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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Nightmare
Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
2 months ago
The following is an example list i've thrown together. depending on your budget running 4 colours might be a bit tricky, but it shouldn't be too hard to turn this back into a 2-3 colour deck either.
2 months ago
My opinion of the strongest mutate cards, in order from best to worst (some of these won’t be in your colours, but it might be worth considering trying 3-colour if you have lands to support that)
Anything not on that list is imo too weak to be worth running. I think a deck with mutate probably wants to be running both Slippery Bogle and Gladecover Scout so the opponent can’t kill the monster you’re building. Between them, the mana-dorks, and the mutate cards, that feels like you’ll be at 60 cards pretty quickly.
1 year ago
I don't think you understand the deck. This isn't a generic mutate value deck, it's all-in on the combo of Vadrok and Open the Omenpaths . There's no room for cards that don't help that combo like Zagoth Mamba , Glimmerbell , or the off-color Double Major . The idea is to use creatures to mutate onto Vadrok, who then lets you recast Omenpaths, which gives you four mana to cast another mutate creature. Dreamtail Heron and Cloudpiercer let you keep drawing mutate creatures to fuel the combo. All this is explained in the deck description.
"Or better/stronger yet is focusing on two colors with adding in just a little bit of a third color to compliment your main colors." Well, I have two main colors and just a little bit of two more. And as I said in the deck description, colors are rarely a concern as you'll almost always be casting Vadrok and Insatiable Hemophage , the only white and black cards in the deck, off of Open the Omenpaths which does a ton of mana fixing.
1 year ago
To clarify, while the top card is used for most characteristics (Because Insatiable Hemophage is on top, it will be named Insatiable Hemophage, have a mana cost of , and be black), because it inherits abilities from the card(s) below it, any characteristic defining abilities will still overwrite those characteristics. With Scourge of the Skyclaves under it, it will still have power and toughness equal to the highest life total among players. If instead it had Changeling Outcast under it, it would still have all creature types, and if it had Wasteland Strangler under it, it would still be colorless.
1 year ago
"Kicker 4Black When you cast this spell, if it was kicked, each player loses half their life, rounded up.
"Scourge of the Skyclavess power and toughness are each equal to 20 minus the highest life total among players."
Would it be 3/3 + ability modification from Scourge of the Skyclaves (i.e. a potential of 23)
I have developed a modern deck Mutation Deck and I just picked up Scourge of the Skyclaves I just wanted to checkout this complex interaction.
Any help appreciated :D
Thanks for your time
2 years ago
Black also has a lot of disease/plague effects, so along with Zombies you're solid.
Blue/Black gives you a few good commander options too, the best to my mind being Gisa and Geralf -- You can cast a zombie from the grave each of your turns and you could say they're like The Ashford Twins (minus the weirdness and plus the good-natured antagonism). Grimgrin, Corpse-Born is also a good card just in the deck, a big Tyrant style zombie albeit with a setback.
But, for some real fun, look to equipment with Living Weapon like Batterskull, Lashwrithe, Scytheclaw and Skinwing -- Equipments that have that bioweapon vibe on top of creating germ tokens to act as your T/G Virus!
Hope this gives you some ideas!
2 years ago
To improve the consistency of the deck you can play more 4 ofs and 3 ofs rather than a lot of 1 ofs and 2 ofs. If there's a card you want to see multiple copies of every game play 4. If you want to see it maybe once per game play 3.
Rotting Regisaur is pretty nice.
Wishclaw Talisman isn't very good unless you play combo because it allows your opponent to tutor for a card to so that should probably be cut.
Massacre Wurm can be a very powerful one sided board wipe that can win you the game.
Insatiable Hemophage has bad synergy with the rest of your deck because it's the only card that cares about mutate so that should go.
Good Luck and nice win rate!
2 years ago
So my first question relates to Somberwald Sage and if you can use its ability to pay for mutation cost (eg. Insatiable Hemophage mutate cost 3, Now i have read the EDh on gatherers website about Somberwald Sage and I am pretty sure I cant ,as mutate seems closer to an activated ability. But I just want clarification if I am right that I cant do this.
My second Question is that if Somberwald Sage doesnt work how does Sprite Dragon interact with mutate, (i.e. does Sprite Dragon count mutate as a Creature spell. Again I am inclined to say he does as only creature have the mutate ruling .
I know this seems a bit obvious but I am developing a mutate deck and wanted clarification on some of the interactions could work ,maybe ? (i.e. use Somberwald Sage ability to mutate Insatiable Hemophage onto Sprite Dragon etc.
Thanks for your Help