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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Silverblade Paladin
Creature — Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.





Fluggleshmuggits on
Cube Eternal
1 week ago
IN IN IN
Guide of Souls
Sheltered by Ghosts
Voice of Victory
Staff of the Storyteller
Elspeth, Storm Slayer
Miscalculation
Hullbreacher
Silent Hallcreeper
Qarsi Revenant
Avenger of the Fallen
Concealing Curtains
Flip
Fable of the Mirror-Breaker
Flip
Razorkin Needlehead
Fear of Missing Out
Cori-Steel Cutter
Mine Collapse
Gut, True Soul Zealot
Sylvan Safekeeper
Keen-Eyed Curator
Birthing Ritual
Fanatic of Rhonas
Rofellos, Llanowar Emissary
Ursine Monstrosity
Amalia Benavides Aguirre
Koma, World-Eater
Bloodbraid Challenger
Nexus of Becoming
OUT OUT OUT
Wall of Omens
Silverblade Paladin
Ranger of Eos
Glimmerpoint Stag
Baneslayer Angel
Thirst for Discovery
Vendilion Clique
Ninja of the Deep Hours
Murderous Rider
Kitesail Freebooter
Unearth
Bitter Reunion
Eidolon of the Great Revel
Thundermaw Hellkite
Flame Rift
Soul Sear
Greater Gargadon
Rancor
Scavenging Ooze
Wall of Blossoms
Strangleroot Geist
Sakura-Tribe Elder
Whisperwood Elemental
Zealous Persecution
Simic Charm
Radha, Heart of Keld
Syr Ginger, the Meal Ender
Apoptosis on
Gear Up!
5 months ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
Apoptosis on
All my life
5 months ago
Cut the following: Ashes to Ashes Athreos, God of Passage Basilisk Collar Blood Baron of Vizkopa Divinity of Pride Drana's Emissary Fiendslayer Paladin Killing Wave Merciless Eviction Pontiff of Blight Silverblade Paladin Soldier of the Pantheon Sorin, Solemn Visitor Terashi's Grasp Thought Vessel Wingmate Roc
Quickspell on
‘Tis But a Scratch!
1 year ago
Maybe Crashing Drawbridge to give your creatures haste, and Entomb and Buried Alive to Reanimate your most powerful Knights. You could Secret Salvage a Nazgûl to search your library for the other eight.
Fireshrieker for your Commander, and definitely Silverblade Paladin. But you could also consider just going for Sakashima the Impostor and similar copycats to double down on your commander’s abilities.
lhetrick13 on
For Honor and Glory!!!
3 years ago
wallisface - You have a point about Silverblade Paladin. He replaced Kinsbaile Cavalier based on your suggestion that Kinsbaile Cavalier was lackluster for a 4 CMC. I will play with taking him out and replacing him and although I do like Mirran Crusader for his excellent states and double protection, I have lost most all my ability to gain life with this deck so was thinking maybe swapping Silverblade Paladin for Fiendslayer Paladin to get some lifelink back into the deck. Taking out Knights' Charge, Smitten Swordmaster, and Knight of Meadowgrain make every life point count!
Good point about the lands. I updated them with a recent change when I added back in the Wilt-Leaf elves and Knight of the Reliquary but did not look at them again after their removal. I will take a look at the lands again based on your suggestions and see if I can get something to better suit my current needs.
Thanks again!
wallisface on
For Honor and Glory!!!
3 years ago
If it were me, i’d be going:
- Add 1x Path to Exile
- Add 2x Lands
- Add 1x Thalia's Lieutenant
- Add 2x Mirran Crusader
- Remove 3x Selesnya Charm
- Remove 3x Silverblade Paladin
I’m not convinced Steward of Valeron will be particularly helpful. A 2-mana mana-dork is a bit clumsy, and if your opponent is trying to slow you down, bolting this turn-2 could put you irreversibly behind
wallisface on
For Honor and Glory!!!
3 years ago
Its been a long time since i’ve read this list, and it looks like its come a really long and positive way! Congrats on the improvements. My current thoughts are:
-
I’m personally really not sold on either Selesnya Charm or Silverblade Paladin. The first card just feels to janky and “meh”, while the second feels like a very steep mana cost for a relatively average ability - if you can run Mirran Crusader instead, you should be.
-
It feels like you want to be hitting 3 mana asap, and reach 4 mana in a timely fashion. You need at least 23 lands imo to reliably achieve this. Using anything lower than this feels like there’ll be too many games where the deck loses to itself.
lhetrick13 on
Neverending Knights: Haakon Knight Tribal
3 years ago
Hey,
First off, I love the deck as I am trying to make something very similar so it was interesting to see another person's thoughts on the same concept. My only criticism would be seems odd to only have a single Knight of Autumn with the only lands that can cast it being Cavern of Souls. Maybe drop that or play with the lands to add in a bit more of a green splash and a few more Knight of Autumns to make it worth it.
In terms of suggestions, you are running four Aether Vials so I would recommend dropping Silverblade Paladin for Kinsbaile Cavalier. For one extra mana ALL knights you control would have doublestrike compared to only two.
Otherwise, really like the look of the deck. I might actually learn from you and add Damn and Discerning Taste into my version.
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