Creature — Merfolk Pirate
Flash (You may cast this spell at any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Brineborn Cutthroat Discussion
3 weeks ago
Oh God here we go.
Brine Hag WTF IS THIS
Dire Fleet Ravager YES.
Elaborate Firecannon MUST INCLUDE
Fathom Fleet ANYTHING
Forerunner of the Coalition COP DFR
Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO
1 month ago
1 month ago
Echoing wallisface, budget aggro lives or dies by casting 1 mana spells as fast as possible.
With the land set here, I'd go so far as to run almost entirely 1 colour with splashes for higher cmc spells.
Rigging Runner + Daring Buccaneer + Fanatical Firebrand will work well with a focus on fast damage partucularly spells that deal direct damage and like creatures. I'd look at Captain Ripley Vance and the budget staple Curse of Stalked Prey alongside sources of evasion.
Blue as a primary colour has some neat options if you want to go for a more instant-speed tempo game - Siren Stormtamer , Spectral Sailor , & Brineborn Cutthroat , while opening up sideboard tricks like Crafty Cutpurse and cheap past staples like Mana Leak .
5 months ago
I think this deck is really well-positioned to become a "draw-go" style control deck that plays instants and flash creatures on others' turns. Pteramander , Augur of Bolas , Brineborn Cutthroat , Threnody Singer , Vodalian Arcanist , Naiad of Hidden Coves , Wavebreak Hippocamp , Murmuring Mystic , and all of your instants (save for the likely too slow 4 mana ones) already fit in such an archetype to at least some extent. The horse fish is particularly insane as a card draw engine, and I'd try to get a playset of it if you can. Stacking them to draw even more cards with Nymris, Oona's Trickster , Baral, Chief of Compliance , Slitherwisp , etc. would also make Ominous Seas more viable, possibly even supplemented by draw payoffs like Chasm Skulker and Nadir Kraken .
For more generally good instants, Counterspell , Mana Leak , Countersquall , Frantic Search , AEtherize , Vapor Snag , Rewind , Cryptic Command , Opt , and Brainstorm (if you're playing with the legacy banned list) are options of varying budgets and power levels for a control deck.
The first cards I'd cut would be anything with suspend or that applies keyword ability counters. I think some amount of counter manipulation would be needed to maximize the value from such cards (with Clockspinning , Jhoira's Timebug , Paradox Haze , and Nikara, Lair Scavenger being a few things that come to mind). Then, I'd cull any sorceries or creatures that would take up all your mana on your own turn for minimal impact. Dead Revels , Frost Lynx , Alirios, Enraptured , and so on.
Sorry it took me a while to submit this after seeing the deck get posted earlier this week. Let me know if you have any questions and good luck with your build!
6 months ago
1 year ago
I wonder about the adapt card, too. I actually dropped adapt out of my Simic deck, but since you don't have most of the cards, I'm thinking about putting it as the primary mechanic in that one, or switching to elemental tribal.
1 year ago
I think Deeproot Waters is must in any Merfolk deck:D and Deeproot Elite and Metallic Mimic help you put counters on your merfolks. i also think Mowu is not really great card for this deck since kumena puts counters only on mefloks...And i would cut Brineborn Cutthroat as well, hes great for control decks with loooots of interactions but i think you can find much better fit since you are playing only 14 instants and very few flash spells. If you are interested you can check my profile....i started brewing merfolks too....deck is nowhere near finished.... i basicaly throw every merfolk and triball spell i could find together..so you can check your options there...i also have deck centered around +1+1counter shenenigans if you are interested in upgrading that way instead of tribal. Good luck with your deck!:)
1 year ago
While I hate playing against counter-heavy decks, and probably shouldn't help them improve, I do have some ways to (hopefully) make the deck better:
As is, you're running too few lands, given the amount of 4-drops. Also, I'd play some amount of Rewind, as it lets you counter a spell AND play a threat on turn 4+.
Titanic Growth is underwhelming in flash decks. They just need to tempo out the opponent, which is best done with value creatures and bounce and/or counter spells.
Frilled Mystic is a great tempo play. If you up the land count, you should play all 4.
Hope that helps. Good luck with the deck!