Vulpikeet

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vulpikeet

Creature — Fox Bird

Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)

Flying

Whenever this creature mutates, put a +1/+1 counter on it.

DemMeowsephs on TOO MANY TOKENS [Fun Standard Synergy]

3 years ago

Sorin_Markov_1947: Thank you for the comment! I include Witching Well and Light of Hope for two pretty different reasons, but I assure you they work rather well. Witching Well is vital for finding and filtering the deck in order to get Cubwarden or Huntmaster Liger, as it can scry the top two for just one and then give us the option to draw if we aren't getting the proper lands to cast things like cubwarden, etc. Light of hope is also great because the deck takes a bit to assemble the synergy, and I can end up taking a LOT of damage before I get things out. I also like to include Vulpikeet because when I mutate it on a Cubwarden it can make it a flier, and if my opponents have no fliers I can usually swing in for lethal damage, however, like you mentioned I think it could still be better used in the form of Essence Symbiote , as Essence can be a great blocker before I get much out, and provides both lifegain (if I took a lot of damage while assembling the combo) and power value! With Pollywog Symbiote I've found that I usually have no cards in my hand after I play Cubwarden or a turn after, and then whenever I mutate something I draw, I draw a card and am forced to discard it, getting rid of some stuff I could dearly use. I suppose I'm saying by the time I'm getting into mutating, it's unlikely that I'll end up needing to draw that many cards with the risk of simply having to discard it. HOWEVER, the deck doesn't see too much played on the board at the beginning, and as drawing is vital, I think you are completely right and Pollywog would certainly be worth it, especially since it also reduces costs, AND could be a great blocker- thanks! Essence will go in for Vulpikeet, and Polywog will replace a few lands! Thank you very much!

SnakeByte77: Gosh that slipped my mind, I was working with rare cards on arena (yeah it's a pretty odd system) and I didn't have any rare wildcards, and I just used Branchloft in the meantime and completely forgot. I'll definitely be changing that thanks!

Sorin_Markov_1947 on TOO MANY TOKENS [Fun Standard Synergy]

3 years ago

Why Witching Well and Light of Hope ? Both seem underpowered to me.

Vulpikeet can easily be replaced by Essence Symbiote or Mysterious Egg . They're cheaper, at a small downside of not being able to go on an existing stack. Pollywog Symbiote is also work considering instead of some lands, as it'll help filter and make it easier to go off. 27 lands seems like too many, but Pollywog will help make up for those missing lands anyway.

Alkadron on Deja-Vitu Guildmage

3 years ago

Turns out I lied - you can only populate mutated tokens if you put the mutate card under the token. So: Vulpikeet still works - You can put the fox beneath a centaur and have flying centaur tokens to populate.

But Migratory Greathorn doesn't work as well: putting it under the token doesn't improve the token in any meaningful way, and putting it on top of the token means you can't populate that token anymore.

Alkadron on Deja-Vitu Guildmage

3 years ago

Consider adding Steadfast Sentinel . Populating her Eternalized Tokens is pretty good.

Also (I just discovered this recently): If you mutate a Vulpikeet under a Centaur Token, then populate it, you get copies of the centaur but with flying.

You can mutate the green guy onto tokens as well, but he doesn't have any keywords, so aside from the land-ramp of the original cast, the only benefit is copying 3/4 centaurs instead of 3/3s. I still run him in my Vitu Ghazi list 'cause I'm a sucker for land-ramp, but your mileage may vary. I'd run the Vulpikeet for sure tho.

GoRacers7786 on infinite +1/+1 mutate

3 years ago

OutlawPete92, in my experience okio is correct. I have a similar build on arena but I am using Gemrazer and Wildwood Scourge and after doing that I have realized that you need 2 copies of the Gemrazer/Wildwood Scourge in order to make it infinite. What okio is saying is that even when you mutate Gemrazer or Vulpikeet on top of the Wildwood Scourge the creature on tops gets all the abilities of the cards underneath so even though the new creature isn't a hydra, its the word 'another' that keeps this combo from being infinite without 2 copies of the mutated creature. I have done this on arena and all it does is draw the game but it is essentially an infinite combo

Mannu_1978 on Shh, Trolls...

3 years ago

hello

as far as i'm concerned, I prefer Demonic Embrace over Vulpikeet because it allow to discard too. And turns virtually everything into a big threat.

Currently I'm playing Aurelia, Exemplar of Justice (gives boost and trample, and fits the curve + huge theat by itself) but I will likely trade for the enchantment after rotation.

kenvan19 on Historic Fight Club

3 years ago

There are a high number of legends - ever thought of including something like Huntmaster Liger, Majestic Auricorn, Cubwarden, or Vulpikeet? Mutating one of them over a legendary allows it to remove its legend status while keeping its abilities. You could even throw in Necropanther since you can play it for the mutate cost without needing the black mana.

Ayanami_Rei on G/W Watch me grow!

3 years ago

Are the Light of Hope present for their enchantment breaking mode too ? If not, maybe Feat of Resistance* or Swallow Whole are more interesting: they still give a +1/+1 counter while eliminating an opponent's creature and/or protecting one of yours.

I see that you didn't include Tempered Veteran, so I don't think you'll be interested into Hornbash Mentor (who's useful thanks to the Pridemalkin). (About that cat, it might make Ram Through a more appealing anti-creature.) Furthermore, to stay in Ikoria, you have two counter-generating mutations: Glowstone Recluse and Vulpikeet. They can both help against flying creatures (giving respectively Reach and Flying) but are probably too costly for two or one counter only, maybe they would be O.K. as side cards unless the escape spider is enough?

A few Idyllic Granges could have been nice if you were playing more plains...

Sorry for the disturbance !

*Heroic Intervention was my prefered choice of protection but it doesn't contribute to the theme.

Load more