Could be good if someone is too powerful and everyone gangs up on them but can also be used against you.

Reversal of Fortune : It's a bit high in mana cost for something that doesn't actually deny my opponent their own spell as it only copies it. I would also hope for an art update before getting this.

Ornate Kanzashi : Definitely an interesting card. Even though it still makes you pay for the spell mana isn't bad as an activation cost. I just don't like how you must cast the card that turn or just lose it. I am aware I run other cards that have that restriction but the others have benefits that this does not. Also the artwork is creepy.

Dire Fleet Daredevil : This deck already lacks low cost creatures which might make you think this is a good addition, but this cards ability makes you NOT want to cast it right away since you probably wont have mana to cast both it and the card it tries to steal.

Planeswalker's Mischief : Interesting but not very reliable. Might try it one day though.

Thieving Amalgam : While I do run some cards where I still have to pay the cost for things, this one is rather expensive and I am trying to tone down my mana curve a little.

Jace, Architect of Thought : Only his ultimate fits the theme and his other abilities don't really impress me.


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Top Ranked
Date added 2 years
Last updated 1 minute

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.79
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