Second Wind

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Second Wind

Enchantment — Aura

Enchant creature

Tap: Tap enchanted creature.

Tap: Untap enchanted creature.

plakjekaas on Compleation

1 year ago

Tapping the enchantment itself is a very FutureSight thing to do, the only card in existence that's an enchantment that taps itself, is Second Wind.

To adress the X thing, you could make it something like: : put an oil counter, on target creature. You lose life equal to that creature's mana value.

Caerwyn on How come we don't have …

1 year ago

I think the answer is simply “Enchantments* don’t have activated abilities with as a cost”, whereas Lands do. Urza’s Saga does not technically have a cost on the card itself - it confers that ability after the fact, and conferring abilities with a is something Enchantments do with some abundance.

*Other than three fringe examples (Flowstone Embrace, Second Wind, and Witch's Mist) from Future Sight, a set which purposefully was showing things Wizards could do, but did not really want to, so it does not have much precedential value.

Tryptic on Second Wind Control

1 year ago

For some reason I was expecting to see Second Wind lol.

Looks alright, although it's a little light on payoffs. I like Oneirophage for decks like this, or Sprite Dragon. Of course the famous one is The Locust God.

This also might be good with Aegar, the Freezing Flame to let you burn things and draw cards at the same time. 4 copies of Irencrag Pyromancer almost seem required, and if you combo him with Aegar you could do quite a lot of drawing and killing things.

Caerwyn on Mancipatio

2 years ago

I have a few problems with the card.

First, from a simple mechanical stance, it should not tap. In the entire game, there are only two mono-enchantments that tap--Witch's Mist and Second Wind. Both of these, however, come from Future Sight--a set designed to do weird things and which is not really precedent for what the game's design can do.

I also think this is extremely over-costed. Not only do you have to spend five mana to cast the card, you have to spend three to activate it, tap five creatures, and your opponent has to agree.

What's more--your opponent does not agree until all costs are paid. They would be able to strike a bargain with you, get you to tap down all your creatures and a significant investment of mana, then renege on the deal after you have committed to the costs. That makes the card problematic from both a risk-reward balancing stance in deciding to activate, and from a general social contract stance, since it encourages folks to backstab their friends.

Cannonhead on Card creation challenge

2 years ago

Holux, Stronghold Racketeer

Legendary Creature - Human Minion

Deathtouch, lifelink

: Exile target card from a graveyard, if target spells controller was the owner of the exiled card, counter it unless they pay life equal to that spells mana value.

2/2


This was a cool challenge. Make a creature based on the Vindr Stormchasers from Second Wind .

donchivo on Old school snakes

4 years ago

Thanks for your suggestion BarbarianSun Pope! Freed from the Real really looks like a strong card for my deck... If I understand Second Wind correctly, it might be even stronger. Is it correct that I can use it to tap my psionically gifted marsh viper and while that activity is on the stack I can activate the Psionic Gift ? So after the Psionic Gift resolves and piosons my opponent, my dear pet viper will untap again? If that works it would be the perfect combo for the Deck and I would try to work stronger around it, leaving out the other snakes (except that neat Cobra, for nostalgic reasons...) and some of the other stuff and rather stuff it with tutors and mana boost...

Barbarian_Sun_Pope on Old school snakes

4 years ago

Nice deck (+1), I like the direct poison tactics here. Have you considered Basilisk Collar and Freed from the Real/Second Wind to go with the Viridian Longbow? If you're worried about protection, I would suggest Monastery Siege to make it much harder for your opponents to target your creatures (multiple copies stack =)). Hope this helps.

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