Reach Through Mists

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reach Through Mists

Instant — Arcane

Draw a card.

K34 on Library of Leng/ Magus of …

1 year ago

If I have Library of Leng and Magus of the Future in play together, am I able to just repeatedly cast non-permanent spells? If they work how I think they do, I could just cast Reach Through Mists and Peek alternating for as long as I have available blue mana. Or perhaps I'm misunderstanding discard as a function on Leng?

seshiro_of_the_orochi on Splice Onto Arcane Tribal: Kykar, Wind's Fury EDH

3 years ago

I know The Unspeakable is a terrible card, but it plus Reach Through Mists , Peer Through Depths and Sift Through Sands are just too perfect to not at least consider them. Pretty great with Firemind's Insight. You would have to remove Zirda as a companion, though. Also, if I recall correctly how splice works, Thousand-Year Storm should be pretty insane.

Flooremoji on Here fishy fishy

3 years ago

Lets see...

As far as counterspells go, there are a bunch of better ones than the ones you are playing. Counterspell is better than Cancel I would reccomend not playing any 'soft' counterspells above 2 mana, so somthing like Dissolve or Dream Fracture would be better.

Reach Through Mists is also underwhelming, maybe try Deep Analysis or Serum Visions. Skyblinder Staff or Whispersilk Cloak seem a bit better than Invisibility, but if you like it Cloak of Mists does a slightly better job.

Most of your creatures that are just big are underwhelming, I'd reccomend looking into some creatures that do a bit more like Dreamscape Artist or your Mnemonic Wall.

JW398 on Twiddle Storm - The Worst Oiled Machine

3 years ago


Reason I opted out of Peer Through Depths simply due the attempt to optimize for draw/mana ratios. Peer is fine but if you bring back Sea Gate Stormcaller, even being able to draw 2 and untap twice is big for 4 mana. It's simply a trade off as Peer Through Depths isn't as great when combined with Sea Gate Stormcaller but its also better than Reach Through Mists when you compare them on their own. I went all in on the Sea Gate Stormcaller reliance on this list, hence why I didn't want to cut it after I was disappointed in it. Alas if I'm going all in, might as well do it my way.

That and I wanted room for Pact of Negations and some versatility main board in Echoing Truth/Eye of Nowhere

Also I should preface but the local paper meta, when I get back to it, is going to be at least Jund, Az. Control, Tron & 8-rack.

Also apologies, I'm not the best at explaining things in a cohesive manner so I appreciate your patience

Lowenstein on Twiddle Storm - The Worst Oiled Machine

3 years ago

Gotcha, makes sense. I've been able to play some in person and some FNMs over Discord too. But, I am happy to know there is another passionate Twiddle Stormer out there still! XD

For discussion's sake, I agree with Stormcaller over Vizier. I had decided not to build with Vizier, though, because I decided I wanted 4 Twiddle and 4 Dream's Grip and room for Peer Through Depths as well. I also wanted to ask, why do you like Reach Through Mists over Peer, noticing that you no longer run any of the ladder.

JW398 on Twiddle Storm - The Worst Oiled Machine

3 years ago


I've been using Sea Gate Stormcaller in place of Vizier of Tumbling Sands for the most part. At first glance it seems like a 'winmore' but being able to copy a spliced Reach Through Mists or Ideas Unbound. In practice it's basically arcane draw spell 9-11 for me and that's why I dropped Peer Through Depths in an attempt to increase game one resiliency by maining a single Echoing Truth and Eye of Nowhere as well as some Pact of Negations.

As for Underworld Breach, I've always preferred it because with Past in Flames required a bit of twiddle ramping to get it off. Breach only takes one twiddle effect on turn 4 to go off. Also, not really relevant but I liked how convenient it was to tap for red once to get a breach and grapeshot off. That wasn't always the case for me and Past in Flames.

Now I get Underworld Breach has inherent weaknesses because its an enchantment but the ability to drop breach immediately after resolving an arcane draw spell and recycling that same card numerous times in order to win. The escape cost is never an issue since there will naturally be Twiddles & Dream's Grip in the graveyard. Escaping a single copy of a spliced Ideas Unbound twice is more than enough to make sure I don't fizzle.

Lastly, with Underworld Breach the lower CMC also aids with the Sea Gate Stormcaller combo as you'd need to have at 4/5 mana floating to successfully copy a spliced arcane spell. In my limited trials, I found it's a bit difficult to have mana for Past in Flames after that.

Game 2, I always side out Underworld Breach for Aria of Flame and Sea Gate Stormcaller for counterspells / Echoing Truth.

tl;dr Of course it has its own issues but Underworld Breach is pretty consistent for me.

Snickles@EDH_only on Pattern Recognition #163 - Provoke …

3 years ago

mostly just fond memories of the block, but Hana Kami and Death Denied was a solid rock base back then, recurring all your threats endlessly, and triggering arcane / spirit triggers each time.

the other fun one was with ravnica, Izzet Guildmage + Lava Spike + Desperate Ritual goes infinite on 6 mana. (cast lava spike for , splice for , copy for , use copy's to copy original, rinse / repeat)

copying spells was the most fun bit for me - nuking out a Paladin en-Vec with Reach Through Mists spicing Glacial Ray was priceless. Spice's big edge over kicker was that it wasn't an additional cost, and therefore not reflected in the CMC of the spell. with it, you can bypass Gaddock Teeg's decree and dump all mana into a single spell, and still be able to cast it

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