Huatli, the Sun's Heart

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Huatli, the Sun's Heart

Legendary Planeswalker — Huatli

Each creature you control assigns combat damage equal to its toughness rather than its power.

-3: You gain life equal to the greatest toughness among creatures you control.

jdogz32 on The Ring Tempts You With Toughness Matters (LOTR)

8 months ago

I'd diversify by adding cards like Assault Formation and Tree of Redemption or Tree of Perdition. I run a similar deck based around toughness and I have 8 copies of cards that change the way creatures interact with power and toughness with some draw and I still struggle some games. Some other good cards for you would be Tower Defense and Huatli, the Sun's Heart hope this helps.

seshiro_of_the_orochi on Card creation challenge

11 months ago

Peacekeeper's Dictate


At the beginning of each player's upkeep, each creature that player controls deals damage to itself equal to its power. If any creature dealt damage this way dies, its controller creates a 0/2 colourless golem artifact creature token with defender.

MaRo's teaser for March of the Machine mentions a Legendary Creature - Ape Dinosaur Turtle, which will propably be Kogla, the Titan Ape + Yidaro, Wandering Monster. Create the card you expect that to be, following the pattern of the already previewed dual legends for that set.

Corrosive_Cat on The Best Defense is an Unblockable Offense: Budget

1 year ago

Fae of Wishes can open up a bunch of options - can stick a Huatli, the Sun's Heart in the sideboard. Dusk / Dawn is another pretty tasty option too.

wallisface on Why So Crabby

1 year ago

Some thoughts:

  • I don’t see any point to Ruin Crab here - in fact as you’re not a mill deck, this card is probably going to help your opponent more than hurt them.

  • 20 lands is much too low for what you’re trying to do here. Considering your current mana curve i’d suggest you need 24 lands minimum.

  • Both Warbriar Blessing and Into the Roil feel like bad cards here. The fight effect from Warbriar Blessing is almost always going to be useless as your creatures have no power (and Huatli, the Sun's Heart / Assault Formation don’t change how fighting works), and just getting +0/+2 is really bad for 2 mana. Into the Roil Is just such a passive form of interaction, when you could be running Counterspell

AkAsian on EDH Arcades, the Strategist

1 year ago

Ive been playing this deck and slowly modifying some cards in and out. Slaughter the Strong and Dusk / Dawn have been really good! Keeping my creatures alive while destroying theirs. Shield-Wall Sentinel has been good as a wall tutor, grabbing me a wall I need and thinning out my deck! I also swapped the Talisman artifacts for the Signets. I just dislike taking the ping damage and I tend to use the dual mana for the 2 CMC wall drops anyways.! Also used Unnatural Growth as a game closer a few times! Huatli, the Sun's Heart served as a backup Arcades. Anyways, I wanted to see what you also thought about those cards

seshiro_of_the_orochi on What Pink Floyd and Dale Earnhardt have in common

1 year ago

Great to be of help :)

You know what? I found another card for you: Warmonger's Chariot is a card that exists.

For more ways to have your creatures deal butt damage, there are Belligerent Brontodon and Huatli, the Sun's Heart.

amarthaler on EDH Arcades, the Strategist

1 year ago


In: Eerie Interlude and Wall of Stolen Identity

Fortified Area and Rolling Stones

Rolling Stones is too outdated and relies on Assault Formation or Huatli, the Sun's Heart in order to work, which is too inconsistent for me. Fortified Area is good, but I realize in my playgroup I need more protection from wrath spells, which Eerie Interlude will provide.

Wall of Stolen Identity is a neat control spell I didn't realize existed - would like to give it a try!

9-lives on Big Weaklings [Budget Azorius Jank]

1 year ago

Hahaha! Huatli, the Sun's Heart with Charix, the Raging Isle is nuts. 17 life gain each turn. I once played a game with a very similar toughness-to-damage deck, and while I was losing badly, I just kept on using these two cards to keep the game going on as long as possible, even though I just kept on getting smacked and gaining life.

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