Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Radha, Heir to Keld
Legendary Creature — Elf Warrior
Whenever Radha, Heir to Keld attacks, you may gain .
:Gain .
artcwolf22 on
Sisays' Legends
1 month ago
Some suggestions: Because you're running no fetches, have you tried running the vivid cycle? They may enter tapped but in a budget combo Sisay deck I ran, they were great. Murmuring Bosk is also decent.
Some deck manipulation and ramp: Oath of Nissa gets a land or creature. The Soul Stone is great, if not for its $80+ price for a mana rock. Radha, Heir to Keld I like just because it's true colors but I know what you have a lot of other Menards. Selvala, Eager Trailblazer is another combo piece just because it gets lots of mana. And the vigilant part helps with combat.
clayperce on
Speed Kills (Balthier and Fran Ultra-Budget)
1 month ago
Thanks much for the suggestions, legendofa!
I'll give them a hard look, but my initial thoughts are: Radha, Heir to Keld = maybe; Kessig Naturalist Flip and Savage Ventmaw = probably not. The deal is Creatures hardly _ever _Attack in this deck ... they pretty much just Crew vehicles. So it would be very rare to get from Radha or any mana at all from the Naturalist. And unfortunately, Balthier and Fran can only use three of the mana from the Ventmaw, because their triggered ability can only proc once per Turn. Thinking about the Ventmaw though has got me looking at Full Throttle and Aggravated Assault again. I dismissed them at first, but I'll keep an eye on them as the deck moves from goldfishing onto a real table :-)
Thanks again; cheers!
legendofa on
Speed Kills (Balthier and Fran Ultra-Budget)
1 month ago
Would Radha, Heir to Keld, Kessig Naturalist Flip, or some ATLA firebending cards fit in here to help pay for Balthier and Fran's extra combats? Savage Ventmaw can pay for two extra attacks by itself.
theNeroTurtle on
Big Dragons
4 months ago
Here are a tun of infinite combat combos for RG.
1: Old Gnawbone + Hellkite Charger + No Blockers = Infinite Combat.
2: Aggravated Assault + Old Gnawbone + an Unblocked Power 6 Creature = Infinite Combat.
3: Savage Ventmaw + Aggravated Assault + Unblocked Creature = Infinite Combat.
4: Aggravated Assault + Bear Umbra + Unblocked Creature = Infinite Combat.
5: Grand Warlord Radha + Aggravated Assault + 6 Unlockable Creatures = Infinite Combat.
6: Grand Warlord Radha + Hellkite Charger + 6 Unlockable Creatures = Infinite Combat.
7: Hellkite Charger + Bear Umbra + Unlockable = Infinite Combat.
8: Radha, Heir to Keld + Hellkite Charger + Savage Ventmaw + All 3 Attack. No Blockers = Infinite Combat.
Delphen7 on need help improving my deck
3 years ago
Having reviewed the list, I feel Bard Class is kind of an odd card out here. With 10 total legendaries (4 unique ones), I don't think it's worth it currently.
I also think Utopia Sprawl is worth consideration. Turn 1 Arbor Elf into Turn 2 this is 4 mana -- on turn 2. That makes your planeswalkers a lot better suddenly, and lets you drop Elder Dragon War turn two as well.
Bard Class
If you want to keep Bard Class, then I would suggest leaning heavier into the legendary theme, maybe with some Gallia of the Endless Dance, Radha, Heir to Keld, or Targ Nar, Demon-Fang Gnoll. These would make leveling up Bard Class feel a lot better, provide ramp and aggressive creatures, and make the third level a lot more relevant. With this route the Weatherseed Treaty feels a little slow.
Power Conduit
Going back to my previous comment about Bard Class power, you could cut Bard Class and some of the related cards to lean harder into the Power Conduit synergies. Some ideas are Arni Slays the Troll as it provides mana, buffs, and lifegain. The Flame of Keld looping is also very powerful. The Akroan War continually steals creatures. Waking the Trolls does a lot of very powerful things suddenly.
I ran out of time to finish these thoughts, but if you want more/different suggestions just note so :)
FelixCarter on
You'll be Najello after I'm done with you
3 years ago
Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:
Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.
Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.
Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.
Replace Mardu Shadowspear with Brutal Hordechief
Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.
Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.
Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.
Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).
You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.
Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.
Replace Warped Landscape with Secluded Courtyard.
Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.
jamesmac42 on
Pain-Harm-onicon Wulfar Value
4 years ago
ValiWolf Hey, that’s funny, we almost built the same deck!
If anything, I would recommend more ramp. You’re gonna want it, trust me. Radha, Heir to Keld is a great dork for this deck, with a helpful attack trigger to boot. Three Wishes and Nature's Lore can grab Cinder Glade and Stomping Ground .
Purely my preference, but given the choice, I would slot Lifecrafter's Bestiary over Bow of Nylea . I also kept the Shamanic Revelation from the pre-con – that’s one card that’s never disappointed me.
I’d encourage you to play around and see what works!
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