Radha, Heir to Keld
Legendary Creature — Elf Warrior
Whenever Radha, Heir to Keld attacks, you may gain .
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Rare|
|Planar Chaos (PLC)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Radha, Heir to Keld Discussion
2 weeks ago
I love the big green pickle, who is omnath
3 weeks ago
Mina and Denn, Wildborn - manland,landfall, land matter style decks
Radha, Heart of Keld - can be built to competitive level
Radha, Heir to Keld - gruul elf ball
Tahngarth, First Mate - Voltron + Goad
my fav!! Thromok the Insatiable - Think Insurrection + Chandra's Ignition
Gruul is completly do able it just had to be done diffrently
you cant really stop players from doing things
but you can punish them for doing it,
you can stop them from stopping you,
and you can break all there stuff including lands.
2 months ago
Hey, welcome to TappedOut. Good budget version and start for your first Commander deck.
On a budget consider expanding on Elves to make repeatable mana to activate Radha? You have Priest of Titania already which is great there's also Elvish Archdruid and Marwyn, the Nurturer. Grand Warlord Radha and Radha, Heir to Keld can make mana when they attack and Grand Warlord makes mana equal the the number of creatures who are attacking. The mana that they make when they and other creatures attack can be used in combat to activate Heart of Keld. In Magic you're allowed to control multiple Radha's with different names on the battlefield at the same time. The legendary rule only applies when you control two legendary cards with the same name on the battlefield.
Mina and Denn, Wildborn has good interaction with Rahda since it lets you play more than one land a turn from the top of your library or hand. It can also give Radha trample by bouncing a land you control. Wood Elves, Farhaven Elf and Springbloom Druid land ramp for a basic land which puts another land onto the battlefield for Radha's pump. Wood Elves can search for a Forest or a Forest dual land such as Cinder Glade or Sheltered Thicket. Being able to ramp with a dual land is very helpful.
Ezuri, Renegade Leader can be repeatable protection for Radha/other Elves with regeneration and it can be another mana sink to give Radha as well as all other Elves you control pump and trample. Beast Whisperer can be repeatable draw when you cast a creature.
Other Elves to consider adding:
Quartzwood Crasher is very good with one of the best cards in your deck Garruk's Uprising for trample and repeatable draw. Uprising gives all your creatures including Radha trample and with Crasher when those creatures do combat damage you create a Dino token that has power/toughness equal to the amount of damage those creatures did. These Dino tokens can be huge.
I offer more help. Would you like more help?
Good luck with your deck.
enpc on SynergyBuild
2 months ago
That's fair enough on the Sisay combo. I looked at the line which I thought had worked but hadn't given a huge amount of thought to it. While I'm not a big fan of companion lists, I can understand why the list wants to use Jegantha in a compaion role here.
Radha, Heir to Keld is still a mana dork. While Kinnan, Bonder Prodigy does accelerate your other dorks, he himself doesn't do anything. But I would personally run both. you are correct about the feels bad using Sisay to fetch Radha though. Personally I like Blackblade Reforged as the first Sisay fetch - it should very quickly get her to 6.
All in all, it seems interesing enough, but it's not a deck I would try to build any time soon. If I were to build a 5C Sisay list, I would build it off my old hypothetical list whose sole purpose was to take control of another player's turn and then exile their commander to be a dick. But there are a lot of other decks bouncing around in my brain before I build that one.
2 months ago
SynergyBuild: While you can't take advantage of Jegantha as a companion, you can still run it in the 99. While this adds a bit of complexity in that you have you fetch Jegantha, you also gain the bonus that you can EoT Jegantha rather than having to first pay to put it into hand and then hard cast it.
And if you're running Sisay as your commander, you hsould probably be running Radha, Heir to Keld in the list (which will be one of your first goto cards) and almost gets sisay to 5 power by herself.
3 months ago
Cast Radha's Warcry only during your declare attackers step.
Target creature you control gets +3/+2 until end of turn. Another creature you control gets +2/+1 until end of turn. A third creature you control gets +1/+0 until end of turn. Each of these creatures gain haste, lose vigilance and can not gain vigilance, and must attack this turn if able.
TONIGHT WE PAINT OURSELVES RED IN THEIR BLOOD! LET THEM SEE THE SUFFERING OF THEIR FRIENDS UPON OUR SKIN!"
Turn my girl Radha into a Planeswalker.
5 months ago
Ulasht is one of my favorites! There are many lines of play that you can take for powerful endgame plans, and you've got a lot of them in here.
Some changes I would make start with trimming down your mana curve. Your creatures are almost all haymakers. The way it stands, your gameplan is a bit too slow. I would begin by choosing a few big creatures that have the most impact and supporting them, cutting the rest. Avenger of Zendikar is a great card, but works better with a higher land count. Deus of Calamity has no immediate board influence. Same goes for Borborygmos. I do like Hornet Queen, Vigor and I would choose between either Dragon Broodmother OR Dragonlair Spider. Add in Craterhoof Behemoth, or, if that's out of budget, End-Raze Forerunners as a great win condition. Tendershoot Dryad is amazing, too.
Other important additions are mana dorks. They are the most efficient way to ramp into your larger things, while also making Ulasht bigger. Llanowar Elves, Elvish Mystic, Arbor Elf, Fyndhorn Elves, Boreal Druid, Zhur-Taa Druid, Radha, Heir to Keld all want to be in this deck. You're in green, so mana rocks not named Sol Ring or Mana Vault/Crypt can be dropped. Fecundity, too, as you don't have enough sac outlets to really garner a lot of value.
I would also say that your land count is low. Even with a bunch of mana dorks, you'll be mulliganning far more often than is comfortable. Add in a few more dual lands, or even basics, to smooth that out.
Hope some of this helps!
6 months ago
There are a few I don't dig in this style of deck but your environment would be different from mine.
I haven't played or interacted with Anax, Hardened in the Forge yet but he seems underwhelming. 3 toughness with no evasion or combat tricks makes it seem like he hits a chump blocker for a lot and then dies. While there is a decent smattering of 4 power creatures, the satyrs don't seem worth it.
Purphoros, Bronze-Blooded might be in for the haste but his activated ability only hits 33% of your creatures, not counting the artifacts. Out of the artifacts, you might want the majority around (i.e. Nullstone Gargoyle)
Grenzo, Havoc Raiser is cute but better suited for a fast deck.