River Serpent

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

River Serpent

Creature — Serpent

River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling U (U, Discard this card: Draw a card.)

Octrate on Let No Joyful Voice Be Heard

1 year ago

Hey Panthyr! The deck has served me well for sure. It kinda became apparent after a while that people generally overvalued Krothuss's trigger with Sea Monsters that they sorta underestimated how strong cloning any creature could be. Like, two Consecrated Sphinxes seemed stronger to me than three Junk Winders in the long run. So I aimed for a reanimator approach. The deck as a whole definitely able to operate well in an "optimized" playgroup. This list as is usually is always able to do something and answer threats.

Footnote: I do highly recommend River Serpent, Striped Riverwinder, Waker of Waves, or Vohar, Vodalian Desecrator; or basically any way to toss something before casting Runo so you can more easily flip him. Also, Sea-Dasher Octopus can make any creature you control into a 2/2 Octopus, allowing you to get the double token from Krothuss's trigger anyway.

multimedia on Runo Stromkirk & the Soggy Bottom Boys

2 years ago

Hey, I want to transform Runo turn four, but consistently it happens turn five or six. I transform Runo faster with loot/discard then with top of library mani. I would rather wait to cast Runo when I have a 6+ CMC creature in my graveyard then to cast him and wait to setup the top of my library. I still have the ability to cast him and wait for the top, but I also have plenty of other options to not have to do this.

In my version the speed of transforming Runo is helped by 15 cards that could potentially be played turn two with no ramp help. Striped Riverwinder, River Serpent, Waker of Waves and new addition Mirrorshell Crab shouldn't be underestimated as fast/unique ways to help to transform. The one mana cyclers of these are most helpful in opening hand for transforming quick. With these cyclers/discard I'm relying more on Runo's ETB trigger the first time I cast him. The cyclers are also helpful to put on top of my library from Runo instead of other sea monsters who could of have been discarded to instead leave in my graveyard to be reanimated.

Reasons I'm playing more loot/discard are lower budget and it also setups reanimation of sea monsters which top of library mani doesn't help as much. Frantic Search can be fast loot to setup Runo since untaps lands to also cast Runo. I'm playing casual, but I still want to quickly transform Runo for Krothuss. After getting Krothuss then I can slow the game down to the pace of my opponents and protect Krothuss.

Have you checked out NEO yet? I just made my first upgrades with NEO cards and Mirror Box is excellent with Krothuss. It removes legendary, but also all the token copies of him anthem Commander Krothuss. All token copies anthem their original named nontoken creature too which makes all unblockable sea monsters much more threatening. Box is an expensive card, but I made room for it and it will most likely become a staple card for Krothuss players.

multimedia on

2 years ago

Hey, Professor's version is interesting, but in my opinion rushed and doesn't have many cards that can setup Runo to transform which is odd since in his deck tech that's number one goal... Sakashima of a Thousand Faces is an excellent upgrade. Sakashima as well as Spark Double are not even mentioned in his deck tech and they're some of the more unique and fun effects to play with Krothuss.

There's only 6 cards to setup Runo which means consistently unless you draw Top, Remora or Study early game for draw, every game, it will be difficult to transform Runo. Using Entomb effects to help to setup Runo just to get a sea monster into your graveyard doesn't seem very good. There needs to be other uses for Entomb effects; Buried Alive at least gets you more than one creature such as Wonder. There's no reanimation here thus Entomb effects after Krothuss are only being used to get Wonder. The first changes to consider are to add more setup for Runo. Ramp is important, but I think you can afford to cut a few of the lesser rocks such as the Diamonds and Commander's Sphere.

The lack of reanimation options in Professor's version when playing black I disagree with because realistically the only way you're going to get good sea monsters onto the battlefield are more ways to cheat their mana costs. Quicksilver Amulet and Quest for Ula's Temple are good, although Quest is slow/unreliable, but you really need more. The second changes to consider are adding some reanimation replacing some of the lesser high CMC nonsea monster cards such as Octopus Umbra.


The Professor mentioned Hullbreaker Horror in his deck tech, but didn't expand on how powerful it is with Krothuss. It's most likely the best sea monster with Krothuss since when copied it can combo with mana rocks to continually bounce all your opponent's nonland permanents. When you control two or more Hullbreakers then any 0 CMC artifact with Sol Ring is infinite cast/colorless mana/nonland bounce.

Mox Amber when you control Runo/Krothuss is infinite blue/black mana with Sol. Any 2 CMC artifact that can ETB untapped to make mana + Sol can be infinite casts/bounce of all nonland permanents. By adding Everflowing Chalice and/or Amber then the Hullbreaker combo can make other sorcery speed effects that bounce less needed such as Consuming Tide and Inundate. Sol Talisman doesn't work with Hullbreaker because of suspend thus it could be cut for Chalice or Amber.

Because you have Thassa, God of the Sea then Wormhole Serpent isn't needed even though it's a Serpent it's not one you want to copy with Krothuss since it doesn't do much for five mana including not helping Runo to transform. In my opinion if you're going to play creatures who won't help Runo to transform then those creatures better give you something else that's worth playing/copying them with Krothuss. Striped Riverwinder and River Serpent are examples of lesser sea monsters who are actually really good for Runo because of their quick one mana cycling. Copying them with Korthuss isn't much better than copying Wormhole, but the difference is they can help Runo to transform and you can get two draws.

Good luck with your deck.

tiffanyann on Unique Commanders

2 years ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

faithfactor619 on Ninjas

3 years ago

Good morning Musasaki!

Here are some suggestions:

king-saproling on Atemsis, All-Seeing

4 years ago

Atemsis is very neat. I like the way you organized your list.

You might consider these cards: Coalition Relic (can get Atemsis out on turn 4), Urza's Incubator , Muddle the Mixture (finds either piece of dramatic scepter), Spellseeker (finds Muddle), Rush of Knowledge , Assert Authority , Thoughtcast , Concentrate , Vedalken Mastermind , AEthersnipe , River Serpent , Lay Claim , Striped Riverwinder , Floodwaters , Windcaller Aven , New Perspectives

gavriel1136 on ninja deck for brother

4 years ago

I can get more in depth 8f you like, but I've found really high CMC cards with cycling work very well, since you can easily get rid of them for other cards. Try Lay Claim , River Serpent and Absorb Vis as examples. I can show you my own yuriko deck too.

Gattison on

5 years ago

CursedxWolf: River Serpent was placeholding for Striped Riverwinder. =P

I agree about Divest, it doesn't further the deck's strategy at all. Removed. Thanks again. =)

eyes2sky: finished! I have no Drake Havens, got a spare?

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