Stromkirk Noble

Stromkirk Noble

Creature — Vampire

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Stromkirk Noble Discussion

VVish on Vampire Tribal Rush

3 weeks ago

I wanted to include the Stromkirk Noble really bad, but the guys I play with REALLY like their token generation so I replaced my one drop red slot with the Blasphemous Act . I should probably include it in a sideboard TBH. Thanks Sonata_92095!

Sonata_92095 on Vampire Tribal Rush

4 weeks ago

Cool deck and cool tribe! Have you considered Stromkirk Noble ?

Yogei on Death by Vampire

5 months ago

Hello again Saccox! Good suggestions both of them. I’ve actually been looking for cards like this for my sideboard, some creature that can get through decks with good defence. I had been looking at Stromkirk Noble myself but, I do like the card draw mechanic of Insolent Neonate. I’ll have to play test some to which one I end up with.

multimedia on

1 year ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

Rez09 on Edgar Markov, but I'm poor.

1 year ago

Cordial Vampire might be worth consideration, as it is fairly low cost and makes trading favorably with your vamps a lot more difficult -- the same is also largely true of Stensia Masquerade; Stromkirk Noble is also a decent enough inclusion on the lower end of your curve.

Your land count also feels kind of low, so I'd recommend more mana rocks, probably the Signet cycle for color coverage at a low pricepoint, as well as Talisman of Hierarchy and Talisman of Conviction, not to mention Heraldic Banner as it pumps your tokens and commander as well. If I remember the general advice I've been given, start with 40 lands and knock 1 off for every 2 rocks, so you probably want to work in around 10 forms of ramp if you are going with 35 lands.

For lands themselves, I'd definitely look into Battlefield Forge and Caves of Koilos, as they come in untapped and have a low price point, and you can probably find some decent lifelink options to offset the life cost if you need to, and I'd also say Legion's Landing  Flip is probably worth consideration if it is in the budget, as Markov is not a deck that will have trouble flipping it into a land.

seshiro_of_the_orochi on ZendikariWol

1 year ago

I see where I missed information. I read about Runo in the general "Stromkirk article", and there, the "ancient horror"-topic is very briefly mentioned, so I didn't see it when roughly going through the article.

Still, besides this special interest, Runo massively supported the human culture for his benefits, so the sole focus on horrors doesn't seem to perfectly portray him. Stromkirk Noble is a red card, so WotC seems to consider house Stromkirk at least partly red. It's hard to nail his colour identity down with such conflicting information. 4C-non-green seems weird for a vampire.

What do you think about this?

Thanks for the interesting discussion btw.

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