Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Elgaud Shieldmate Discussion

DerektheRed on Rafiq's Exalted Buddy's

2 years ago

I'd probably swap it with Sigil of Valor just because it's situational / vulnerable to board wipes (even when you manage to protect Rafiq). True that Kusari-Gama pumps +1/0 instead of +1/+1 but it doesn't usually matter with double strike.

I know you didn't ask me, but... ;) my experience has been Rafiq is most competitive as 1-shot voltron. It's not that hard to get to 11 power.

I also play in a meta with a ton of removal; it's for sure hard to keep Rafiq on the battlefield. You might look into one of Curator's Ward or Elgaud Shieldmate .

xaarvaxus on Annihilation

2 years ago

Since you have the shocklands, wouldn't Wood Elves work better than Quirion Trailblazer? Its cheaper, you could fetch Breeding Pool and Stomping Ground as well as have the land come in untapped [to be fair, even without shocks, they're better].

Obsessive Skinner could help ramp up the counters on Animar and Elgaud Shieldmate is some creature based hexproof for him [her, it?]. Fauna Shaman to search up the right creature at the right time and Eternal Witness for some important recycling.

This is the kind of toolbox-y deck that I enjoy making/playing so I might have to go find a copy of Animar and build myself a Temur deck.

landofMordor on Pseudo EDH staples

2 years ago

Kiora's Follower is super good, since it says "permanent". Synergizes well with Karoo lands.

I put Elgaud Shieldmate in a non-negligible amount of decks, since my meta is heavier on spot removal than board wipes. I also love Canopy Cover and Alpha Authority for these reasons.

Varolz, the Scar-Striped is a great card if you want to be the first to recover from a board wipe.

Colorless cards I love are anything that grants hexproof/regenerate (Ring of Xathrid, etc), Hedron Archive and other dual-purpose ramp, etc.

But I actually, apart from the colorless ramp, tend to not run "staples", so that each of my decks feels fresh and unique...

Also, check out Plaxcaster Frogling and Simic Charm for hexproof at instant speed. The Simic colors are really good at that.

greyninja on Eldrazi in the Elements

2 years ago

I hear ya; Animar can be tough to hit and actually stick to the 'field. When I first built it I was ruined by mass creature destruction again and again (Day of Judgment, etc), Counterspells are always a problem, and red/blue have enough burn/bounce/steal to ruin your day

Here's a pile of ideas. Venser, Shaper Savant, Mystic Snake, Draining Whelk, Heroic Intervention, Elgaud Shieldmate, Archetype of Endurance, Asceticism, Glen Elendra Archmage, Stratus Dancer, Teferi, Mage of Zhalfir, Cavern of Souls, Gaea's Herald, Prowling Serpopard, Tajuru Preserver, Soul of New Phyrexia, Temur Sabertooth, Deadeye Navigator, Cyclonic Rift, and of course your own Counterspell package ;D

Darkshadow327 on Unique Each Time [[Sen Triplets EDH]] *Primer*

3 years ago

You need more affects like Lightning Greaves, Swiftfoot Boots, and Elgaud Shieldmate. Making Sen Triplets indestructible doesn't cut it. You need to protect it (them?) from cards like Path to Exile, Swords to Plowshares, and Darksteel Mutation that will either straight up exile Sen Triplets (making indestructible useless) or will just make the card itself useless.

Just some of my thoughts, I don't know what your playgroup is like. (Oh, and I would also consider the threats I mentioned above along with Insidious Will to deal with threats your opponents may have)

FancyTuesday on GravePact, Scions and Ulamog on …

3 years ago

Neotrup is correct. Critical to understanding their answer is that it matters what you do specifically when casting Ulamog because you have a choice in the matter.

Scenario 1: Grave Pact triggers resolve before Ulamog's is cast, and thus before Ulamog's cast trigger goes on to the stack

  • As you alluded to earlier, mana abilities (formally mana sources) are special in MTG in that they do not use the stack and do not offer a chance to respond. In that, at least, they are "faster" than instant speed
  • You sacrifice your Eldrazi tokens, putting mana in to your mana pool and Grave Pact triggers on the stack
  • You must now wait for those triggers to resolve to cast Ulamog
  • Once the stack is empty you may cast Ulamog, triggering his cast triggered ability, putting it on the stack on top of Ulamog

The advantage here is that you don't need to reveal you're casting Ulamog until you've seen what creatures your opponents are sacrificing. You might want to do this if your opponent has a creature such as Elgaud Shieldmate granting your real target hexproof.

Scenario 2: Grave Pact triggers hit the stack at the same time as Ulamog's cast trigger, and you order them the way you like

  • This requires that you announce first that you're casting Ulamog, the Infinite Gyre
  • As part of the action of casting the spell, you activate the mana abilities of your Eldrazi tokens, triggering Grave Pact
  • Triggers do not go on the stack until a player gets priority
  • Priority will not return to you until the process of casting the spell is complete
  • When priority has returned to you, you now have X Grave Pact triggers and 1 Ulamog, the Infinite Gyre cast trigger waiting to go on to the stack with Ulamog itself at the bottom of the stack
  • You control all of those triggers, you order them how you like

This method requires a more robust understanding of the rules governing the casting of spells than above. The principle is that you don't need to add all necessary mana to your mana pool then announce the spell, you can activate mana abilities as part of the process itself. See below for rules.

This is valuable if your opponent has a target like Tajuru Preserver that must be destroyed before Grave Pact can affect them.

106.4 When an effect instructs a player to add mana, that mana goes into a player’s mana pool. From there, it can be used to pay costs immediately, or it can stay in the player’s mana pool as unspent mana. ...

116.5 Each time a player would get priority, the game first performs all applicable state-based actions as a single event, then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack. ... Then the player who would have received priority does so.

601.2 To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. ...

601.2g If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.

605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t have a target, it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)

603.2 Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.

603.3 Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. ...

601.2i Once the steps described in 601.2a–h are completed, effects that modify the characteristics of the spell as it’s cast are applied, then the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell’s controller had priority before casting it, they get priority.

MagicBlues on Pauper EDH Deck Compendium

3 years ago

I think this is a really close one and might come down to your meta.
@Podkomorka I like your choice of ETB creatures and share your evaluation of token producers. Your deck seems to be better at grinding your opponents out since you run more Man-o'-War style creatures and card draw. Your deck seems to offer more different angles of attack with the inclusion of heavy beaters, the Peregrine Drake combo, a way to go wide and the possibility to go Voltron (although rumpy excels you in the latter two categories). Despite what I've written so far I think I would cut Gearseeker Serpent and Amass the Components for more interaction cheap interaction.
@rumpy I think you can make a strong case for your deck being more optimized due to a way lower avarage CMC (2.80 compared to 3.39). Species Gorger seems to be a mana intensive general which makes me think one of the goals in building this deck should be to have a pretty low curve (although I might be wrong since I neither piloted it nor played against it). It also seems to be a good general to go Voltron but I think you should focus some more on protecting it if you want to go that route with cards like Elgaud Shieldmate or Shielding Plax or give it trample Pathbreaker Wurm. I think I would also up the amount of card draw by a little. I also prefer your choice of including at least some fight spells in order to kill creatures but I disagree on your assessment of Leonin Bola. I'd rather run Lignify against Voltron decks even though it can't be tutored via Trinket Mage.
After looking at both lists I think I prefer Podkomorka's list by a smidge but this is rather a choice of preferred play style than power level.

Scion_of_Darkness on

3 years ago

I have a Bant colored deck that is also sort of a Hive Mind deck that throws crazy shit around, and I use some of that to keep from getting hit. Since I'm playing Blue, I use Elgaud Shieldmate and Soulbond it to Sigarda. Again, redundant.

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