Terashi's Grasp

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Terashi's Grasp

Sorcery — Arcane

Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

leflesh on Sack of Feathers

5 years ago

Consider Blessed Breath , Spiritual Visit , Ethereal Haze , Terashi's Grasp , and Crack the Earth for repeatable Protection, (non-flying)spirit token generation, Fog, Disenchant, and 1 Counter Smokestack

Into the Fray and Hundred-Talon Strike are two additional ways to make the previously mentioned Arcane spells gain a friendly target for Feather to trigger.

lance4224130 on Firesong and Sunspeaker

5 years ago

Update: Took out Divine Offering for The Immortal Sun = I had way too much artifact and enchantment removal. Cursebreak for Mind's Eye = That extra Mana now has a use. I am also fixing that dead draw. Solemn Offering for Land Tax = Unseen Card advantage by thinning out the deck. Plus never missing a land drop is nice. Terashi's Grasp for Mana Vault = When I am having downtime waiting to blow up the board state, I can untap with the four mana. The ping of one damage really is not seen by how much the life gain is represented here. Then, Repercussion for Boros Signet = This was great, but I am susceptible to mass artifact removal.

Did come into a weird situation that needs addressing. Someone puts Followed Footsteps on my Stuffy Doll. They name me. I have Pariah on my Stuffy Doll and Repercussion. What happens here? My judge classes give me the sense that I essentially loop and the loop cannot stop. In that time the damage has nowhere to go that will hurt the game state. Thus, moving on with the game happens.

Lastly, I am looking for a slot for Authority of the Consuls. The choices are getting hard. I am considering Mizzium Mortars only because I have board wipe already in mass.

Any thoughts?

Suns_Champion on Hurloon Brothers - Heat and Treat

6 years ago

I'm back!

Don't knock Book of Rass until you try it.

You should decide between Stuffy Doll and Mark of Asylum/Rune-Tail, Kitsune Ascendant.

Lose Dual Casting. You have other copy effects that don't risk a two-for-one.

Invoke the Divine over Terashi's Grasp.

You need more lands friend. Even with a 3 cmc curve, you need to get to 6 mana turn 6 every time. 32 won't do. Bump to 36.

The Immortal Sun seems like a good card, I'm going to test it out in mine as I have no planeswalkers.

Second Lightning Greaves and Swiftfoot Boots, Boros Signet, Coalition Relic, Mind Stone, Hedron Archive, Solemn Simulacrum, Tithe and Commander's Sphere. I run all of them besides Archive.

And yes, you have two Radiates. It's a good card, but not that good :)

Pal00ka on Auras for days

6 years ago

Cut

Silent Sentinel: high CMC and life-gain in EDH is meh unless you will actively use it (ex. Aetherflux Reservoir).

Battle wise Hoplite: underwhelming all-over.

Daxos of Melts: his trigger is pretty niche. Maybe ok 1v1 but multiplayer it will be not as easily obtained.

Celestial Mantle: /insert SS's reason\

Corrupted Conscience: infect is tricky because once people see you use it, next game they may gun for you to prevent it. And playing Bruna will already have people gunning for you. Your call.

Mask of Avacyn: better hexproof enablers out there. I like Lightning Greaves for haste, protection, and Bruna's ability doesn't care about shroud. Ring of Evos Isle slowly boosts Bruna and 2 for hexproof is not too shabby.

Counterspell: it is fine but I prefer a counter that replaces itself. Ex. Arcane Denial, Dream Fracture, or Statute of Denial.

Add

Looting spells; like Artificer's Epiphany, Catalog, Pull from Tomorrow, etc. are great with Bruna because they let you dig deep into your library to find answers and discarding auras is fine because she can reattach them for free. Generally whoever can draw the most cards in EDH will win. You have next to no draw so add in a bunch in the 2-4 CMC range.

Key to the City would be great in here too, unblockable and draw.

You have so little ramp despite playing a 6CMC general. I know you know how curves work so fix this with a cursory view of her edhrec page.

You have next to no enchantment/artifact removal. Austere Command, Aura Blast, Dismantling Blow, Fragmentize, Ray of Distortion, Terashi's Grasp, etc. I personally like the ones that will draw you a card in addition to removing a problem.

Also a cursory look at her edhrec for lands will help you improve it. We have a lot of the better UW lands too.

Since this seems mainly voltron, I'd add in Crawlspace in addition to your other pillow fort effects. Redundancy is key.

And I think a fun "combo" would be to cast Approach of the Second Sun, then before your next turn cast Dig Through Time, cast Approach again on your turn to win!

zamiero on

6 years ago

I'm not sure the deck can support Kusari-Gama... I remember waiting a long time to get lands 5, 6, 7, and 8 when I last played the deck. Even then you're spending your entire turn just to attack for a few extra points of damage?

If you don't want Glare of Subdual but still want to be able to tap your general without attacking, try Springleaf Drum.

I personally think Oketra's Monument and Relic Crush seem a little strange for the deck... perhaps I'm not valuing them enough since I haven't played them... maybe cut one of them?

Also I think Sylvan Reclamation, Return to Dust, Aura of Silence, Forsake the Worldly, Terashi's Grasp, Tribute to the Wild, and Return to the Earth are are better choices than Relic Crush in this deck.

I forgot to suggest earlier that Buried Ruin may help bring back artifacts. Maybe cut Opal Palace if you find the +1/+1 counter doesn't help?

TheDeckMaker2300 on

6 years ago

you should make room for some of the following

just some suggestions

BrandonJamesCAC on The Devil Wears Prada, God Wears Gucci

6 years ago

Hey there, I would just run 4 Castigate if you are wanting to use the 2 mana discard.

In the kindest terms, Transgress the Mind sucks.

Terashi's Grasp is also close to unplayable. Disenchant exists and it's instant.

They are good but not main deck, 2 in the sideboard is great though.

Mortify is not great. Anguished Unmaking Exists.

Read the Bones is not great Night's Whisper exists.

Child of Night - There are so many 2 mana cards in modern that are better.

Look to the Knights for budget stuff Knight of Meadowgrain or

Ayli, Eternal Pilgrim

Consul's Lieutenant - Double white for no benefit. Renown doesn't really work in modern.

The same 2 cards I listed above are strictly 200% better. I think they are both cheap $$.

OR


Go Aristocrats.

Basic/Generic/Budget(ish) Build could like this

4x Concealed Courtyard

4x Isolated Chapel

8x Swamp

4x Plains

plus 2-4 other lands

4x Blood Artist

4x Zulaport Cutthroat

4x Bloodsoaked Champion / Viscera Seer

4x Lingering Souls

4x Cartel Aristocrat

2x Ayli, Eternal Pilgrim

2x Anguished Unmaking

3x Path to Exile / Fatal Push - Depending on budget.

Ummm... some sort of kill em all spells Killing Wave is my favorite.

Rally the Ancestors / Return to the Ranks

Lot of options in black and white.

Caeruleus on Not-so Divine Wind

6 years ago

I understand that you wanted to maintain the "Kamigawa" feel, but I think that Hold the Line and Ethereal Haze are probably not particularly strong in here; same with Terashi's Grasp. Perhaps those cards can be substituted for some removal spells: Swords to Plowshares, Path to Exile and for enchantment and artifact removal, cards like Return to Dust, Aura of Silence, or Abolish so on come to mind. Potentially, you can run Door of Destinies to add to the tribal scaling effects. You should probably run Thalia's Lancers as a tutor for some of your fun legendary dudes, perhaps Recruiter of the Guard as a tutor as well. Also not sure why, Alesha is necessarily better in here Bruse Tarl, Boorish Herder or Tajic, Blade of the Legion or Basandra, Battle Seraph. Though Alesha's reanimation might be helpful to keep pressure up.

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