I happened to notice from one of your recent posts that links were not enabled for your account--I went ahead and enabled them for you. Cheers!
October 16, 2019 3:35 p.m.
Well I looked at it a few times, if your planning on stealing creatures via manifesting your opponents library then I'm going to slowly slither away giggling.
October 9, 2019 3:51 p.m.
Hey, you commented on my Helm's Deep deck, and i just slimmed it way down, so I was wondering you could take another look. Thanks dad.
September 22, 2019 4:39 p.m.
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October 20, 2019 8:58 p.m.
I did a gatherer search for black and blue cards that deal damage during each upkeep, and the results are interesting: Most of them dealt with hand size.
- Black Vise
- Ebony Owl Netsuke
- Iron Maiden
- Mask of Intolerance
- Misers' Cage
- Paupers' Cage
- The Rack
- Blood Clock
- Wheel of Torture
- Dark Suspicions
- Davriel, Rogue Shadowmage
- Price of Knowledge
- Stabwhisker the Odious
- Quest for the Nihil Stone
- Shrieking Affliction
There are only 2 unconditional damage artifacts:
And there were two other outliers:
October 20, 2019 7:58 p.m.
cmsrDPM I like the idea of red making spells happen immediately.
What's your opinion on an enchantment that says: "If a spell or ability would be put on the stack, resolve it instead."?
October 19, 2019 12:13 a.m.
I like this idea of an enchantment that explodes for a bunch of poison damage to everyone else, but I think "Vanishing" might be the wrong mechanic to decide how many poison counters the opponents get.
Cumulative Upkeep -- (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever ~ is put into a graveyard from the battlefield, each opponent gets a poison counter for each age counter on ~.
If it had to be Vanishing, I would say something like:
Vanishing X (This enchantment enters the battlefield with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from ~, each opponent gets a poison counter.
October 18, 2019 9:53 a.m.
What about a Sosuke's Summons -like card that creates a Dragon, Angel or Demon token, and comes back to your hand when you cast a nontoken one?
October 17, 2019 4:58 p.m.
Can this be rephrased to something like "Rearrange the stack in any order"?
October 16, 2019 7:58 p.m.
Falcoshin I think you're talking of the "world order" policies:
And you can see how well Wizards followed their own guidelines in recent sets. Maybe they need to make a "new new new world order" update.
October 16, 2019 3:26 p.m.
If you're not trying to make a set to draft, there's no reason to include uninteresting common cards.
October 16, 2019 11:14 a.m.
It's overcosted for what it does: compare it to Eladamri's Call , which can fetch any critter, and is cheaper.
I think it would be fair with a cost of or something like that, and the same effect.
October 16, 2019 10:08 a.m.
The issue I have is with its Haste: I mean, Fervent Charge doesn't Lava Axe the opponent the turn it comes into play: it requires you to already have a board presence to have its effect. If the opponent doesn't have an answer, multiple copies of this will murder an opponent faster than multiple Reality Smasher : the second copy hits the battlefield, and they both turn sideways for a total of 14, after the first one hit for 5. Having Tron of this card threatens 27 damage. All four copies sideways total 44 damage, and these numbers assume there are no other creatures.
I feel like an opponent needs at least one turn to draw an answer for this to be fair. I vote lose the haste.
October 13, 2019 11:02 p.m.
The combo doesn't seem to be quite all there: without a way to untap the oven, it can only be done once per turn.
October 13, 2019 11:06 a.m.
October 10, 2019 1:43 p.m.
Would there be enough benefit to running Disrupting Shoal over Force of Negation ? It seems like the Arcane subtype would be quite relevant here, as well as being able to cast it on your turn for the alternative cost.
October 7, 2019 1:08 p.m.
I love the idea of this deck. I think Collected Company would be a good fit in this creature-heavy deck.
If only there was a good way to give all your creatures vigilance, you could attack with them, then post-combat tap them to get a counter, and still block with them with Masako the Humorless .
October 6, 2019 10:26 p.m.
Looks like a variation on Maze's End : It enters tapped, and can pay 3 to fetch another land. "Doesn't untap for a turn" is basically the same as returning it to your hand when it enters tapped.
October 6, 2019 7:23 p.m.
"Whenever you gain control of a permanent you don't own, return target instant or sorcery card from your graveyard to your hand."
This ability doesn't fit the flavor of feather, but it does allow you to return the spell that caused you to gain control, similar to how Toshiro Umezawa would allow a Terror to trigger his ability, and be the target of his ability.
October 6, 2019 11:43 a.m.
October 3, 2019 10:58 p.m.
I've been wanting to brew up blue/green snakes for a while. My idea was to discard Sosuke's Summons to activate Vivien's Arkbow , and find a snake, to get the all the Summons back from my graveyard ready to discard again. Bonus points for finding a Mystic Snake in response to an opponent's spell.
In my experience, Orochi Eggwatcher is underrated powerful: as soon as it flips, the game will end: you attack, and sacrifice each blocked creature to pump unblocked creatures.
October 3, 2019 8:14 a.m.
SCORE: 3 | 6 COMMENTS | 701 VIEWS | IN 1 FOLDER
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Commander / EDH
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|Avg. deck rating||6.20|
|Favorite formats||Modern, Casual|
|Suppressed formats||Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Commander / EDH, Archenemy, Planechase, Vanguard, Pauper, Hero, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker|
|Good Card Suggestions||51|
|Venues||Mad Hatter's House of Games|
|Last activity||4 hours|