Second Wind

Second Wind

Enchantment — Aura

Enchant creature

Tap: Tap enchanted creature.

Tap: Untap enchanted creature.

Latest Decks as Commander

Second Wind Discussion

Caerwyn on Mancipatio

1 month ago

I have a few problems with the card.

First, from a simple mechanical stance, it should not tap. In the entire game, there are only two mono-enchantments that tap--Witch's Mist and Second Wind. Both of these, however, come from Future Sight--a set designed to do weird things and which is not really precedent for what the game's design can do.

I also think this is extremely over-costed. Not only do you have to spend five mana to cast the card, you have to spend three to activate it, tap five creatures, and your opponent has to agree.

What's more--your opponent does not agree until all costs are paid. They would be able to strike a bargain with you, get you to tap down all your creatures and a significant investment of mana, then renege on the deal after you have committed to the costs. That makes the card problematic from both a risk-reward balancing stance in deciding to activate, and from a general social contract stance, since it encourages folks to backstab their friends.

Cannonhead on Card creation challenge

3 months ago

Holux, Stronghold Racketeer

Legendary Creature - Human Minion

Deathtouch, lifelink

: Exile target card from a graveyard, if target spells controller was the owner of the exiled card, counter it unless they pay life equal to that spells mana value.

2/2


This was a cool challenge. Make a creature based on the Vindr Stormchasers from Second Wind .

donchivo on Old school snakes

1 year ago

Thanks for your suggestion BarbarianSun Pope! Freed from the Real really looks like a strong card for my deck... If I understand Second Wind correctly, it might be even stronger. Is it correct that I can use it to tap my psionically gifted marsh viper and while that activity is on the stack I can activate the Psionic Gift ? So after the Psionic Gift resolves and piosons my opponent, my dear pet viper will untap again? If that works it would be the perfect combo for the Deck and I would try to work stronger around it, leaving out the other snakes (except that neat Cobra, for nostalgic reasons...) and some of the other stuff and rather stuff it with tutors and mana boost...

Barbarian_Sun_Pope on Old school snakes

1 year ago

Nice deck (+1), I like the direct poison tactics here. Have you considered Basilisk Collar and Freed from the Real/Second Wind to go with the Viridian Longbow? If you're worried about protection, I would suggest Monastery Siege to make it much harder for your opponents to target your creatures (multiple copies stack =)). Hope this helps.

triproberts12 on no name yet

1 year ago

A bit of advice I gave on another deck just now applies here, as well: Think about your limiting factors. This deck can do obnoxiously powerful things, but with it being so built around Jalira, you need ways to max out her ability, and backup plans. You look pretty good on ways to bounce Jalira out from under a Lignify, but I'd get some backup and untapping power in there. Proteus Staff is a mandatory backup for Jalira decks. It's a little odd not to be running Mass Polymorph, as well. As for Jalira, Captain of the Mists, Dramatic Reversal (+Isochron Scepter!!), Fatestitcher, Hidden Strings, Turnabout, Vizier of Tumbling Sands, Freed from the Real, Pemmin's Aura, Crab Umbra, and Second Wind are all your friends, and most of them have adjacent combo pieces that I'm too lazy to investigate right now!

Heliogabale on fart tribal

1 year ago

Very intricate build, elevated and distinguished. :p

I also like to Release to the Wind. Sometimes my Second Wind turns into a Thousand Winds and one would think I have went into Gaseous Form.

Caerwyn on Glistening Mists

2 years ago

This should be a coloured Artifact, not an Enchantment, for one fairly simple reason-- Enchantments do not tap.

Currently, there are only two non-artifact, non-creature enchantments in the entire game that tap as a cost to activate an ability-- Second Wind and Witch's Mist --and they are both from Future Sight, which is a set where Wizards was purposefully doing strange things that had never been done before and might never be done again.

I don't think those set a strong enough precedent to justify the inclusion of a tap-based activated ability on future Enchantments. In fact, I would suggest the key distinction between coloured Artifacts and Enchantments is that the former has the ability to tap, and it would be bad for the game to further blur the line between those two permanent types.

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