Reach of Branches

Reach of Branches

Tribal Instant — Treefolk

Put a 2/5 green Treefolk Shaman creature token into play.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

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Reach of Branches Discussion

carpecanum on Shaman Mana Ramp

11 months ago

Webweaver Changeling , Game-Trail Changeling , Changeling Titan , Chameleon Colossus and Woodland Changeling are all shaman AND snakes

Nature's Chosen and Instill Energy if you want more mana

Wolf-Skull Shaman , Reach of Branches

If you really want to do +1 counters you should get at least one Proliferate card. Not only do you get more counters on your creatures but you can put more counters on Orochi Hatchery and Angelheart Vial . Contagion Clasp , Contagion Engine , Karn's Bastion etc.

seshiro_of_the_orochi on Treefolks spells

1 year ago

Ok, first and foremost: Why didn't I know Reach of Branches exist? That card is beautiful. Thanks for showing me, Funkydiscogod.

@topic: I'm running a turtle tribal based on Assault Formation, and a great card there is Benefaction of Rhonas. At worst, it's an expensive filter spell that can help you find Doran or Formation. And depending on how many enchantments you have, it can basically become a green Divination.

Another option for a third toughness-strike could be Huatli, the Sun's Heart.

lagotripha on

2 years ago

@sea monkey The trinisphere, vivien and ballista serve a really specific role in making this deck tick, and they are what makes the deck expensive.

For a more budget list, I'd look at Beast Within , Rootgrapple , Dungrove Elder / Heartwood Storyteller , with Reach of Branches , so that you have creatures consistantly beefy enough to slow the ground game, then sideboard aggressively against burn/aggro with Pulse of Murasa .

Eternal witness/Primal Command /plow under is really, really strong together, so I wouldn't look at replacing that.

ZendikariWol on The Shamans of Jund

2 years ago

Suggested cuts:

Ambuscade Shaman and Primal Forcemage : only works with hasty creatures.

Anowon, the Ruin Sage : slow and introduces a different tribal theme- feels out of place, especially to vorthos weirdos like me. Can't have a vampire card in a shaman deck, man!

Beastcaller Savant , Bloodline Shaman , Shaman of Forgotten Ways , and more or less all of your planeswalkers: dependent on the number of creatures in your deck and even without the cut cards has a <50% chance to draw you a card.

Dragon's Herald and Hellkite Overlord seems like an odd package.

Fauna Shaman and Underrealm Lich : you have no reason to stock your graveyard and very few things that get things back from the graveyard.

Mazirek, Kraul Death Priest - also Door of Destinies : so many people put him in aristocrat decks, it confuses me! Do you want your creatures to die or not??

Mindclaw Shaman : for you to get any real value out of him, you need to be casting an instant or sorcery that costs at least 4 mana. Decide depending on your meta whether that's consistently feasible.

Stoneshaker Shaman : how much instant interaction is there in your meta? If the answer is less than ALL OF IT, this card is bad.

Reach of Branches feels like bulk here. This card belongs in an Azusa, Lost but Seeking deck.

Algaemaster on Mushrooms grow on trees, and …

3 years ago

Hi all!

So this is one of my first attemps to make a deck.... And I love mushrooms and wanted to make a flavourful deck that had basically mushrooms, and their environment, trees and treefolk... To be played with friends but still as mighty s possible. But I am honestly struggling to fit everything in properly.... And no clue about which spells to choose! Any feedback is welcomed. So far I got something like this:

Lands x20 Murmuring Bosk x4 Stirring Wildwood x2 Evolving Wilds x2 Krosan Verge x2 Forest x6 Plain x2 Swamp x2

Treefolk

Verdeloth the Ancient Unstoppable Ash Orchard Warden Leaf-Crowned Elder Treefolk Harbinger Bosk Banneret Dountless Dourbark Timber Protector Ghoultree Indomitable Ancients Great Oak Guardian/ Cloudcrown Oak

Fungi I really wasnt sure here, not sure if mushrooms would be better represented in this deck by little ones that create saprolings and that is it, or if it is more convenient to keep the good ones in... so had those ideas so far. Also wanted to keep all as mushroomy as possible.

Mycologist x1 Essential for the theme I am aiming for, was thinking of 2 of these. Thallid Shell-Dweller x2 Benefits from using toughness to power up along with treefolk? Corpsejack Menace x3 Ghave, Guru of Spores x2 Mycoloth x2

Enchantments/Spells... The same for this, trying to keep it as mushroom foresty as possible. [pGrow from the Ashes]] is very tempting for this reason... but having other fedges.... Seed Spark ? Lignify ? Saproling Symbiosis ?? Reach of Branches ?? Rootgrapple ?? Fungal Sprouting Fungal Plots Luminiscent Rain Verdant Embrace Infect Pollenbright Wings Whirlwind Was thinking of adding something like Wrath of god or something to clean up the other's cards while having the [Timber Protector] ... Thoughts? And for more multiplayer Sheltering Ancient Heartwood Storyteller Collective Voyage ??

Well, please I would appreciate any feedback. Playing 60 cards, not much restriction... Also potenetially could make it into an EDH deck? But my pals do not really have those although we could probably get into that.

The budget is around 40 bucks...

Thanks in advance.

All the best.

grizzlebies on Treefolks forest deck

3 years ago

I run a mono-green Manlands EDH deck and have found that Reach of Branches comes in surprisingly useful, esp. if you don't have enough draw. Maybe it woulds work here?

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