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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Scorching Dragonfire
Instant
This deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
patmurphy1986 on Lathliss Commander
2 years ago
Ok here is my take on the budget side. TLDR: Land total and Ramp increased. A lot of subpar removal taken out, and better ones put in. Some cheaper dragons/shapeshifters added to smooth out curve and provide cheap dragon drops for commander ability. Most importantly is added some value for getting extra dragons from cards, either by creating tokens or playing them for free from hand/deck. Added in 3 additional wincons similar to Terror of the Peaks to make it easier to win just by populating board and swinging in. Note that the wincons also can serve as creature removal, which is why so many of the outs are instant/sorcery removals
In: Haven of the Spirit Dragon (creature recursion), 3 Mountain (31 lands is not enough - will miss land drops too often and its vital that the commander come down ASAP - nick loses too many times by not getting threats out in time)
In: Cinderclasm (better than blazing volley), Shenanigans (reusable artifact destruction, combos with Liquimetal Torgue), Chaos Warp, Mizzium Mortars (one sided boardwipe)
In: Gadrak, the Crown-Scourge, Taurean Mauler, Dragonkin Berserker, Dragonmaster Outcast, Molten Echoes, Minion of the Mighty, Sunbird's Invocation
dgalarza on When Can the Invasion Commence?
3 years ago
Thanks for taking time to check me out, zapyourtumor!
I haven't kept up with the newest sets. Thanks for turning me on to Consider. I'm going to try it out in Radical Idea's spot. That 2 mana is pretty restrictive in the mid game I find.
I've wonder about Jori En, Ruin Diver for the longest as well. I honestly run Jace, Vryn's Prodigy Flip primarily for the creature half. I'll run Jori En in Jace's spot, but I worry that the mana curve is bloated at 3 with him and Irencrag Pyromancer.
I see Expressive Iteration as a win more card for me in this build. I could be completely wrong. I'll test it out last and once everything else seems solidified. Probably in Improbable Alliance's spot.
I've ran this iteration with Treasure Cruise and Dig Through Time before. The nonbo with Cryptic Serpent always felt bad. I recently added Serpent. Despite its unassuming nature, it definitely has helped me stabilize some matches. I think I'll try to squeeze in 1 Dig because that value is way too good to write off.
I do love me some Magma Spray. Scorching Dragonfire is there because of local meta reasons. Death Baron is a menace!
Crackling Drake was always so hard to cast. The mana and color requirements were always so hard on me. Especially when I found myself having to shock or ping myself for the mana way more than I'd like. 4 mana by turn 6 always seems harder than it should, and I feel anxious when I don't have mana open for a Lightning Strike or Negate.
Thanks for the feedback!
Kukkakaali on Tuhmeliinit Cube
3 years ago
Version 2.7 Dungeons & Dragons: Adventures in the Forgotten Realms and Innistrad: Midnight Hunt -Squad Captain, +Dancing Sword // -Makeshift Battalion, +Enduring Angel Flip // -Topplegeist, +Portable Hole // -Queen of Ice, +Mind Flayer // -Unwilling Ingredient, +Forsworn Paladin // -Brackish Trudge, +Shambling Ghast // -Sanguinary Mage, + Meteor Swarm // -Tormentor's Helm, +Boots of Speed // -Thundering Ceratok, +Prosperous Innkeeper // -Reave Soul, +Infernal Grasp // -Skymarch Bloodletter, +Graveyard Trespasser Flip // -Hired Poisoner, +Gisa, Glorious Resurrector // -Burglar Rat, +Baneblade Scoundrel Flip // -Warlord's Fury, +Electric Revelation // -Scorching Dragonfire, +Cathartic Pyre // -Breakneck Berserker, +Ardent Elementalist
GrimlockVIII on Hungry Hellions, Yummy Goblins
3 years ago
I feel as though this deck is in dire need of at least some removal spells. Depending on the format you can probably go for Lightning Bolt or Scorching Dragonfire as they're kind of just go-to staples. If you're really cheeky you can even go for Mine Collapse , as you can spend your turn summonning a big ass Hellion before blowing up one of your opponent's key creatures or planeswalkers by just sacrificing a Mountain.
Also you can maybe use cards like Claim the Firstborn and Thrill of Possibility instead of Wrangle and Wild Guess . Claim is cheaper than Wrangle and Thrill works at instant speed while also having a generic mana cost in case you only have a single mountain and a Hellion Crucible out on turn 2.
Titus7007 on Izzet Giants
3 years ago
4x Scorching Dragonfire 4x Bonecrusher Giant and 3x Squash keeps the heat off ya tho
Titus7007 on Izzet Giants
3 years ago
mikeb388, ok it was a bit slow, so I've added 4 x Scorching Dragonfire and taken out 3x Battle of Frost and Fire
ImaginitiveRascal on mono R Midrange? (Kaldheim)
4 years ago
I would suggest Scorching Dragonfire just for the exile.
StopShot on Opposition Agent needs a preemptive …
4 years ago
jaymc1130, If you badly need exile beyond Swords to Plowshares and Path to Exile you can run Reality Shift, Dire Tactics, Angelic Ascension, Blitz of the Thunder-Raptor, Celestial Purge, Scorching Dragonfire, and Scorchmark.
While it doesn’t exile Mystic Subdual is also worth mentioning.